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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (this.enemyCount < this.waveEnemyCount[this.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (self.enemyCount < self.waveEnemyCount[self.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (this.enemyCount < this.waveEnemyCount[this.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (self.enemyCount < self.waveEnemyCount[self.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (this.enemyCount < this.waveEnemyCount[this.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (self.enemyCount < self.waveEnemyCount[self.waveIndex]) {' Line Number: 104
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (this.enemyCount < this.waveEnemyCount[this.waveIndex]) {' Line Number: 104
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Fix Bug: 'ReferenceError: enemyCount is not defined' in this line: 'if (enemyCount < waveEnemyCount[waveIndex]) {' Line Number: 104
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Fix Bug: 'ReferenceError: enemyCount is not defined' in this line: 'if (enemyCount < waveEnemyCount[waveIndex]) {' Line Number: 104
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Fix Bug: 'Uncaught ReferenceError: BossType1 is not defined' in this line: 'var waveBoss = [BossType1, BossType2, BossType3];' Line Number: 117
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add logic to spawn enemies in waves and include a boss in the end of every wave
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spawn less clouds
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var dimOverlay = new Graphics();' Line Number: 37
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dim bottom half of hero
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make trail fliker constantly
Code edit (5 edits merged)
Please save this source code
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move trail sideways in the same position
Code edit (1 edits merged)
Please save this source code
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move trail 20 pixels down
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move trail 30 pixels left
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move trail 10 pixels right
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move trail 10 pixels down
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move trail 50 pixels to the righ
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move trail 50 pixels up
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rotate trail asset 45 degrees
===================================================================
--- original.js
+++ change.js
@@ -33,12 +33,12 @@
});
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
- var trail = self.createAsset('trail', 'Trail Graphics', 1, 0.5);
+ var trail = self.createAsset('trail', 'Trail Graphics', 0.5, 0.5);
trail.rotation = Math.PI / 4;
trail.y = heroGraphics.height / 2 - 90;
- trail.x = -heroGraphics.width / 2 - 10;
+ trail.x = heroGraphics.width / 2;
self.movementDirection = 1;
self.movementSpeed = 0.5;
self.movementRange = 50;
self.originalX = 2048 / 2;
Goku arms doing kamehameha. seen from above. 8-bit. Cartoon. In game asset. No shadow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. Cartoon. Orange energy ball. . In game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rotate image 45 degrees
8-bit. cartoon. white energy ball. gradieint. transparent. in game asset. flicker. shoot. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. front view. flying final boss. white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.