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Make sure bricks can be touched in any part of their surface
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sometimes balls bounce close to a brick butu do not touch it and nor destroy it, can you fix that
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add a level sctructurue, level two should have more bricks and some should have 2 hitpints
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add levels to the game. once all bricks are destroyed, move to next level. show current level on screen in the top
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Imptove game perfoomance to handel many balls simultaneously
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create a config file were we can say home may bricks each level will have
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game is getting stuck when there are many bricks and balls. can we optimize the code to allow many balls and bricks in the screen at the same time
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can ou optimize it more. feels like the problems is with the bricks
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Please fix the bug: 'gridSize is not defined' in or related to this line: 'var gridX = Math.floor(brick.x / gridSize);' Line Number: 170
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Lets make level config a little more specific, and allow player to define groups of blocks for each level, and also set how many hitpoins those blocks will have
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theregrid size will be different per level
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Please fix the bug: 'Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var gridSize = levelConfig[level].gridSize || 200; // Define grid size per level, default to 200 if not specified' Line Number: 96
Code edit (8 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 475
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remove power ups from game
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 473
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Fix level 2 not loading and showing game over
Code edit (4 edits merged)
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Please fix the bug: 'GAME_WIDTH is not defined' in or related to this line: 'levelTxt.x = GAME_WIDTH / 2 - levelTxt.width / 2;' Line Number: 54
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Please fix the bug: 'BALL_COST is not defined' in or related to this line: 'var normalCostText = new Text2(BALL_COST.toString(), {' Line Number: 71
Code edit (3 edits merged)
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can we put the current level in the center of the top of the screen
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can you adjust the hud
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actually put it in the center please
===================================================================
--- original.js
+++ change.js
@@ -85,29 +85,34 @@
/****
* Game Code
****/
// Initialize game variables
-var gridSize = 200; // Define grid size globally
+var gridSize = levelConfig[level].gridSize || 200; // Define grid size per level, default to 200 if not specified
var levelConfig = {
1: {
totalBricks: 50,
- hitpoints: 1
+ hitpoints: 1,
+ gridSize: 200
},
2: {
totalBricks: 100,
- hitpoints: 2
+ hitpoints: 2,
+ gridSize: 180
},
3: {
totalBricks: 150,
- hitpoints: 3
+ hitpoints: 3,
+ gridSize: 160
},
4: {
totalBricks: 200,
- hitpoints: 4
+ hitpoints: 4,
+ gridSize: 140
},
5: {
totalBricks: 250,
- hitpoints: 5
+ hitpoints: 5,
+ gridSize: 120
}
};
// Create a HUD to display the points and the buy button
var hud = new Container();