User prompt
rename game to Idle BrickBreaker
User prompt
game should start with 0 points unless player has points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Level 1 bricks should only give 1 point whendestoryed
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save in storage also the ball that the player has bought. βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
save upgrades purchased in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
on game start I always see 0 points until I click on a brick. It should already have loaded the points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('$' + score.toString());' Line Number: 379
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
Code edit (1 edits merged)
Please save this source code
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Why is ball not spawning after bought?
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 978
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 981
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
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can you sanve upgrades bought in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
clic upgrade is not being saves βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
make sure the upgrades objects are being initialized from stogare data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
make sure balls are being initialized from storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
User prompt
make sure balls are stored in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
User prompt
make sure reset button also reset upgrades storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,17 @@
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- ballGraphics.tint = type === 'splash' ? 0xff0066 : type === 'sniper' ? 0x00ff99 : type === 'scatter' ? 0xffff00 : type === 'smallScatter' ? 0xffff00 : 0x00ffff;
+ ballGraphics.tint = type === 'splash' ? 0xff0066 :
+ // Neon Pink
+ type === 'sniper' ? 0x00ff99 :
+ // Neon Mint
+ type === 'scatter' ? 0xffff00 :
+ // Neon Yellow
+ type === 'smallScatter' ? 0xffff00 :
+ // Neon Yellow
+ 0x00ffff; // Neon Cyan
self.type = type;
self.speed = type === 'splash' ? upgrades.splashSpeed : type === 'sniper' ? upgrades.sniperSpeed : type === 'scatter' ? upgrades.scatterSpeed : type === 'smallScatter' ? upgrades.scatterSpeed * 0.8 : upgrades.normalSpeed;
self.power = type === 'splash' ? upgrades.splashPower : type === 'sniper' ? upgrades.sniperPower : type === 'scatter' ? upgrades.scatterPower : type === 'smallScatter' ? Math.max(1, Math.floor(upgrades.scatterPower * 0.5)) : upgrades.normalPower;
self.direction = {
@@ -97,9 +105,9 @@
self.health = 1;
self.maxHealth = 1;
self.healthText = new Text2(self.health.toString(), {
size: 50,
- fill: 0xffffff
+ fill: 0xffffff // White for neon contrast
});
self.healthText.anchor.set(0.5, 0.5);
self.addChild(self.healthText);
self.updateTint = function () {
@@ -111,9 +119,9 @@
self.hit = function () {
var damage = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
self.health -= damage;
if (self.health <= 0) {
- score += self.maxHealth; // Points based on initial health
+ score += level === 1 ? 1 : Math.max(1, Math.floor(self.maxHealth * 0.5));
scoreTxt.setText('$' + score.toString());
storage.score = score;
var brickIndex = bricks.indexOf(self);
if (brickIndex !== -1) {
@@ -133,8 +141,9 @@
anchorY: 0.5
});
var titleText = new Text2('Idle BrickBreaker', {
size: 150,
+ // Increased font size from 100 to 150
fill: 0x000000
});
titleText.anchor.set(0.5, 0.5);
self.addChild(titleText);
@@ -143,9 +152,9 @@
var self = Container.call(this);
var buttonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5,
- tint: 0xff6666
+ tint: 0xff6666 // Soft red
});
