User prompt
when a present is delivered to the chimney change the color of the chimney
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add condition to chimney to be delivered or not
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 41
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when present collides with chimeny mark as delivered
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
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Fix Bug: 'Uncaught ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.anchor.set(.5, 0);' Line Number: 85
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < self.presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < presents.length; i++) {' Line Number: 37
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < presents.length; i++) {' Line Number: 37
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when present collides with chimney add a point
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hazards need to move like the chimeny
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hazards should move from right to left in the eight tenths of the screen. there should always be 5 hazards on screen
User prompt
invert present direction
var Santa = Container.expand(function () {
var self = Container.call(this);
var santaGraphics = self.createAsset('santa', 'Santa character', .5, .5);
self.move = function (pos) {
self.x += (pos.x - self.x) * 0.1;
self.y += (pos.y - self.y) * 0.1;
};
self.throwPresent = function () {
var present = new Present();
present.x = this.x;
present.y = this.y;
this.parent.addChild(present);
this.parent.presents.push(present);
};
});
var Present = Container.expand(function () {
var self = Container.call(this);
var presentGraphics = self.createAsset('present', 'Present', .5, .5);
self.move = function () {
this.y += 5;
if (this.y > 2732) {
this.destroy();
}
};
});
var Chimney = Container.expand(function () {
var self = Container.call(this);
var chimneyGraphics = self.createAsset('chimney', 'Chimney', .5, .5);
self.speed = 2;
self.move = function () {
self.x -= self.speed;
if (self.x < -self.width) {
self.destroy();
}
};
self.checkCollision = function () {};
});
var Hazard = Container.expand(function () {
var self = Container.call(this);
var hazardGraphics = self.createAsset('hazard', 'Hazard', .5, .5);
self.move = function () {
if (self.x < 2048 - self.width) {
self.x += 2;
} else {
self.x = -self.width;
}
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var santa = self.addChild(new Santa());
santa.x = 2048 / 2;
santa.y = 0;
self.presents = [];
var chimneys = [];
var hazards = [];
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
var maxChimneys = 5;
LK.on('tick', function () {
if (chimneys.length < maxChimneys) {
var lastChimney = chimneys[chimneys.length - 1];
if (!lastChimney || lastChimney.x < 2048 - lastChimney.width - 300) {
var newChimney = new Chimney();
newChimney.x = 2048;
newChimney.y = 2732 - newChimney.height - Math.random() * 500;
chimneys.push(newChimney);
self.addChild(newChimney);
}
}
chimneys.forEach(function (chimney) {
chimney.move();
});
chimneys = chimneys.filter(function (chimney) {
return chimney.x + chimney.width > 0;
});
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
LK.on('tick', function () {
for (var i = 0; i < self.presents.length; i++) {
self.presents[i].move();
}
for (var i = 0; i < chimneys.length; i++) {
chimneys[i].checkCollision();
}
for (var i = 0; i < hazards.length; i++) {
hazards[i].move();
}
});
stage.on('move', function (obj) {
var pos = obj.event.getLocalPosition(self);
santa.move(pos);
});
stage.on('up', function (obj) {
santa.throwPresent();
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore().toString());
});
});
8-bit cloud with lightning. in game asset. white cloude. yellow lighning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit x mas pressent. in game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. santa on sledge. smiling. in game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.