User prompt
storage poins should be loaded as soon as game starts ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('$' + score.toString());' Line Number: 381
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 387
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 387
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 387
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(scoreTxt);' Line Number: 387
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'levelTxt.setText('Level: ' + level);' Line Number: 390
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(levelTxt);' Line Number: 397
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(levelTxt);' Line Number: 397
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(levelTxt);' Line Number: 397
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(levelTxt);' Line Number: 397
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move in game reste button under the start button and do not hide it on game load
User prompt
unify reset buttons into the on that is below the start butotn
User prompt
remove hardcoded points for player on start, that was just for development
User prompt
save points in local storage ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
blocks score should be the ammount of points it had when they were created
User prompt
remove text for reset button that is next to level
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: score is not defined' in or related to this line: 'var isEnabled = (prevTier ? unlockedTiers[prevTier] : true) && score >= cost;' Line Number: 477
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 789
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'balls.push(ball);' Line Number: 789
User prompt
please fix issue when trying to create the first ball
User prompt
try a different way to fix the first ball onto being created an giving an error
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -13,17 +13,9 @@
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- ballGraphics.tint = type === 'splash' ? 0xff0066 :
- // Neon Pink
- type === 'sniper' ? 0x00ff99 :
- // Neon Mint
- type === 'scatter' ? 0xffff00 :
- // Neon Yellow
- type === 'smallScatter' ? 0xffff00 :
- // Neon Yellow
- 0x00ffff; // Neon Cyan
+ ballGraphics.tint = type === 'splash' ? 0xff0066 : type === 'sniper' ? 0x00ff99 : type === 'scatter' ? 0xffff00 : type === 'smallScatter' ? 0xffff00 : 0x00ffff;
self.type = type;
self.speed = type === 'splash' ? upgrades.splashSpeed : type === 'sniper' ? upgrades.sniperSpeed : type === 'scatter' ? upgrades.scatterSpeed : type === 'smallScatter' ? upgrades.scatterSpeed * 0.8 : upgrades.normalSpeed;
self.power = type === 'splash' ? upgrades.splashPower : type === 'sniper' ? upgrades.sniperPower : type === 'scatter' ? upgrades.scatterPower : type === 'smallScatter' ? Math.max(1, Math.floor(upgrades.scatterPower * 0.5)) : upgrades.normalPower;
self.direction = {
@@ -105,9 +97,9 @@
self.health = 1;
self.maxHealth = 1;
self.healthText = new Text2(self.health.toString(), {
size: 50,
- fill: 0xffffff // White for neon contrast
+ fill: 0xffffff
});
self.healthText.anchor.set(0.5, 0.5);
self.addChild(self.healthText);
self.updateTint = function () {
@@ -141,9 +133,8 @@
anchorY: 0.5
});
var titleText = new Text2('Idle Breakout', {
size: 150,
- // Increased font size from 100 to 150
fill: 0x000000
});
titleText.anchor.set(0.5, 0.5);
self.addChild(titleText);
@@ -152,9 +143,9 @@
var self = Container.call(this);
var buttonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5,
- tint: 0xff6666 // Soft red
+ tint: 0xff6666
});
var buttonText = new Text2('RESET', {
size: 50,
fill: 0x000000
@@ -171,9 +162,9 @@
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = Math.random() * 2 + 1; // Random speed for each star
+ self.speed = Math.random() * 2 + 1;
self.update = function () {
self.y += self.speed;
if (self.y > GAME_HEIGHT) {
self.y = 0;
@@ -202,16 +193,14 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x1a1a2e // Dark neon-friendly background
+ backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
-// Red color for reset button
-// Green color for start button
function _toConsumableArray2(r) {
return _arrayWithoutHoles2(r) || _iterableToArray2(r) || _unsupportedIterableToArray2(r) || _nonIterableSpread2();
}
function _nonIterableSpread2() {
@@ -280,28 +269,9 @@
