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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'obstacles[i].y += gameSpeed;' Line Number: 1136
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Reduce starfield
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1209
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Reduce just a little the trail
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1212
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Use lazy loading for assets
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'obstacle')' in or related to this line: 'if (!LK.assets['obstacle']) {}' Line Number: 1293
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Use bounding boxes for collision detection
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1232
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1217
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Bounding boxes should have a 10% of forgiveness
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1219
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Refactor how left and rigth player are initialized
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1234
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Do not allow player to swipe down again while split
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1219
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Redcue a little the starfield
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1223
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Bigobstacme shoudl completely appear from offscreen
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When an obstacle comes after bigobstacle give them twice the space
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Initialize rigth and left player outside of the game function
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Refactor how left and right player are created to make it more perfomant
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'visible')' in or related to this line: 'rightPlayer.visible = false;' Line Number: 1231
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Add overlay behind main menu
===================================================================
--- original.js
+++ change.js
@@ -501,8 +501,13 @@
/****
* Game Code
****/
+function checkBoundingBoxCollision(obj1, obj2) {
+ var obj1Bounds = obj1.getBounds();
+ var obj2Bounds = obj2.getBounds();
+ return obj1Bounds.x < obj2Bounds.x + obj2Bounds.width && obj1Bounds.x + obj1Bounds.width > obj2Bounds.x && obj1Bounds.y < obj2Bounds.y + obj2Bounds.height && obj1Bounds.y + obj1Bounds.height > obj2Bounds.y;
+}
// Function to spawn PowerUp in the center lane
function spawnPowerUpCenterLane() {
var powerUpCenterLane = new PowerUpCenterLane();
powerUpCenterLane.x = lanes[1]; // Center lane
@@ -686,12 +691,8 @@
game.addChild(textObstacle);
}
// Function to spawn powerups
function spawnPowerUp(lane) {
- if (!LK.assets['powerup']) {
- console.error("PowerUp asset is not defined.");
- return;
- }
var powerup = new PowerUp();
powerup.lane = lane;
powerup.x = lanes[powerup.lane];
powerup.y = -powerup.height * 2;
@@ -870,12 +871,8 @@
game.addChild(obstacle);
}
// Function to spawn BigObstacle with specific rules
function spawnBigObstacle() {
- if (!LK.assets['bigobstacle']) {
- console.error("BigObstacle asset is not defined.");
- return;
- }
var bigObstacle = new BigObstacle();
bigObstacle.x = 2048 / 2; // Center the BigObstacle
bigObstacle.y = -bigObstacle.height / 4;
if (!obstacles) {
@@ -885,12 +882,8 @@
game.addChild(bigObstacle);
}
// Function to spawn coins
function spawnCoin(lane) {
- if (!LK.assets['coin']) {
- console.error("Coin asset is not defined.");
- return;
- }
var coin = new Coin();
coin.lane = lane;
coin.x = lanes[coin.lane];
coin.y = -coin.height * 2;
@@ -1129,9 +1122,9 @@
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].y += gameSpeed;
obstacles[i].update();
if (!player.isJumping && player.hitbox && player.hitbox.some(function (hitbox) {
- return hitbox.intersects(obstacles[i]) && obstacles[i].hitbox !== null;
+ return checkBoundingBoxCollision(hitbox, obstacles[i]) && obstacles[i].hitbox !== null;
})) {
if (player.isInvulnerable) {
// Spawn particles
for (var j = 0; j < 10; j++) {
@@ -1245,9 +1238,9 @@
for (var i = coins.length - 1; i >= 0; i--) {
coins[i].y += gameSpeed;
coins[i].update();
if (player && !player.isJumping && player.hitbox.some(function (hitbox) {
- return hitbox.intersects(coins[i]);
+ return checkBoundingBoxCollision(hitbox, coins[i]);
})) {
score += 1;
scoreTxt.setText(score);
// Spawn particles
@@ -1265,9 +1258,9 @@
for (var i = powerups.length - 1; i >= 0; i--) {
powerups[i].y += gameSpeed;
powerups[i].update();
if (player && !player.isJumping && player.hitbox.some(function (hitbox) {
- return hitbox.intersects(powerups[i]);
+ return checkBoundingBoxCollision(hitbox, powerups[i]);
})) {
player.isInvulnerable = true;
player.invulnerableTimer = 600; // 10 seconds at 60 FPS
powerups[i].destroy();
@@ -1277,12 +1270,8 @@
// Automatic spawning of obstacles, coins, and powerups has been removed
};
// Function to spawn SmallObstacle
function spawnSmallObstacle() {
- if (!LK.assets['obstacle']) {
- console.error("SmallObstacle asset is not defined.");
- return;
- }
var smallObstacle = new SmallObstacle();
smallObstacle.x = 2048 / 2; // Center the SmallObstacle
smallObstacle.y = -smallObstacle.height * 2;
smallObstacle.speed = gameSpeed; // Ensure constant speed
@@ -1368,12 +1357,8 @@
}
// Function to spawn a line of obstacles
function spawnObstacleLine() {
for (var i = 0; i < lanes.length; i++) {
- if (!LK.assets['obstacle']) {
- console.error("Obstacle asset is not defined.");
- return;
- }
var obstacle = new Obstacle();
obstacle.x = lanes[i];
obstacle.y = -obstacle.height * 2;
if (!obstacles) {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle