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move ball icon a little higher
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move ball icon 50 pixels up in the button
Code edit (4 edits merged)
Please save this source code
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add price icon on points evenwhen it starts
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fix click upgrade that increase the damage of each click
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why is text and icon not displaeyd int he buttons
Code edit (2 edits merged)
Please save this source code
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Button Layering Problems: Your original implementation was attaching content directly to button assets using button.addChild() and button.attachAsset(), which can cause layering issues The fix creates a Container first, adds the button as the first child (background), and then adds the text and icons as siblings on top
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Click x 1" Upgrade Problem: The clickDamage upgrade button wasn't handling its type correctly in the update state function Added special case handling for clickDamage since it doesn't have a corresponding ball type Fixed the logic to enable/disable the button correctly
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Click damage button should alway be active as long as there is money to buy it. should not have any other constraint
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clickdame button should be purchaseable if there is nenought money
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click damage button is not associated to any tier
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Make sure buttons are design like bricks to have elements and text displayed in them
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Make sure buttons are the first thing to be rendered in the game
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(button);' Line Number: 361
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(button);' Line Number: 361
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(button);' Line Number: 361
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(button);' Line Number: 361
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(button);' Line Number: 361
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'hud.addChild(button);' Line Number: 361
Code edit (1 edits merged)
Please save this source code
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Make sure ball icons in ball purchase button are visible in the button and, not covered by it.
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delete icons for ball buy button
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Buy ball buttons should have an icon on top of them
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move ball icon in buttons 50 pixels down
===================================================================
--- original.js
+++ change.js
@@ -12,9 +12,17 @@
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- ballGraphics.tint = type === 'splash' ? 0xff3366 : type === 'sniper' ? 0x00ff00 : type === 'scatter' ? 0xffff00 : type === 'smallScatter' ? 0xffff00 : 0xffffff;
+ ballGraphics.tint = type === 'splash' ? 0xff0066 :
+ // Neon Pink
+ type === 'sniper' ? 0x00ff99 :
+ // Neon Mint
+ type === 'scatter' ? 0xffff00 :
+ // Neon Yellow
+ type === 'smallScatter' ? 0xffff00 :
+ // Neon Yellow
+ 0x00ffff; // Neon Cyan
self.type = type;
self.speed = type === 'splash' ? upgrades.splashSpeed : type === 'sniper' ? upgrades.sniperSpeed : type === 'scatter' ? upgrades.scatterSpeed : type === 'smallScatter' ? upgrades.scatterSpeed * 0.8 : upgrades.normalSpeed;