var buttonText = new Text2('RESET', {
size: 50,
fill: 0x000000
@@ -162,9 +171,9 @@
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = Math.random() * 2 + 1;
+ self.speed = Math.random() * 2 + 1; // Random speed for each star
self.update = function () {
self.y += self.speed;
if (self.y > GAME_HEIGHT) {
self.y = 0;
@@ -193,14 +202,48 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x1a1a2e
+ backgroundColor: 0x1a1a2e // Dark neon-friendly background
});
/****
* Game Code
****/
+// Green color for start button
+// Red color for reset button
+function _toConsumableArray2(r) {
+ return _arrayWithoutHoles2(r) || _iterableToArray2(r) || _unsupportedIterableToArray2(r) || _nonIterableSpread2();
+}
+function _nonIterableSpread2() {
+ throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
+}
+function _unsupportedIterableToArray2(r, a) {
+ if (r) {
+ if ("string" == typeof r) {
+ return _arrayLikeToArray2(r, a);
+ }
+ var t = {}.toString.call(r).slice(8, -1);
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0;
+ }
+}
+function _iterableToArray2(r) {
+ if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) {
+ return Array.from(r);
+ }
+}
+function _arrayWithoutHoles2(r) {
+ if (Array.isArray(r)) {
+ return _arrayLikeToArray2(r);
+ }
+}
+function _arrayLikeToArray2(r, a) {
+ (null == a || a > r.length) && (a = r.length);
+ for (var e = 0, n = Array(a); e < a; e++) {
+ n[e] = r[e];
+ }
+ return n;
+}
function _toConsumableArray(r) {
return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread();
}
function _nonIterableSpread() {
@@ -211,9 +254,9 @@
if ("string" == typeof r) {
return _arrayLikeToArray(r, a);
}
var t = {}.toString.call(r).slice(8, -1);
- return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : [];
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
}
}
function _iterableToArray(r) {
if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) {
@@ -237,9 +280,28 @@
var BALL_RADIUS = 50;
var BRICK_WIDTH = 300;
var BRICK_HEIGHT = 99;
var BALL_COST = 50;
-var LEVEL_COLORS = [0xff00ff, 0x00ffff, 0xffff00, 0xff0066, 0x00ff99, 0xff33cc, 0x66ff33, 0xcc00ff, 0x33ffcc, 0xff3300];
+var LEVEL_COLORS = [0xff00ff,
+// Neon Magenta
+0x00ffff,
+// Neon Cyan
+0xffff00,
+// Neon Yellow
+0xff0066,
+// Neon Pink
+0x00ff99,
+// Neon Mint
+0xff33cc,
+// Neon Hot Pink
+0x66ff33,
+// Neon Lime
+0xcc00ff,
+// Neon Purple
+0x33ffcc,
+// Neon Turquoise
+0xff3300 // Neon Orange
+];
var levelConfig = {
1: {
totalBricks: 30,
hitpoints: 1,
@@ -270,9 +332,9 @@
gridSize: 240,
pattern: 'sparse'
}
};
-var upgrades = storage.upgrades || {
+var upgrades = {
normalSpeed: 1,
normalPower: 1,
splashSpeed: 1,
splashPower: 1,
@@ -305,39 +367,8 @@
splash: false,
sniper: false,
scatter: false
};
-// Storage Functions
-function loadBallsFromStorage() {
- if (storage.balls && Array.isArray(storage.balls)) {
- balls = storage.balls.map(function (ballData) {
- var ball = new Ball(ballData.type);
- ball.x = ballData.x;
- ball.y = ballData.y;
- ball.direction = ballData.direction;
- game.addChild(ball);
- return ball;
- });
- } else {
- balls = [];
- }
-}
-function saveBallsToStorage() {
- storage.balls = balls.map(function (ball) {
- return {
- type: ball.type,
- x: ball.x,
- y: ball.y,
- direction: {
- x: ball.direction.x,
- y: ball.direction.y
- }
- };
- });
-}
-function saveUpgradesToStorage() {
- storage.upgrades = Object.assign({}, upgrades);
-}
function clearLocalStorage() {
storage.score = 0;
storage.level = 1;
storage.unlockedTiers = {
@@ -345,54 +376,29 @@
splash: false,
sniper: false,
scatter: false
};
- storage.upgrades = null;
- storage.balls = [];
score = 0;
level = 1;
- balls = [];
- upgrades = {
- normalSpeed: 1,
- normalPower: 1,
- splashSpeed: 1,
- splashPower: 1,
- sniperSpeed: 1.5,
- sniperPower: 2,
- scatterSpeed: 1,
- scatterPower: 1,
