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add $ to score when 0
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ball prices shoudl also increase once one has bought, like it happens with upgrades
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To address this, you would need to ensure that the cost update logic is applied to the normal ball as well, similar to how it's done for other ball types. This involves adjusting the `upgrades` object and ensuring the cost is recalculated and stored after each purchase.
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can you add 5 more levels
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cost of balls should increase in 30% after every purchase
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upgrade buttons shoudl alwasy be on top of balls and bricks
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move upgrade buttons 100 pixels down
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move upgrade buttons 200 pixels down
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move upgrade buttons 50 pixels to the right
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move upgrade button 10 pixels to the right and 100 down
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can you make diagonal patter look better
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add random crazy colorfull tween explosions when a brick is destoyed. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add also particles to explosion of bricks
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prticle effect should be better
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colors of particles should be fromt eh tints of the game
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particles explossions should be ranodm and different every time
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tween effect on brick explosion should also change a be random ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove particle effect
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===================================================================
--- original.js
+++ change.js
@@ -475,8 +475,11 @@
}
score -= cost;
scoreTxt.setText('$' + score.toString());
createBall(type);
+ upgrades[type + 'BallCost'] = Math.floor(upgrades[type + 'BallCost'] * 1.1); // Increase cost by 10%
+ storage.upgrades = Object.assign({}, upgrades); // Save updated cost to storage
+ costText.setText('$' + upgrades[type + 'BallCost']); // Update cost display
if (!unlockedTiers[type]) {
unlockedTiers[type] = true;
storage.unlockedTiers = Object.assign({}, unlockedTiers);
updateButtonStates();