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rename game to Idle BrickBreaker
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game should start with 0 points unless player has points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Level 1 bricks should only give 1 point whendestoryed
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save in storage also the ball that the player has bought. βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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save upgrades purchased in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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on game start I always see 0 points until I click on a brick. It should already have loaded the points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('$' + score.toString());' Line Number: 379
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
Code edit (1 edits merged)
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Why is ball not spawning after bought?
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 978
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 981
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
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can you sanve upgrades bought in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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clic upgrade is not being saves βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure the upgrades objects are being initialized from stogare data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure balls are being initialized from storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure balls are stored in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure reset button also reset upgrades storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -806,8 +806,11 @@
}
function createBall() {
var type = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'normal';
var ball = new Ball(type);
+ ball.lastX = ball.x;
+ ball.lastY = ball.y;
+ ball.lastWasIntersecting = false;
var gridBottom = brickGridBounds ? brickGridBounds.maxY + 150 : GAME_HEIGHT * 0.7;
ball.x = GAME_WIDTH / 2 + (Math.random() * 200 - 100);
ball.y = Math.min(gridBottom + 100, GAME_HEIGHT - BALL_RADIUS * 2);
var angle = (Math.random() * 0.5 + 0.25) * Math.PI;