User prompt
only the first time the game is loaded when storage is empty, show some text on the first level below the bricks. It should say: Welcome! Start clicking to earn money and get your upgrades! ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Great! welcome message should last untill you have clicked on 5 bricks
User prompt
on reset, reset welcome message local storate too ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
make sure to clear all storage with reset ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
welcome message is not being shown even after clearing storage
User prompt
move welcom message 200 pixels down
Code edit (3 edits merged)
Please save this source code
User prompt
make $ color neon green
User prompt
level text shoudl be white
User prompt
ball price should be white
Code edit (1 edits merged)
Please save this source code
User prompt
Make sure rest is also reseting points, and all upgrades and everytihng
User prompt
clear local storage on reset touch
User prompt
Please fix the bug: 'Uncaught TypeError: storage.clear is not a function' in or related to this line: 'storage.clear(); // Clear all local storage data' Line Number: 220 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
level text color should be white and so ball price text
Code edit (1 edits merged)
Please save this source code
User prompt
reduce ball buy text to 50
Code edit (1 edits merged)
Please save this source code
User prompt
make points color neon blue
User prompt
sorry neon green
User prompt
Acually check is storage.firstload is true, then show message
User prompt
move welcommessage 400 pixels down
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
in welcom message, paint the cash word neon green
===================================================================
--- original.js
+++ change.js
@@ -196,9 +196,9 @@
self.addChild(buttonText);
self.interactive = true;
self.down = function () {
LK.getSound('click').play();
- clearLocalStorage();
+ storage.clear(); // Clear all local storage data
playTime = 0;
storage.playTime = playTime;
LK.showGameOver(); // Show game over when reset is pressed
};