Code edit (1 edits merged)
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on game start give the player 10000 points. this is just for development, will remove it later
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Player should be able to buy next tier of balls once they bought the first one
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Check ball tier purchase
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game should start with no ball on the screen until player buys one
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remove initial ball creation on game start
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check the logic on the ball tier. Make sure that after I buy the normal ball, the splash ball tier is unlocked.
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make text of Click x1 bigger
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Click upgrade is not working
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upgrades for a ball should be disabled if that ball has not been purchased yet. to mark them, just show an emptyball asset instead of their ball. update it when availebel
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create emptyball asset
Code edit (1 edits merged)
Please save this source code
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change all the text color to black
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all balls should use ball asset but with different titns
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for icons also use ball asset with tint
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if a ball has not been purchased its upgrades should be disabled
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Make sure splash ball is not enabled until at least one normal ball was purchased
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make sure ball asset is always over the asset for the ebuttons
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in ball buttons put the name of the ball tipe below it and under the price, and reduce the size
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Can you use a nice font for the game
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can you put the name of the ball buttons on top of them instead
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move ball buttons 50 pixels down
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remove the pointer fromt he screen
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Please fix the bug: 'pointerIcon is not defined' in or related to this line: 'pointerIcon.visible = !unlockedTiers[type];' Line Number: 342
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make the ball icon bigger in the ball button
===================================================================
--- original.js
+++ change.js
@@ -318,13 +318,8 @@
button.down = function () {
if (!unlockedTiers[type] || score < cost) {
return;
}
- if (!unlockedTiers[type]) {
- unlockedTiers[type] = true;
- storage.unlockedTiers = unlockedTiers;
- updateButtonStates();
- }
score -= cost;
scoreTxt.setText('$' + score.toString());
createBall(type);
if (!unlockedTiers[type]) {