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Fix Bug: 'ReferenceError: EngineParticle is not defined' in this line: 'var particle = new EngineParticle();' Line Number: 46
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Fix Bug: 'ReferenceError: particle is not defined' in this line: 'self.parent.addChildAt(particle, self.parent.getChildIndex(self));' Line Number: 58
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Fix Bug: 'ReferenceError: particle is not defined' in this line: 'self.parent.addChildAt(particle, self.parent.getChildIndex(self));' Line Number: 58
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move hero 50 pixels up
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Fix Bug: 'ReferenceError: particle is not defined' in this line: 'self.parent.addChildAt(particle, self.parent.getChildIndex(self));' Line Number: 58
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Fix Bug: 'ReferenceError: particle is not defined' in this line: 'self.parent.addChildAt(particle, self.parent.getChildIndex(self));' Line Number: 58
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particles should start 5 pixels under hero
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prticles should always be below hero
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when hero moves backwards particles being him shoudl dissapear
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add engine particles when hero moves
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'if (heroBullets[i].intersects(enemies[j])) {' Line Number: 218
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'heroBullets[i].move();' Line Number: 216
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make sure herobullets are not staying rendered on screen after shot
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increse clouds speed by 3
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dim background 80%
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make sure bg2 is attached on top of bg1 and moving as soon as it appear in the screen
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bg2 should start above bg1
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bg2 should also move while bg1 is moving
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background should move from down up
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===================================================================
--- original.js
+++ change.js
@@ -101,8 +101,9 @@
var self = Container.call(this);
var enemies = [];
var particles = [];
var background = self.addChild(new Background());
+ background.alpha = 0.8;
self.spawnEnemy = function () {
var enemy = new Enemy(hero);
enemy.x = Math.random() * 2048;
enemy.y = -enemy.height;
Goku arms doing kamehameha. seen from above. 8-bit. Cartoon. In game asset. No shadow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. Cartoon. Orange energy ball. . In game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rotate image 45 degrees
8-bit. cartoon. white energy ball. gradieint. transparent. in game asset. flicker. shoot. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. front view. flying final boss. white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.