- clickDamage: 1,
- normalSpeedCost: 50,
- normalPowerCost: 75,
- splashSpeedCost: 50,
- splashPowerCost: 75,
- sniperSpeedCost: 75,
- sniperPowerCost: 100,
- scatterSpeedCost: 50,
- scatterPowerCost: 75,
- clickCost: 25,
- splashBallCost: 100,
- sniperBallCost: 150,
- scatterBallCost: 125
- };
+ unlockedTiers = Object.assign({}, storage.unlockedTiers);
scoreTxt.setText('$' + score.toString());
levelTxt.setText('Level: ' + level);
updateButtonStates();
}
// HUD Setup
var hud = new Container();
LK.gui.top.addChild(hud);
-var scoreTxt = new Text2('$' + score, {
+var scoreTxt = new Text2('0', {
size: 60,
fill: 0x00ffff
-});
+}); // Neon Cyan
scoreTxt.anchor.set(0.3, 0);
scoreTxt.x += 450;
hud.addChild(scoreTxt);
var levelTxt = new Text2('Level: ' + level, {
size: 60,
fill: 0x00ffff
-});
+}); // Neon Cyan
levelTxt.anchor.set(1, 0);
levelTxt.x = scoreTxt.x + 100;
levelTxt.y = scoreTxt.height + 10;
hud.addChild(levelTxt);
@@ -400,8 +406,9 @@
function createBallButton(type, x, cost, asset, prevTier) {
var button = LK.getAsset('button', {
size: 80,
fill: 0x1a1a2e,
+ // Dark base
anchorX: 0.5,
anchorY: 0,
y: 50,
x: x
@@ -413,21 +420,27 @@
anchorY: -0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -10,
- tint: type === 'splash' ? 0xff0066 : type === 'sniper' ? 0x00ff99 : type === 'scatter' ? 0xffff00 : 0x00ffff
+ tint: type === 'splash' ? 0xff0066 :
+ // Neon Pink
+ type === 'sniper' ? 0x00ff99 :
+ // Neon Mint
+ type === 'scatter' ? 0xffff00 :
+ // Neon Yellow
+ 0x00ffff // Neon Cyan
});
contentContainer.addChild(ballIcon);
var typeText = new Text2(type.charAt(0).toUpperCase() + type.slice(1), {
size: 30,
- fill: 0xffffff
+ fill: 0xffffff // White for contrast
});
typeText.anchor.set(0.5, 0);
typeText.y = -50;
button.addChild(typeText);
var costText = new Text2('$' + cost, {
size: 50,
- fill: 0x00ffff
+ fill: 0x00ffff // Neon Cyan
});
costText.anchor.set(0.5, 0);
costText.y = 100;
button.addChild(costText);
@@ -443,13 +456,12 @@
unlockedTiers[type] = true;
storage.unlockedTiers = Object.assign({}, unlockedTiers);
updateButtonStates();
}
- storage.score = score;
};
button.updateState = function () {
var isEnabled = (prevTier ? unlockedTiers[prevTier] : true) && score >= cost;
- button.tint = isEnabled ? 0x00ffff : 0x666666;
+ button.tint = isEnabled ? 0x00ffff : 0x666666; // Neon Cyan when enabled
button.interactive = isEnabled;
};
hud.addChild(button);
ballButtons[type] = button;
@@ -522,8 +534,9 @@
button.interactive = true;
button.down = function () {
var cost = baseCost * upgrades[upgradeKey];
var ballType = upgradeKey.split('Speed')[0].split('Power')[0];
+ // Special handling for clickDamage - no tier dependency
if (upgradeKey === 'clickDamage') {
if (score < cost) {
return;
}
@@ -533,8 +546,9 @@
}
}
score -= cost;
upgrades[upgradeKey]++;
+ storage.upgrades = Object.assign({}, upgrades); // Save upgrades to local storage
costText.setText('$' + (baseCost * upgrades[upgradeKey]).toString());
labelText.setText("".concat(labelPrefix, " x").concat(upgrades[upgradeKey]));
scoreTxt.setText('$' + score.toString());
balls.forEach(function (b) {
@@ -550,11 +564,8 @@
});
if (upgradeKey === 'clickDamage') {
upgrades.clickDamage = upgrades[upgradeKey];
}
- saveUpgradesToStorage();
- saveBallsToStorage();
- storage.score = score;
};
button.updateState = function () {
var ballType = upgradeKey.split('Speed')[0].split('Power')[0];
var isEnabled = upgradeKey === 'clickDamage' ? score >= baseCost * upgrades[upgradeKey] : unlockedTiers[ballType] && (prevTier ? unlockedTiers[prevTier] : true) && score >= baseCost * upgrades[upgradeKey];
@@ -593,10 +604,11 @@
upgradeButton.addChild(upgradeText);
upgradeButton.down = function () {
powerupContainer.visible = !powerupContainer.visible;
};
-upgradeButton.visible = false;
