User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'obstacles[i].y += gameSpeed;' Line Number: 1136
User prompt
Reduce starfield
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1209
User prompt
Reduce just a little the trail
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1212
User prompt
Use lazy loading for assets
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'obstacle')' in or related to this line: 'if (!LK.assets['obstacle']) {}' Line Number: 1293
User prompt
Use bounding boxes for collision detection
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1232
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1217
User prompt
Bounding boxes should have a 10% of forgiveness
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1219
User prompt
Refactor how left and rigth player are initialized
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1234
User prompt
Do not allow player to swipe down again while split
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1219
User prompt
Redcue a little the starfield
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1223
User prompt
Bigobstacme shoudl completely appear from offscreen
User prompt
When an obstacle comes after bigobstacle give them twice the space
User prompt
Initialize rigth and left player outside of the game function
User prompt
Refactor how left and right player are created to make it more perfomant
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'visible')' in or related to this line: 'rightPlayer.visible = false;' Line Number: 1231
User prompt
Add overlay behind main menu
===================================================================
--- original.js
+++ change.js
@@ -519,8 +519,20 @@
}
powerups.push(powerUpCenterLane);
game.addChild(powerUpCenterLane);
}
+// Create overlay behind main menu
+var mainMenuOverlay = new Container();
+var overlayGraphics = LK.getAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.5,
+ width: 2048,
+ height: 2732,
+ color: 0x000000
+});
+mainMenuOverlay.addChild(overlayGraphics);
+game.addChildAt(mainMenuOverlay, game.children.length);
// Create main menu container
var mainMenu = new Container();
game.addChildAt(mainMenu, game.children.length);
// Create title text
@@ -744,18 +756,10 @@
player.lane = 1; // Start in the middle lane
player.x = lanes[player.lane];
player.y = 2732 - 200 - 350;
// Initialize left and right players
-var leftPlayer = new LeftPlayer();
-if (leftPlayer) {
- var rightPlayer = new RightPlayer();
- if (rightPlayer) {
- leftPlayer.visible = false;
- rightPlayer.visible = false;
- game.addChild(leftPlayer);
- }
- game.addChild(rightPlayer);
-}
+var leftPlayer = null;
+var rightPlayer = null;
// Initialize arrays for obstacles and coins
var obstacles = [];
var coins = [];
// Initialize split duration timer
@@ -883,9 +887,9 @@
// Function to spawn BigObstacle with specific rules
function spawnBigObstacle() {
var bigObstacle = new BigObstacle();
bigObstacle.x = 2048 / 2; // Center the BigObstacle
- bigObstacle.y = -bigObstacle.height;
+ bigObstacle.y = -bigObstacle.height / 4;
if (!obstacles) {
obstacles = [];
}
obstacles.push(bigObstacle);
@@ -922,14 +926,16 @@
// Animate leftPlayer and rightPlayer to move to the sides
var leftTargetX = player.x - 650;
var rightTargetX = player.x + 550;
var animationDuration = 20; // Duration in frames (0.33 seconds at 60 FPS)
+ leftPlayer = new LeftPlayer();
+ rightPlayer = new RightPlayer();
leftPlayer.x = player.x;
leftPlayer.y = player.y;
rightPlayer.x = player.x;
rightPlayer.y = player.y;
- leftPlayer.visible = true;
- rightPlayer.visible = true;
+ game.addChild(leftPlayer);
+ game.addChild(rightPlayer);
player.visible = false; // Hide the original player
player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
// Initialize update functions after adding to game
if (!leftPlayer) {
@@ -1155,12 +1161,8 @@
if (obstacleSpawnTimer >= obstacleSpawnOrder[currentObstacleIndex].interval) {
var obstacleType = obstacleSpawnOrder[currentObstacleIndex].type;
if (obstacleType === 'BigObstacle') {
spawnBigObstacle();
- // Double the space for the next obstacle
- if (currentObstacleIndex + 1 < obstacleSpawnOrder.length) {
- obstacleSpawnOrder[currentObstacleIndex + 1].interval *= 2;
- }
} else if (obstacleType === 'LineObstacle') {
spawnObstacle();
} else if (obstacleType === 'Obstacle') {
spawnObstacle();
@@ -1209,10 +1211,10 @@
if (animationDuration > 0) {
leftPlayer.x += (centerX - leftPlayer.x) * 0.1; // Smooth movement using linear interpolation
animationDuration--;
} else {
- leftPlayer.visible = false;
- rightPlayer.visible = false;
+ leftPlayer.destroy();
+ leftPlayer = null;
player.visible = true;
player.hitbox = [player]; // Reset player hitbox to original player
}
// Add any specific update logic for LeftPlayer here
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle