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Make sure bricks can be touched in any part of their surface
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sometimes balls bounce close to a brick butu do not touch it and nor destroy it, can you fix that
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add a level sctructurue, level two should have more bricks and some should have 2 hitpints
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add levels to the game. once all bricks are destroyed, move to next level. show current level on screen in the top
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Imptove game perfoomance to handel many balls simultaneously
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create a config file were we can say home may bricks each level will have
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game is getting stuck when there are many bricks and balls. can we optimize the code to allow many balls and bricks in the screen at the same time
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can ou optimize it more. feels like the problems is with the bricks
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Please fix the bug: 'gridSize is not defined' in or related to this line: 'var gridX = Math.floor(brick.x / gridSize);' Line Number: 170
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Lets make level config a little more specific, and allow player to define groups of blocks for each level, and also set how many hitpoins those blocks will have
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theregrid size will be different per level
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Please fix the bug: 'Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var gridSize = levelConfig[level].gridSize || 200; // Define grid size per level, default to 200 if not specified' Line Number: 96
Code edit (8 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 475
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remove power ups from game
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 473
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Fix level 2 not loading and showing game over
Code edit (4 edits merged)
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Please fix the bug: 'GAME_WIDTH is not defined' in or related to this line: 'levelTxt.x = GAME_WIDTH / 2 - levelTxt.width / 2;' Line Number: 54
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Please fix the bug: 'BALL_COST is not defined' in or related to this line: 'var normalCostText = new Text2(BALL_COST.toString(), {' Line Number: 71
Code edit (3 edits merged)
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can we put the current level in the center of the top of the screen
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can you adjust the hud
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actually put it in the center please
===================================================================
--- original.js
+++ change.js
@@ -87,13 +87,28 @@
****/
// Initialize game variables
var gridSize = 200; // Define grid size globally
var levelConfig = {
- 1: 50,
- 2: 100,
- 3: 150,
- 4: 200,
- 5: 250
+ 1: {
+ totalBricks: 50,
+ hitpoints: 1
+ },
+ 2: {
+ totalBricks: 100,
+ hitpoints: 2
+ },
+ 3: {
+ totalBricks: 150,
+ hitpoints: 3
+ },
+ 4: {
+ totalBricks: 200,
+ hitpoints: 4
+ },
+ 5: {
+ totalBricks: 250,
+ hitpoints: 5
+ }
};
// Create a HUD to display the points and the buy button
var hud = new Container();
LK.gui.topRight.addChild(hud);
@@ -147,9 +162,11 @@
var bricks = [];
var score = 10000;
// Create and position bricks
function createBricks() {
- var totalBricks = levelConfig[level] || 50; // Default to 50 bricks if level not found in config
+ var _levelConfig$level, _levelConfig$level2;
+ var totalBricks = ((_levelConfig$level = levelConfig[level]) === null || _levelConfig$level === void 0 ? void 0 : _levelConfig$level.totalBricks) || 50; // Default to 50 bricks if level not found in config
+ var hitpoints = ((_levelConfig$level2 = levelConfig[level]) === null || _levelConfig$level2 === void 0 ? void 0 : _levelConfig$level2.hitpoints) || 1; // Default to 1 hitpoint if level not found in config
var rows = Math.ceil(totalBricks / 10);
var startX = 2048 / 2 - 10 * 160 / 2;
var startY = 2732 / 2 - 5 * 120 / 2;
brickGrid = {}; // Initialize spatial grid for bricks
@@ -157,8 +174,10 @@
for (var j = 0; j < 10; j++) {
var brick = new Brick();
brick.x = startX + j * 160; // Center bricks horizontally
brick.y = startY + i * 120; // Center bricks vertically
+ brick.health = hitpoints; // Set brick health based on level configuration
+ brick.healthText.setText(brick.health.toString()); // Update health text display
bricks.push(brick);
game.addChild(brick);
// Add brick to spatial grid
var gridX = Math.floor(brick.x / gridSize);