var BALL_RADIUS = 50;
var BRICK_WIDTH = 300;
var BRICK_HEIGHT = 99;
var BALL_COST = 50;
-var LEVEL_COLORS = [0xff00ff,
-// Neon Magenta
-0x00ffff,
-// Neon Cyan
-0xffff00,
-// Neon Yellow
-0xff0066,
-// Neon Pink
-0x00ff99,
-// Neon Mint
-0xff33cc,
-// Neon Hot Pink
-0x66ff33,
-// Neon Lime
-0xcc00ff,
-// Neon Purple
-0x33ffcc,
-// Neon Turquoise
-0xff3300 // Neon Orange
-];
+var LEVEL_COLORS = [0xff00ff, 0x00ffff, 0xffff00, 0xff0066, 0x00ff99, 0xff33cc, 0x66ff33, 0xcc00ff, 0x33ffcc, 0xff3300];
var levelConfig = {
1: {
totalBricks: 30,
hitpoints: 1,
@@ -332,9 +302,9 @@
gridSize: 240,
pattern: 'sparse'
}
};
-var upgrades = {
+var upgrades = storage.upgrades || {
normalSpeed: 1,
normalPower: 1,
splashSpeed: 1,
splashPower: 1,
@@ -355,12 +325,12 @@
splashBallCost: 100,
sniperBallCost: 150,
scatterBallCost: 125
};
-var score = storage.score || 0;
-var balls = [];
+var balls = storage.balls || [];
var bricks = [];
var brickGrid = {};
+var score = storage.score || 0;
var level = storage.level || 1;
var brickGridBounds = null;
var unlockedTiers = storage.unlockedTiers || {
normal: true,
@@ -370,35 +340,70 @@
};
function clearLocalStorage() {
storage.score = 0;
storage.level = 1;
+ storage.balls = [];
storage.unlockedTiers = {
normal: true,
splash: false,
sniper: false,
scatter: false
};
+ storage.upgrades = {
+ normalSpeed: 1,
+ normalPower: 1,
+ splashSpeed: 1,
+ splashPower: 1,
+ sniperSpeed: 1.5,
+ sniperPower: 2,
+ scatterSpeed: 1,
+ scatterPower: 1,
+ clickDamage: 1,
+ normalSpeedCost: 50,
+ normalPowerCost: 75,
+ splashSpeedCost: 50,
+ splashPowerCost: 75,
+ sniperSpeedCost: 75,
+ sniperPowerCost: 100,
+ scatterSpeedCost: 50,
+ scatterPowerCost: 75,
+ clickCost: 25,
+ splashBallCost: 100,
+ sniperBallCost: 150,
+ scatterBallCost: 125
+ };
score = 0;
level = 1;
+ balls = [];
unlockedTiers = Object.assign({}, storage.unlockedTiers);
+ upgrades = Object.assign({}, storage.upgrades);
scoreTxt.setText('$' + score.toString());
levelTxt.setText('Level: ' + level);
+ balls.forEach(function (ball) {
+ return ball.destroy();
+ });
+ bricks.forEach(function (brick) {
+ return brick.destroy();
+ });
+ balls = [];
+ bricks = [];
+ brickGrid = {};
updateButtonStates();
}
// HUD Setup
var hud = new Container();
LK.gui.top.addChild(hud);
-var scoreTxt = new Text2('0', {
+var scoreTxt = new Text2('$' + score, {
size: 60,
fill: 0x00ffff
-}); // Neon Cyan
+});
scoreTxt.anchor.set(0.3, 0);
scoreTxt.x += 450;
hud.addChild(scoreTxt);
var levelTxt = new Text2('Level: ' + level, {
size: 60,
fill: 0x00ffff
-}); // Neon Cyan
+});
levelTxt.anchor.set(1, 0);
levelTxt.x = scoreTxt.x + 100;
levelTxt.y = scoreTxt.height + 10;
hud.addChild(levelTxt);
@@ -406,9 +411,8 @@
function createBallButton(type, x, cost, asset, prevTier) {
var button = LK.getAsset('button', {
size: 80,
fill: 0x1a1a2e,
- // Dark base
anchorX: 0.5,
anchorY: 0,
y: 50,
x: x
@@ -420,27 +424,21 @@
anchorY: -0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -10,
- tint: type === 'splash' ? 0xff0066 :
- // Neon Pink
- type === 'sniper' ? 0x00ff99 :
- // Neon Mint
- type === 'scatter' ? 0xffff00 :
- // Neon Yellow
- 0x00ffff // Neon Cyan
+ tint: type === 'splash' ? 0xff0066 : type === 'sniper' ? 0x00ff99 : type === 'scatter' ? 0xffff00 : 0x00ffff
});
contentContainer.addChild(ballIcon);
var typeText = new Text2(type.charAt(0).toUpperCase() + type.slice(1), {
size: 30,
- fill: 0xffffff // White for contrast
+ fill: 0xffffff
});
typeText.anchor.set(0.5, 0);
typeText.y = -50;
button.addChild(typeText);
var costText = new Text2('$' + cost, {
size: 50,
- fill: 0x00ffff // Neon Cyan
+ fill: 0x00ffff
});
costText.anchor.set(0.5, 0);
costText.y = 100;
button.addChild(costText);
@@ -459,9 +457,9 @@
}
};
button.updateState = function () {
var isEnabled = (prevTier ? unlockedTiers[prevTier] : true) && score >= cost;
- button.tint = isEnabled ? 0x00ffff : 0x666666; // Neon Cyan when enabled
+ button.tint = isEnabled ? 0x00ffff : 0x666666;
button.interactive = isEnabled;
};
hud.addChild(button);
ballButtons[type] = button;
@@ -469,25 +467,8 @@
createBallButton('normal', -400, BALL_COST, 'ball', null);
createBallButton('splash', -280, upgrades.splashBallCost, 'splashBall', 'normal');
createBallButton('sniper', -160, upgrades.sniperBallCost, 'sniperBall', 'splash');
createBallButton('scatter', -40, upgrades.scatterBallCost, 'scatterBall', 'sniper');
