User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1146
Code edit (2 edits merged)
Please save this source code
User prompt
make lane lines 10 pixels wider
User prompt
on tick, check if small obstacles that are on adjacent land are on the same y position and fix if they are not
User prompt
menu text should be over lines in homepage
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'titleText.x = lanes[1]; // Center the title text over the middle lane' Line Number: 511
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '1')' in or related to this line: 'titleText.x = lanes[1]; // Center the title text over the middle lane' Line Number: 511
User prompt
main menu text should be on top of lane lines in the z axis
User prompt
lane lines sould be on the bottom of the z axis
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'trail.x = leftPlayer.x;' Line Number: 1181
User prompt
add a very little starfield in the background
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1185
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1192
User prompt
left and right player should also be shielded when powerup is colected
Code edit (3 edits merged)
Please save this source code
User prompt
make sure small obstacles that spawn simultaneously spawn at the exact same time and upade position at the same time
Code edit (1 edits merged)
Please save this source code
User prompt
Particles should tint with the asset color that explodes
User prompt
I need to find a solution to smallobstacles in different lanes not being exactly aligned when moving
User prompt
That di not work, it broke someithng
User prompt
when two small obstacles are in lanes next to each other, attache the assets and move them together
User prompt
Imrove game performance
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'obstacles[i].y += gameSpeed;' Line Number: 1136
User prompt
Reduce starfield
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1209
===================================================================
--- original.js
+++ change.js
@@ -1281,14 +1281,26 @@
smallObstacleLeft.x = lanes[0]; // Left lane
smallObstacleMiddle.x = lanes[1]; // Middle lane
coinRight.x = lanes[2]; // Right lane
smallObstacleLeft.y = smallObstacleMiddle.y = coinRight.y = -smallObstacleLeft.height * 2;
- smallObstacleLeft.update = smallObstacleMiddle.update = coinRight.update = function () {
+ smallObstacleLeft.update = function () {
this.y += this.speed;
if (this.y > 2732 + this.height / 2) {
this.destroy();
}
};
+ smallObstacleMiddle.update = function () {
+ this.y += this.speed;
+ if (this.y > 2732 + this.height / 2) {
+ this.destroy();
+ }
+ };
+ coinRight.update = function () {
+ this.y += this.speed;
+ if (this.y > 2732 + this.height / 2) {
+ this.destroy();
+ }
+ };
if (!obstacles) {
obstacles = [];
}
if (!coins) {
@@ -1312,14 +1324,26 @@
smallObstacleRight.x = lanes[2]; // Right lane
smallObstacleCenter.x = lanes[1]; // Center lane
coinLeft.x = lanes[0]; // Left lane
smallObstacleRight.y = smallObstacleCenter.y = coinLeft.y = -smallObstacleRight.height * 2;
- smallObstacleRight.update = smallObstacleCenter.update = coinLeft.update = function () {
+ smallObstacleRight.update = function () {
this.y += this.speed;
if (this.y > 2732 + this.height / 2) {
this.destroy();
}
};
+ smallObstacleCenter.update = function () {
+ this.y += this.speed;
+ if (this.y > 2732 + this.height / 2) {
+ this.destroy();
+ }
+ };
+ coinLeft.update = function () {
+ this.y += this.speed;
+ if (this.y > 2732 + this.height / 2) {
+ this.destroy();
+ }
+ };
if (!obstacles) {
obstacles = [];
}
if (!coins) {
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle