Code edit (4 edits merged)
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can we add a tween to the frame to rotate its titnt like the game title does
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NIce, it was applied tothe bottom frame, it should be applied to all the frames ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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move brick a 10 pixels closer on the sides
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reduce the space between bricks
Code edit (5 edits merged)
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Make top frame also change colors with tween like bottom frame ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make left frame change colors with tween like bottom frame ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Nice, now lets make right frame also change colors with a tween like the bottom frame ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (4 edits merged)
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Make ball check collision with bottom frame
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can you adjust game height so ball boucnes from bottom frame position
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When a new level starts, balls should respawn from the bottom of the top, evenly
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balls shoudl not always spawn from the top, they shoudl spawn from the top or bottom, at a same ratio
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When player moves to next level, the current balls on the screen should respawn from the bottom or the top of the screen evenly, like when the game loads and there are balls in storage.
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comment all levels out except level 1
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Move restart and rest on end screen 40 pixels up
Code edit (1 edits merged)
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create new fucntion to explicitly tints the end screen game title container
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Please fix the bug: 'ReferenceError: tintEndScreenTitle is not defined' in or related to this line: 'tintEndScreenTitle();' Line Number: 527
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Make game title end screen container (currently pink) instead make it tween with colors like the bottom frame ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove commented levels
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un comment levels code
Code edit (12 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -381,31 +381,26 @@
});
bottomFrame.x = 0;
bottomFrame.y = 2720;
game.addChild(bottomFrame);
-function animateFrameTint(frameGraphics) {
- tween(frameGraphics, {
+function animateBottomFrameTint() {
+ tween(bottomFrameGraphics, {
tint: 0xff33cc
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
- tween(frameGraphics, {
+ tween(bottomFrameGraphics, {
tint: 0x00ff99
}, {
duration: 2000,
easing: tween.easeInOut,
- onFinish: function onFinish() {
- animateFrameTint(frameGraphics);
- }
+ onFinish: animateBottomFrameTint
});
}
});
}
-animateFrameTint(topFrameGraphics);
-animateFrameTint(bottomFrameGraphics);
-animateFrameTint(leftFrameGraphics);
-animateFrameTint(rightFrameGraphics);
+animateBottomFrameTint();
// Left frame
var leftFrame = new Container();
var leftFrameGraphics = leftFrame.attachAsset('frame', {
anchorX: 0,
@@ -1084,10 +1079,10 @@
var cols = 7; // Set to 7 columns
var rows = Math.ceil(totalBricks / cols);
var totalWidth = cols * BRICK_WIDTH + (cols - 1) * spacingX;
var totalHeight = rows * BRICK_HEIGHT + (rows - 1) * spacingY;
- var startX = (GAME_WIDTH - totalWidth) / 2 + BRICK_WIDTH / 2;
- var startY = (GAME_HEIGHT - totalHeight) / 2 + BRICK_HEIGHT / 2;
+ var startX = (GAME_WIDTH - totalWidth) / 2 + BRICK_WIDTH / 2 - 10;
+ var startY = (GAME_HEIGHT - totalHeight) / 2 + BRICK_HEIGHT / 2 - 10;
var brickCount = 0;
if (pattern === 'grid') {
for (var i = 0; i < rows && brickCount < totalBricks; i++) {
for (var j = 0; j < cols && brickCount < totalBricks; j++) {