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every time the heroboss spawns should be bigger and after than the previous time
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after hero bullet is shot. if hero bullet still on screen after half a second, destroy it.
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move enemy boss lifebard 10 pixels to the left
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every time a new enemy boss is spawned, increase it's size 10% and its velocity 10%
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when spanwned assign a random color to enemy boss
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move heath bar 40 pixels up of enemnyboss
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change enemy movement to be different for every enemy spawned. boss should stay the same.
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if there is a herobullet rendered in the screen and has not been shot, destroy it.
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each enemy spawned should start hismovement on a different direction than the previous one
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make enemy moovement less synchronous
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triple enemy boss speed
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enemy boss should have random movement but allways towards the hero
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fist enemyy boss whould spawn after the first 10 enemies have spawned
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fist enemyy boss whould spawn after the first 10 enemies have spawned
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enemyboss should spawn every 10 enemies
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create a new enemyboss class
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (self.enemyCount < self.waveEnemyCount[self.waveIndex]) {' Line Number: 105
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (this.enemyCount < this.waveEnemyCount[this.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (self.enemyCount < self.waveEnemyCount[self.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (this.enemyCount < this.waveEnemyCount[this.waveIndex]) {' Line Number: 104
===================================================================
--- original.js
+++ change.js
@@ -133,8 +133,11 @@
self.spawnEnemy = function () {
var enemy;
if (enemiesSpawnedCount % 10 === 0 && enemiesSpawnedCount !== 0) {
enemy = new EnemyBoss(hero);
+ enemy.scale.x *= 1.1;
+ enemy.scale.y *= 1.1;
+ enemy.speedY *= 1.1;
} else {
enemy = new Enemy(hero);
}
enemy.x = Math.random() * 2048;
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rotate image 45 degrees
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