+upgradeButton.visible = false; // Initially hide upgrade button
game.addChild(upgradeButton);
+// Initially hide top elements
hud.visible = false;
// Helper Functions
function updateButtonStates() {
for (var type in ballButtons) {
@@ -645,9 +657,8 @@
smallBall.direction.y = Math.sin(angle);
balls.push(smallBall);
game.addChild(smallBall);
}
- saveBallsToStorage();
}
function findNearestBrick(x, y) {
if (bricks.length === 0) {
return null;
@@ -731,18 +742,18 @@
}
}
}
brickGridBounds = {
- minX: Math.min.apply(Math, _toConsumableArray(bricks.map(function (b) {
+ minX: Math.min.apply(Math, _toConsumableArray2(bricks.map(function (b) {
return b.x - BRICK_WIDTH / 2;
}))),
- maxX: Math.max.apply(Math, _toConsumableArray(bricks.map(function (b) {
+ maxX: Math.max.apply(Math, _toConsumableArray2(bricks.map(function (b) {
return b.x + BRICK_WIDTH / 2;
}))),
- minY: Math.min.apply(Math, _toConsumableArray(bricks.map(function (b) {
+ minY: Math.min.apply(Math, _toConsumableArray2(bricks.map(function (b) {
return b.y - BRICK_HEIGHT / 2;
}))),
- maxY: Math.max.apply(Math, _toConsumableArray(bricks.map(function (b) {
+ maxY: Math.max.apply(Math, _toConsumableArray2(bricks.map(function (b) {
return b.y + BRICK_HEIGHT / 2;
})))
};
}
@@ -783,9 +794,8 @@
}
}
balls.push(ball);
game.addChild(ball);
- saveBallsToStorage();
}
game.update = function () {
for (var i = 0; i < stars.length; i++) {
stars[i].update();
@@ -795,9 +805,8 @@
ball.update();
if (ball.y > GAME_HEIGHT + BALL_RADIUS) {
ball.destroy();
balls.splice(i, 1);
- saveBallsToStorage();
}
}
if (bricks.length === 0) {
if (level === Object.keys(levelConfig).length) {
@@ -823,26 +832,30 @@
continue;
}
if (x >= brick.x - brick.width / 2 && x <= brick.x + brick.width / 2 && y >= brick.y - brick.height / 2 && y <= brick.y + brick.height / 2) {
brick.hit(upgrades.clickDamage);
+ score += upgrades.clickDamage;
+ scoreTxt.setText('$' + score.toString());
+ storage.score = score;
return;
}
}
};
-// Create and add stars
+// Create and add stars to the game background
var stars = [];
for (var i = 0; i < 100; i++) {
var star = new Star();
star.x = Math.random() * GAME_WIDTH;
star.y = Math.random() * GAME_HEIGHT;
stars.push(star);
- game.addChildAt(star, 0);
+ game.addChildAt(star, 0); // Add stars behind other elements
}
// Initialize game elements
var gameTitle = new GameTitle();
gameTitle.x = GAME_WIDTH / 2;
gameTitle.y = GAME_HEIGHT / 2 - 600;
game.addChild(gameTitle);
+// Add color and animation to the title
function animateTitleColor() {
tween(gameTitle, {
tint: 0xff33cc
}, {
@@ -853,9 +866,9 @@
tint: 0x00ff99
}, {
duration: 2000,
easing: tween.easeInOut,
- onFinish: animateTitleColor
+ onFinish: animateTitleColor // Recursively call to keep changing color
});
}
});
}
@@ -867,10 +880,10 @@
easing: tween.bounceOut
});
var startButton = new StartButton();
startButton.x = GAME_WIDTH / 2;
-startButton.y = GAME_HEIGHT / 2 + 300;
-startButton.tint = 0x00ff99;
+startButton.y = GAME_HEIGHT / 2 + 300; // Moved 200 pixels down
+startButton.tint = 0x00ff99; // Apply green tint to match game style
game.addChild(startButton);
tween(startButton, {
y: startButton.y - 20
}, {
@@ -906,12 +919,11 @@
function startGame() {
startButton.destroy();
gameTitle.destroy();
resetButton.visible = false;
- upgradeButton.visible = true;
- hud.visible = true;
+ upgradeButton.visible = true; // Show upgrade button
+ hud.visible = true; // Show top elements
createBricks();
- loadBallsFromStorage();
updateButtonStates();
game.update = function () {
for (var i = 0; i < stars.length; i++) {
stars[i].update();
@@ -921,9 +933,8 @@
ball.update();
if (ball.y > GAME_HEIGHT + BALL_RADIUS) {
ball.destroy();
balls.splice(i, 1);
- saveBallsToStorage();
}
}
if (bricks.length === 0) {
if (level === Object.keys(levelConfig).length) {