-var clearStorageButton = LK.getAsset('button', {
- size: 80,
- fill: 0x1a1a2e,
- anchorX: 0.5,
- anchorY: 0,
- x: scoreTxt.width + 200,
- y: 0
-});
-var clearStorageText = new Text2('Reset', {
- size: 50,
- fill: 0xffffff
-});
-clearStorageText.anchor.set(0.5, 0);
-clearStorageText.y = 100;
-clearStorageButton.addChild(clearStorageText);
-clearStorageButton.down = clearLocalStorage;
-hud.addChild(clearStorageButton);
var powerupContainer = new Container();
powerupContainer.y = 1800;
powerupContainer.visible = false;
game.addChild(powerupContainer);
@@ -534,9 +515,8 @@
button.interactive = true;
button.down = function () {
var cost = baseCost * upgrades[upgradeKey];
var ballType = upgradeKey.split('Speed')[0].split('Power')[0];
- // Special handling for clickDamage - no tier dependency
if (upgradeKey === 'clickDamage') {
if (score < cost) {
return;
}
@@ -603,13 +583,11 @@
upgradeButton.addChild(upgradeText);
upgradeButton.down = function () {
powerupContainer.visible = !powerupContainer.visible;
};
-upgradeButton.visible = false; // Initially hide upgrade button
+upgradeButton.visible = false;
game.addChild(upgradeButton);
-// Initially hide top elements
hud.visible = false;
-// Helper Functions
function updateButtonStates() {
for (var type in ballButtons) {
ballButtons[type].updateState();
}
@@ -793,8 +771,19 @@
}
}
balls.push(ball);
game.addChild(ball);
+ storage.balls = balls.map(function (ball) {
+ return {
+ type: ball.type,
+ x: ball.x,
+ y: ball.y,
+ direction: {
+ x: ball.direction.x,
+ y: ball.direction.y
+ }
+ };
+ });
}
game.update = function () {
for (var i = 0; i < stars.length; i++) {
stars[i].update();
@@ -817,8 +806,22 @@
createBricks();
}
}
updateButtonStates();
+ storage.score = score;
+ storage.level = level;
+ storage.balls = balls.map(function (ball) {
+ return {
+ type: ball.type,
+ x: ball.x,
+ y: ball.y,
+ direction: {
+ x: ball.direction.x,
+ y: ball.direction.y
+ }
+ };
+ });
+ storage.upgrades = Object.assign({}, upgrades);
};
game.down = function (x, y, obj) {
if (!bricks || !Array.isArray(bricks)) {
return;
@@ -838,23 +841,22 @@
return;
}
}
};
-// Create and add stars to the game background
+// Create and add stars
var stars = [];
for (var i = 0; i < 100; i++) {
var star = new Star();
star.x = Math.random() * GAME_WIDTH;
star.y = Math.random() * GAME_HEIGHT;
stars.push(star);
- game.addChildAt(star, 0); // Add stars behind other elements
+ game.addChildAt(star, 0);
}
// Initialize game elements
var gameTitle = new GameTitle();
gameTitle.x = GAME_WIDTH / 2;
gameTitle.y = GAME_HEIGHT / 2 - 600;
game.addChild(gameTitle);
-// Add color and animation to the title
function animateTitleColor() {
tween(gameTitle, {
tint: 0xff33cc
}, {
@@ -865,9 +867,9 @@
tint: 0x00ff99
}, {
duration: 2000,
easing: tween.easeInOut,
- onFinish: animateTitleColor // Recursively call to keep changing color
+ onFinish: animateTitleColor
});
}
});
}
@@ -879,10 +881,10 @@
easing: tween.bounceOut
});
var startButton = new StartButton();
startButton.x = GAME_WIDTH / 2;
-startButton.y = GAME_HEIGHT / 2 + 300; // Moved 200 pixels down
-startButton.tint = 0x00ff99; // Apply green tint to match game style
+startButton.y = GAME_HEIGHT / 2 + 300;
+startButton.tint = 0x00ff99;
game.addChild(startButton);
tween(startButton, {
y: startButton.y - 20
}, {
@@ -918,10 +920,21 @@
function startGame() {
startButton.destroy();
gameTitle.destroy();
resetButton.visible = false;
- upgradeButton.visible = true; // Show upgrade button
- hud.visible = true; // Show top elements
+ upgradeButton.visible = true;
+ hud.visible = true;
+ if (storage.balls && storage.balls.length > 0) {
+ balls = [];
+ storage.balls.forEach(function (ballData) {
+ var ball = new Ball(ballData.type);
+ ball.x = ballData.x;
+ ball.y = ballData.y;
+ ball.direction = ballData.direction;
+ balls.push(ball);
+ game.addChild(ball);
+ });
+ }
createBricks();
updateButtonStates();
game.update = function () {
for (var i = 0; i < stars.length; i++) {
@@ -945,8 +958,22 @@
createBricks();
}
}
updateButtonStates();
+ storage.score = score;
+ storage.level = level;
+ storage.balls = balls.map(function (ball) {
+ return {
+ type: ball.type,
+ x: ball.x,
+ y: ball.y,
+ direction: {
+ x: ball.direction.x,
+ y: ball.direction.y
+ }
+ };
+ });
+ storage.upgrades = Object.assign({}, upgrades);
};
}
game.update = function () {
for (var i = 0; i < stars.length; i++) {