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comment all levels out except level 1
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Move restart and rest on end screen 40 pixels up
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create new fucntion to explicitly tints the end screen game title container
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Please fix the bug: 'ReferenceError: tintEndScreenTitle is not defined' in or related to this line: 'tintEndScreenTitle();' Line Number: 527
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Make game title end screen container (currently pink) instead make it tween with colors like the bottom frame ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove commented levels
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un comment levels code
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When a new level start if a ball is overlapping with a brick, teleportit to a brick free area
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on level end, destroy all balls, and when next level starts, restore them from memory. like we do when we start a game that already had balls
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Remove all current balls when a level end, and resspawn them from either the bottom or top of the screen.
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When start button is pressed, add teh same explosion effect as when brick is detroyed
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when start button is pressed, fade out the elelemtns leaving and fade int the ones coming in ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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For text in upgrades us SPD instead of Speed, and DMG instead of Power.
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add a little more space between the upgrade buttons, but make sure they are still in the screen
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increse the size of the font on the ball powerups button
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clisck powerup button, should have 3 rows: 1: Click text 2: Power up level 3: Powe up cost
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Please fix the bug: 'Uncaught ReferenceError: labelText is not defined' in or related to this line: 'labelText.fill = isEnabled ? 0x000000 : 0x666666; // Grey out label text when disabled' Line Number: 1065
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Can we should the clickdamage belwo the cick text here: createUpgradeButton('Click', startX + 8 * (buttonWidth + spacing), 'clickCost', 'clickDamage', 25, null, null);
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OKay, so move click up50 pixxels and remove the damage next to it since we have it below now
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text inside teh clickupgrade button should be handled different that the rest of the powerups
===================================================================
--- original.js
+++ change.js
@@ -323,8 +323,24 @@
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
LK.getSound('click').play();
+ var explosionColors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
+ var randomColor = explosionColors[Math.floor(Math.random() * explosionColors.length)];
+ var randomScale = Math.random() * 1.5 + 1.5;
+ var randomDuration = Math.random() * 300 + 400;
+ tween(self, {
+ tint: randomColor,
+ scaleX: randomScale,
+ scaleY: randomScale,
+ alpha: 0
+ }, {
+ duration: randomDuration,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
startGame();
};
});
var UpgradeButton = Container.expand(function () {