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rename game to Idle BrickBreaker
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game should start with 0 points unless player has points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Level 1 bricks should only give 1 point whendestoryed
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save in storage also the ball that the player has bought. βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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save upgrades purchased in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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on game start I always see 0 points until I click on a brick. It should already have loaded the points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('$' + score.toString());' Line Number: 379
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
Code edit (1 edits merged)
Please save this source code
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Why is ball not spawning after bought?
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 978
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 981
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
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can you sanve upgrades bought in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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clic upgrade is not being saves βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure the upgrades objects are being initialized from stogare data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure balls are being initialized from storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure balls are stored in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure reset button also reset upgrades storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -208,10 +208,10 @@
/****
* Game Code
****/
-// Green color for start button
// Red color for reset button
+// Green color for start button
function _toConsumableArray2(r) {
return _arrayWithoutHoles2(r) || _iterableToArray2(r) || _unsupportedIterableToArray2(r) || _nonIterableSpread2();
}
function _nonIterableSpread2() {
@@ -355,9 +355,9 @@
splashBallCost: 100,
sniperBallCost: 150,
scatterBallCost: 125
};
-var balls = Array.isArray(storage.balls) ? storage.balls.map(function (ballData) {
+var balls = storage.balls ? storage.balls.map(function (ballData) {
var ball = new Ball(ballData.type);
ball.x = ballData.x;
ball.y = ballData.y;
ball.direction = ballData.direction;
@@ -802,18 +802,8 @@
break;
}
}
balls.push(ball);
- storage.balls = balls.map(function (b) {
- return {
- type: b.type,
- x: b.x,
- y: b.y,
- direction: b.direction,
- speed: b.speed,
- power: b.power
- };
- });
game.addChild(ball);
}
game.update = function () {
for (var i = 0; i < stars.length; i++) {