self.power = type === 'splash' ? upgrades.splashPower : type === 'sniper' ? upgrades.sniperPower : type === 'scatter' ? upgrades.scatterPower : type === 'smallScatter' ? Math.max(1, Math.floor(upgrades.scatterPower * 0.5)) : upgrades.normalPower;
self.direction = {
@@ -96,9 +104,9 @@
self.health = 1;
self.maxHealth = 1;
self.healthText = new Text2(self.health.toString(), {
size: 50,
- fill: 0x000000
+ fill: 0xffffff // White for neon contrast
});
self.healthText.anchor.set(0.5, 0.5);
self.addChild(self.healthText);
self.updateTint = function () {
@@ -129,9 +137,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x3b9c9c
+ backgroundColor: 0x1a1a2e // Dark neon-friendly background
});
/****
* Game Code
@@ -205,9 +213,28 @@
var BALL_RADIUS = 50;
var BRICK_WIDTH = 300;
var BRICK_HEIGHT = 99;
var BALL_COST = 50;
-var LEVEL_COLORS = [0xff00ff, 0x00ffcc, 0xccff00, 0xff6600, 0x66ffff, 0xff3366, 0xffcc00, 0x9966ff, 0x33cc33, 0xff0000];
+var LEVEL_COLORS = [0xff00ff,
+// Neon Magenta
+0x00ffff,
+// Neon Cyan
+0xffff00,
+// Neon Yellow
+0xff0066,
+// Neon Pink
+0x00ff99,
+// Neon Mint
+0xff33cc,
+// Neon Hot Pink
+0x66ff33,
+// Neon Lime
+0xcc00ff,
+// Neon Purple
+0x33ffcc,
+// Neon Turquoise
+0xff3300 // Neon Orange
+];
var levelConfig = {
1: {
totalBricks: 30,
hitpoints: 1,
@@ -289,13 +316,32 @@
scoreTxt.setText('$' + score.toString());
levelTxt.setText('Level: ' + level);
updateButtonStates();
}
+// HUD Setup
+var hud = new Container();
+LK.gui.top.addChild(hud);
+var scoreTxt = new Text2('0', {
+ size: 60,
+ fill: 0x00ffff
+}); // Neon Cyan
+scoreTxt.anchor.set(0.3, 0);
+scoreTxt.x += 450;
+hud.addChild(scoreTxt);
+var levelTxt = new Text2('Level: ' + level, {
+ size: 60,
+ fill: 0x00ffff
+}); // Neon Cyan
+levelTxt.anchor.set(1, 0);
+levelTxt.x = scoreTxt.x + 100;
+levelTxt.y = scoreTxt.height + 10;
+hud.addChild(levelTxt);
var ballButtons = {};
function createBallButton(type, x, cost, asset, prevTier) {
var button = LK.getAsset('button', {
size: 80,
- fill: 0xFFFFFF,
+ fill: 0x1a1a2e,
+ // Dark base
anchorX: 0.5,
anchorY: 0,
y: 50,
x: x
@@ -307,21 +353,27 @@
anchorY: -0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -10,
- tint: type === 'splash' ? 0xff3366 : type === 'sniper' ? 0x00ff00 : type === 'scatter' ? 0xffff00 : 0xffffff
+ tint: type === 'splash' ? 0xff0066 :
+ // Neon Pink
+ type === 'sniper' ? 0x00ff99 :
+ // Neon Mint
+ type === 'scatter' ? 0xffff00 :
+ // Neon Yellow
+ 0x00ffff // Neon Cyan
});
contentContainer.addChild(ballIcon);
var typeText = new Text2(type.charAt(0).toUpperCase() + type.slice(1), {
size: 30,
- fill: 0x000000
+ fill: 0xffffff // White for contrast
});
typeText.anchor.set(0.5, 0);
typeText.y = -50;
button.addChild(typeText);
var costText = new Text2('$' + cost, {
size: 50,
- fill: 0x000000
+ fill: 0x00ffff // Neon Cyan
});
costText.anchor.set(0.5, 0);
costText.y = 100;
button.addChild(costText);
@@ -339,12 +391,10 @@
updateButtonStates();
}
};
button.updateState = function () {
- var isEnabled = (prevTier ? unlockedTiers[prevTier] : true) && score >= cost && (type !== 'splash' || balls.some(function (b) {
- return b.type === 'normal';
- }));
- button.tint = isEnabled ? 0xFFFFFF : 0x666666;
+ var isEnabled = (prevTier ? unlockedTiers[prevTier] : true) && score >= cost;
+ button.tint = isEnabled ? 0x00ffff : 0x666666; // Neon Cyan when enabled
button.interactive = isEnabled;
};
hud.addChild(button);
ballButtons[type] = button;
@@ -354,17 +404,17 @@
createBallButton('sniper', -160, upgrades.sniperBallCost, 'sniperBall', 'splash');
createBallButton('scatter', -40, upgrades.scatterBallCost, 'scatterBall', 'sniper');
