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rename game to Idle BrickBreaker
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game should start with 0 points unless player has points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Level 1 bricks should only give 1 point whendestoryed
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save in storage also the ball that the player has bought. βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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save upgrades purchased in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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on game start I always see 0 points until I click on a brick. It should already have loaded the points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('$' + score.toString());' Line Number: 379
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
Code edit (1 edits merged)
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Why is ball not spawning after bought?
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 978
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 981
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
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can you sanve upgrades bought in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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clic upgrade is not being saves βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure the upgrades objects are being initialized from stogare data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure balls are being initialized from storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure balls are stored in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure reset button also reset upgrades storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -355,9 +355,17 @@
splashBallCost: 100,
sniperBallCost: 150,
scatterBallCost: 125
};
-var balls = storage.balls || [];
+var balls = Array.isArray(storage.balls) ? storage.balls.map(function (ballData) {
+ var ball = new Ball(ballData.type);
+ ball.x = ballData.x;
+ ball.y = ballData.y;
+ ball.direction = ballData.direction;
+ ball.speed = ballData.speed;
+ ball.power = ballData.power;
+ return ball;
+}) : [];
var bricks = [];
var brickGrid = {};
var score = storage.score || 0;
var level = storage.level || 1;