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rename game to Idle BrickBreaker
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game should start with 0 points unless player has points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Level 1 bricks should only give 1 point whendestoryed
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save in storage also the ball that the player has bought. βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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save upgrades purchased in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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on game start I always see 0 points until I click on a brick. It should already have loaded the points in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('$' + score.toString());' Line Number: 379
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 385
Code edit (1 edits merged)
Please save this source code
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Why is ball not spawning after bought?
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 978
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 981
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 342
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can you sanve upgrades bought in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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clic upgrade is not being saves βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure the upgrades objects are being initialized from stogare data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make sure balls are being initialized from storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure balls are stored in local storage βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 813
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make sure reset button also reset upgrades storage data βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -199,8 +199,16 @@
/****
* Game Code
****/
+function _typeof(o) {
+ "@babel/helpers - typeof";
+ return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
+ return typeof o;
+ } : function (o) {
+ return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
+ }, _typeof(o);
+}
function _toConsumableArray(r) {
return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread();
}
function _nonIterableSpread() {
@@ -321,19 +329,48 @@
balls = [];
}
}
function saveBallsToStorage() {
- storage.balls = balls.map(function (ball) {
- return {
- type: ball.type,
- x: ball.x,
- y: ball.y,
- direction: {
- x: ball.direction.x,
- y: ball.direction.y
+ try {
+ // Ensure balls is an array
+ if (!Array.isArray(balls)) {
+ console.error('saveBallsToStorage: balls is not an array, resetting to empty array', balls);
+ balls = [];
+ }
+ // Map balls to storable format, with validation
+ var ballsToSave = balls.map(function (ball, index) {
+ if (!ball || _typeof(ball) !== 'object') {
+ console.warn("saveBallsToStorage: Invalid ball at index ".concat(index), ball);
+ return null; // Skip invalid entries
}
- };
- });
+ // Ensure direction exists and has valid x/y
+ var direction = ball.direction && _typeof(ball.direction) === 'object' ? ball.direction : {
+ x: 1,
+ y: -1
+ }; // Default direction if missing
+ if (typeof direction.x !== 'number' || isNaN(direction.x) || typeof direction.y !== 'number' || isNaN(direction.y)) {
+ console.warn("saveBallsToStorage: Invalid direction for ball at index ".concat(index), ball);
+ direction.x = 1;
+ direction.y = -1; // Reset to default if invalid
+ }
+ return {
+ type: ball.type || 'normal',
+ // Default type if missing
+ x: typeof ball.x === 'number' && !isNaN(ball.x) ? ball.x : 0,
+ y: typeof ball.y === 'number' && !isNaN(ball.y) ? ball.y : 0,
+ direction: {
+ x: direction.x,
+ y: direction.y
+ }
+ };
+ }).filter(function (item) {
+ return item !== null;
+ }); // Remove null entries
+ storage.balls = ballsToSave;
+ console.log('saveBallsToStorage: Successfully saved balls', ballsToSave);
+ } catch (error) {
+ console.error('saveBallsToStorage: Error occurred', error);
+ }
}
function saveUpgradesToStorage() {
storage.upgrades = Object.assign({}, upgrades);
}