Code edit (10 edits merged)
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When a level is compelted apply a tween effect to the balls, and have them explode into the edges of the screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (6 edits merged)
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balls should start a little faster just a little, but do not change anyvalue of the buttons or price
Code edit (7 edits merged)
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remove the comments form the custom patternsan put them in one line
Code edit (2 edits merged)
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when you click on restart, delete from local storage the current level
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add 4 new levels
Code edit (16 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in or related to this line: 'tween(p, arguments[0]);' Line Number: 1470 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in or related to this line: 'tween(p, arguments[0]);' Line Number: 1470
Code edit (1 edits merged)
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Make game title bigger font an container
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make the container 10% less wide
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move game title and container 100 pixels up
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move start button 100 pixels down and increase it size
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increase font of start
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move game title a little up
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move game title in homepage a little up
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move reset button in homepge 100 pixels up
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make start button float up and down ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (15 edits merged)
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Add some delay from the game start is touched until the game actually starts
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 1421
===================================================================
--- original.js
+++ change.js
@@ -215,9 +215,9 @@
var self = Container.call(this);
var titleGraphics = self.attachAsset('gametitle', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 1.5,
+ scaleX: 1.35,
// Increase the scale of the title container
scaleY: 1.5 // Increase the scale of the title container
});
var titleText = new Text2('Idle BrickBreaker', {