var clearStorageButton = LK.getAsset('button', {
size: 80,
- fill: 0xFFFFFF,
+ fill: 0x1a1a2e,
anchorX: 0.5,
anchorY: 0,
x: scoreTxt.width + 200,
y: 0
});
var clearStorageText = new Text2('Reset', {
size: 50,
- fill: 0x000000
+ fill: 0xffffff
});
clearStorageText.anchor.set(0.5, 0);
clearStorageText.y = 100;
clearStorageButton.addChild(clearStorageText);
@@ -380,9 +430,9 @@
var upgradeButtons = {};
function createUpgradeButton(labelPrefix, x, costKey, upgradeKey, baseCost, iconType, prevTier) {
var button = LK.getAsset('powerupbutton', {
size: 150,
- fill: 0xFFFFFF,
+ fill: 0x1a1a2e,
anchorX: 0.5,
anchorY: 0,
x: x,
y: 0
@@ -395,32 +445,39 @@
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
y: 40,
- tint: iconType === 'splashBall' ? 0xff3366 : iconType === 'sniperBall' ? 0x00ff00 : iconType === 'scatterBall' ? 0xffff00 : 0xcccccc
+ tint: iconType === 'splashBall' ? 0xff0066 : iconType === 'sniperBall' ? 0x00ff99 : iconType === 'scatterBall' ? 0xffff00 : 0x00ffff
});
contentContainer.addChild(icon);
}
var labelText = new Text2("".concat(labelPrefix, " x").concat(upgrades[upgradeKey]), {
size: 30,
- fill: 0x000000
+ fill: 0xffffff
});
labelText.anchor.set(0.5, 0);
labelText.y = 100;
button.addChild(labelText);
var costText = new Text2('$' + (baseCost * upgrades[upgradeKey]).toString(), {
size: 40,
- fill: 0x000000
+ fill: 0x00ffff
});
costText.anchor.set(0.5, 0);
costText.y = 140;
button.addChild(costText);
button.interactive = true;
button.down = function () {
var cost = baseCost * upgrades[upgradeKey];
var ballType = upgradeKey.split('Speed')[0].split('Power')[0];
- if (!unlockedTiers[ballType] || score < cost) {
- return;
+ // Special handling for clickDamage - no tier dependency
+ if (upgradeKey === 'clickDamage') {
+ if (score < cost) {
+ return;
+ }
+ } else {
+ if (!unlockedTiers[ballType] || score < cost) {
+ return;
+ }
}
score -= cost;
upgrades[upgradeKey]++;
costText.setText('$' + (baseCost * upgrades[upgradeKey]).toString());
@@ -442,10 +499,10 @@
}
};
button.updateState = function () {
var ballType = upgradeKey.split('Speed')[0].split('Power')[0];
- var isEnabled = (upgradeKey === 'clickDamage' || unlockedTiers[ballType] && (prevTier ? unlockedTiers[prevTier] : true)) && score >= baseCost * upgrades[upgradeKey];
- button.tint = isEnabled ? 0xFFFFFF : 0x666666;
+ var isEnabled = upgradeKey === 'clickDamage' ? score >= baseCost * upgrades[upgradeKey] : unlockedTiers[ballType] && (prevTier ? unlockedTiers[prevTier] : true) && score >= baseCost * upgrades[upgradeKey];
+ button.tint = isEnabled ? 0x00ffff : 0x666666;
button.interactive = isEnabled;
};
powerupContainer.addChild(button);
upgradeButtons[upgradeKey] = button;
@@ -467,38 +524,21 @@
var upgradeButton = LK.getAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2,
- y: GAME_HEIGHT - 100
+ y: GAME_HEIGHT - 100,
+ tint: 0x00ffff
});
var upgradeText = new Text2('UPGRADE', {
size: 50,
- fill: 0x000000
+ fill: 0xffffff
});
upgradeText.anchor.set(0.5, 0.5);
upgradeButton.addChild(upgradeText);
upgradeButton.down = function () {
powerupContainer.visible = !powerupContainer.visible;
};
game.addChild(upgradeButton);
-// HUD Setup
-var hud = new Container();
-LK.gui.top.addChild(hud);
-var scoreTxt = new Text2('0', {
- size: 60,
- fill: 0x000000
-});
-scoreTxt.anchor.set(0.3, 0);
-scoreTxt.x += 450;
-hud.addChild(scoreTxt);
-var levelTxt = new Text2('Level: ' + level, {
- size: 60,
- fill: 0x000000
-});
-levelTxt.anchor.set(1, 0);
-levelTxt.x = scoreTxt.x + 100;
-levelTxt.y = scoreTxt.height + 10;
-hud.addChild(levelTxt);
// Helper Functions
function updateButtonStates() {
for (var type in ballButtons) {
ballButtons[type].updateState();