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Copy endless runner v3
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Add lines to separate the lanes
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Make sure lane lines fill top to bottom of the acreen
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Lane lines only cober the top half of the screen. Fix it maybe fixing the anchor
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Add outline lines to the left and right lane. Should have the size of the center lane width
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1173
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1173
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Make sure taht if two obstcles spwan at the same tkme and are in different lanes, taht their speed is the same
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Once spawned obstavles should keep constant speed
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When two small obstacles are spawn together but different lanes, make sure they move at the same speed
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When two small obstacles are paralle have them share the same speed
Code edit (1 edits merged)
Please save this source code
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To ensure that small obstacles are perfectly aligned, it is crucial to: - Set their initial `y` positions to be exactly the same. - Create them within the same function call to avoid timing discrepancies. - Ensure that their update logic is synchronized and that they move at the exact same speed.
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'smallObstacleLeft.y = smallObstacleRight.y = -smallObstacleLeft.height * 2;' Line Number: 1360
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1174
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Make obstavles move amoother
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Use linear interpolation for obstacles but keep their current speed
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Remove starfield
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'update')' in or related to this line: 'leftPlayer.update = function () {' Line Number: 1129
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Particles should use the color of the asset they are sxploding to
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Make text font thicker and add border
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Add border to textobject
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Add border to textobstacle
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Make textobstacle a little bigger
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Not so big a little smaller
===================================================================
--- original.js
+++ change.js
@@ -1056,9 +1056,9 @@
player.update();
// Increase game speed and decrease global spawn interval over time
if (LK.ticks % 600 == 0) {
// Increase speed every 10 seconds
- gameSpeed *= 1; // Increase speed by 3%
+ gameSpeed *= 1.03; // Increase speed by 3%
for (var i = 0; i < starfield.length; i++) {
starfield[i].speed = gameSpeed * 0.8; // Update starfield speed dynamically
}
// Decrease global spawn interval to make spawns more frequent
@@ -1244,10 +1244,9 @@
var smallObstacleLeft = new SmallObstacle();
var smallObstacleMiddle = new SmallObstacle();
smallObstacleLeft.x = lanes[0]; // Left lane
smallObstacleMiddle.x = lanes[1]; // Middle lane
- smallObstacleLeft.y = -smallObstacleLeft.height * 2;
- smallObstacleMiddle.y = -smallObstacleMiddle.height * 2;
+ smallObstacleLeft.y = smallObstacleMiddle.y = -smallObstacleLeft.height * 2;
if (!obstacles) {
obstacles = [];
}
obstacles.push(smallObstacleLeft);
@@ -1263,19 +1262,17 @@
coins.push(coinRight);
game.addChild(coinRight);
// Ensure both obstacles have the same speed
var obstacleSpeed = gameSpeed;
- smallObstacleLeft.speed = obstacleSpeed;
- smallObstacleMiddle.speed = obstacleSpeed;
+ smallObstacleLeft.speed = smallObstacleMiddle.speed = obstacleSpeed;
}
// Function to spawn SmallObstacle on right and center lanes, and Coin on left lane
function spawnSmallObstacleRightCenterCoinLeft() {
var smallObstacleRight = new SmallObstacle();
var smallObstacleCenter = new SmallObstacle();
smallObstacleRight.x = lanes[2]; // Right lane
smallObstacleCenter.x = lanes[1]; // Center lane
- smallObstacleRight.y = -smallObstacleRight.height * 2;
- smallObstacleCenter.y = -smallObstacleCenter.height * 2;
+ smallObstacleRight.y = smallObstacleCenter.y = -smallObstacleRight.height * 2;
if (!obstacles) {
obstacles = [];
}
obstacles.push(smallObstacleRight);
@@ -1291,10 +1288,9 @@
coins.push(coinLeft);
game.addChild(coinLeft);
// Ensure both obstacles have the same speed
var obstacleSpeed = gameSpeed;
- smallObstacleRight.speed = obstacleSpeed;
- smallObstacleCenter.speed = obstacleSpeed;
+ smallObstacleRight.speed = smallObstacleCenter.speed = obstacleSpeed;
}
// Function to spawn a line of obstacles
function spawnObstacleLine() {
for (var i = 0; i < lanes.length; i++) {
@@ -1311,9 +1307,9 @@
function spawnSmallObstacleCenterCoinLeftPowerUpRight() {
var smallObstacleCenter = new SmallObstacle();
smallObstacleCenter.x = lanes[1]; // Center lane
smallObstacleCenter.y = -smallObstacleCenter.height * 2;
- smallObstacleCenter.speed = gameSpeed; // Ensure constant speed
+ smallObstacleCenter.speed = gameSpeed;
if (!obstacles) {
obstacles = [];
}
obstacles.push(smallObstacleCenter);
@@ -1340,19 +1336,17 @@
// Function to spawn SmallObstacles on the sides and a Coin in the middle
function spawnSmallObstaclesSidesCoinMiddle() {
var smallObstacleLeft = new SmallObstacle();
smallObstacleLeft.x = lanes[0]; // Left lane
- smallObstacleLeft.y = -smallObstacleLeft.height * 2;
- smallObstacleLeft.speed = gameSpeed; // Ensure constant speed
+ smallObstacleLeft.y = smallObstacleRight.y = -smallObstacleLeft.height * 2;
+ smallObstacleLeft.speed = smallObstacleRight.speed = gameSpeed;
if (!obstacles) {
obstacles = [];
}
obstacles.push(smallObstacleLeft);
game.addChild(smallObstacleLeft);
var smallObstacleRight = new SmallObstacle();
smallObstacleRight.x = lanes[2]; // Right lane
- smallObstacleRight.y = -smallObstacleRight.height * 2;
- smallObstacleRight.speed = gameSpeed; // Ensure constant speed
obstacles.push(smallObstacleRight);
game.addChild(smallObstacleRight);
var coinMiddle = new Coin();
coinMiddle.x = lanes[1]; // Middle lane
cartoon white circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon light blue circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon white square. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black rectangle