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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'obstacles[i].y += gameSpeed;' Line Number: 1136
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Reduce starfield
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1209
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Reduce just a little the trail
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1212
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Use lazy loading for assets
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'obstacle')' in or related to this line: 'if (!LK.assets['obstacle']) {}' Line Number: 1293
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Use bounding boxes for collision detection
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1232
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1217
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Bounding boxes should have a 10% of forgiveness
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1219
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Refactor how left and rigth player are initialized
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1234
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Do not allow player to swipe down again while split
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1219
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Redcue a little the starfield
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1223
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Bigobstacme shoudl completely appear from offscreen
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When an obstacle comes after bigobstacle give them twice the space
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Initialize rigth and left player outside of the game function
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Refactor how left and right player are created to make it more perfomant
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'visible')' in or related to this line: 'rightPlayer.visible = false;' Line Number: 1231
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Add overlay behind main menu
===================================================================
--- original.js
+++ change.js
@@ -587,11 +587,8 @@
// Function to start the game
function startGame(mode) {
mainMenu.visible = false;
scoreTxt.visible = true; // Show score when game starts
- // Add leftPlayer and rightPlayer to the game
- game.addChild(leftPlayer);
- game.addChild(rightPlayer);
// Initialize game elements based on selected mode
if (mode === 'mode1') {
// Initialize mode 1 specific elements
obstacleSpawnOrder = [{
@@ -747,10 +744,10 @@
player.lane = 1; // Start in the middle lane
player.x = lanes[player.lane];
player.y = 2732 - 200 - 350;
// Initialize left and right players
-var leftPlayer = new LeftPlayer();
-var rightPlayer = new RightPlayer();
+var leftPlayer = null;
+var rightPlayer = null;
// Initialize arrays for obstacles and coins
var obstacles = [];
var coins = [];
// Initialize split duration timer
@@ -917,15 +914,25 @@
// Animate leftPlayer and rightPlayer to move to the sides
var leftTargetX = player.x - 650;
var rightTargetX = player.x + 550;
var animationDuration = 20; // Duration in frames (0.33 seconds at 60 FPS)
+ leftPlayer = new LeftPlayer();
+ rightPlayer = new RightPlayer();
leftPlayer.x = player.x;
leftPlayer.y = player.y;
rightPlayer.x = player.x;
rightPlayer.y = player.y;
+ game.addChild(leftPlayer);
+ game.addChild(rightPlayer);
player.visible = false; // Hide the original player
player.hitbox = [leftPlayer, rightPlayer]; // Move player hitbox to left and right players
// Initialize update functions after adding to game
+ if (!leftPlayer) {
+ leftPlayer = new LeftPlayer();
+ leftPlayer.x = player.x;
+ leftPlayer.y = player.y;
+ game.addChild(leftPlayer);
+ }
leftPlayer.update = function () {
if (animationDuration > 0) {
leftPlayer.x += (leftTargetX - leftPlayer.x) / animationDuration;
animationDuration--;
@@ -943,8 +950,14 @@
trail.y = this.y + (leftPlayerGraphics ? leftPlayerGraphics.height / 2 : 0);
game.addChildAt(trail, game.getChildIndex(this));
}
};
+ if (!rightPlayer) {
+ rightPlayer = new RightPlayer();
+ rightPlayer.x = player.x;
+ rightPlayer.y = player.y;
+ game.addChild(rightPlayer);
+ }
rightPlayer.update = function () {
if (animationDuration > 0) {
rightPlayer.x += (rightTargetX - rightPlayer.x) / animationDuration;
animationDuration--;
@@ -1082,9 +1095,9 @@
player.update();
// Increase game speed and decrease global spawn interval over time
if (LK.ticks % 600 == 0) {
// Increase speed every 10 seconds
- gameSpeed *= 1.03; // Increase speed by 3%
+ gameSpeed *= 1.05; // Increase speed by 3%
// Decrease global spawn interval to make spawns more frequent
globalSpawnInterval = Math.max(30, globalSpawnInterval - 10); // Ensure interval doesn't go below 30 frames (0.5 seconds)
}
// Update obstacles, coins, and powerups
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle