Code edit (1 edits merged)
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in welcom message, paint the cash word neon green
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if welcome message is up, remove it when a power up is bought
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Please fix the bug: 'Uncaught ReferenceError: welcomeText is not defined' in or related to this line: 'if (welcomeText && welcomeText.parent) {' Line Number: 782
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also remove welcome message if a ball is bouthg
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Prevent balls from going just side ways or vertically
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sniper ball should only applyl its damage once per second
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sniper ball shoud bounceback on every touch, for half a second
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 62
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sniper reboudn should be longer
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sniper should really decrease its speed 10 times for a second after touching a bric
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sniper ball should not touch the same brick twice in a row
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Sniper should look for the next closest brick different than the one it touched last
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add this cooldown for the sniper ball: self.sniperCooldown = 0; // Add cooldown tracker self.sniperCooldownMax = 60; // Lock onto a new target every 1 second (assuming 60 FPS) self.update = function () { var gridSize = levelConfig[level] ? levelConfig[level].gridSize : 200; var stepSize = self.speed; if (self.type === 'sniper') { self.sniperCooldown--; if (self.sniperCooldown <= 0) { var nearestBrick = findNearestBrick(self.x, self.y); if (nearestBrick) { var dx = nearestBrick.x - self.x; var dy = nearestBrick.y - self.y; var magnitude = Math.sqrt(dx * dx + dy * dy); self.direction.x = dx / magnitude; self.direction.y = dy / magnitude; self.sniperCooldown = self.sniperCooldownMax; // Reset cooldown } } }
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Allow player to click on balls to change their trajectory
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initiallize sniper speed to 1
Code edit (6 edits merged)
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splash damage should do the damage of the ball dived by two to adjacent cells
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Spash damage should only be to the adjacent bricks that the ball bounces of off.
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splash damage should be 100% of damage of splash ball
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spash ball should make same dagame to bricks adjacent to the last one it touches
Code edit (3 edits merged)
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Spash damage should not contactenate all bricks, only the ones that are witing 200 pixels from this brick
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spash damage, if adjacent cell has more hp than the one being hit, then damage it for the amount taken to the initially hit one
Code edit (4 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -41,13 +41,15 @@
self.y += dy;
if (self.x <= BALL_RADIUS || self.x >= GAME_WIDTH - BALL_RADIUS) {
self.direction.x *= -1;
self.x = Math.max(BALL_RADIUS, Math.min(GAME_WIDTH - BALL_RADIUS, self.x));
+ self.direction.y += (Math.random() - 0.5) * 0.1; // Add slight randomness to y direction
LK.getSound('bounce').play();
}
if (self.y <= BALL_RADIUS || self.y >= GAME_HEIGHT - BALL_RADIUS) {
self.direction.y *= -1;
self.y = Math.max(BALL_RADIUS, Math.min(GAME_HEIGHT - BALL_RADIUS, self.y));
+ self.direction.x += (Math.random() - 0.5) * 0.1; // Add slight randomness to x direction
LK.getSound('bounce').play();
}
if (!isNearBricks(self.x, self.y)) {
return;