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Make sure bricks can be touched in any part of their surface
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sometimes balls bounce close to a brick butu do not touch it and nor destroy it, can you fix that
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add a level sctructurue, level two should have more bricks and some should have 2 hitpints
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add levels to the game. once all bricks are destroyed, move to next level. show current level on screen in the top
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Imptove game perfoomance to handel many balls simultaneously
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create a config file were we can say home may bricks each level will have
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game is getting stuck when there are many bricks and balls. can we optimize the code to allow many balls and bricks in the screen at the same time
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can ou optimize it more. feels like the problems is with the bricks
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Please fix the bug: 'gridSize is not defined' in or related to this line: 'var gridX = Math.floor(brick.x / gridSize);' Line Number: 170
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Lets make level config a little more specific, and allow player to define groups of blocks for each level, and also set how many hitpoins those blocks will have
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theregrid size will be different per level
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Please fix the bug: 'Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var gridSize = levelConfig[level].gridSize || 200; // Define grid size per level, default to 200 if not specified' Line Number: 96
Code edit (8 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 475
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remove power ups from game
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 473
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Fix level 2 not loading and showing game over
Code edit (4 edits merged)
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Please fix the bug: 'GAME_WIDTH is not defined' in or related to this line: 'levelTxt.x = GAME_WIDTH / 2 - levelTxt.width / 2;' Line Number: 54
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Please fix the bug: 'BALL_COST is not defined' in or related to this line: 'var normalCostText = new Text2(BALL_COST.toString(), {' Line Number: 71
Code edit (3 edits merged)
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can we put the current level in the center of the top of the screen
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can you adjust the hud
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actually put it in the center please
===================================================================
--- original.js
+++ change.js
@@ -26,8 +26,21 @@
if (self.y <= 0 || self.y >= 2632) {
self.direction.y *= -1;
self.y = self.y <= 0 ? 0 : 2632; // Correct position to prevent getting stuck in the wall
}
+ // Check for collisions with bricks
+ for (var j = bricks.length - 1; j >= 0; j--) {
+ var brick = bricks[j];
+ if (self.intersects(brick)) {
+ brick.hit();
+ // Calculate bounce direction based on the position where the ball hit the brick
+ var hitPosition = (self.x - brick.x) / brick.width;
+ self.direction.x = hitPosition;
+ self.direction.y *= -1;
+ // Remove the brick from the array
+ bricks.splice(j, 1);
+ }
+ }
};
});
// Brick class representing the bricks to be broken
var Brick = Container.expand(function () {
@@ -128,13 +141,15 @@
// Create and position bricks
function createBricks() {
var totalBricks = levelConfig[level] || 50; // Default to 50 bricks if level not found in config
var rows = Math.ceil(totalBricks / 10);
+ var startX = 2048 / 2 - 10 * 160 / 2;
+ var startY = 2732 / 2 - 5 * 120 / 2;
for (var i = 0; i < rows; i++) {
for (var j = 0; j < 10; j++) {
var brick = new Brick();
- brick.x = 2048 / 2 - 10 * 160 / 2 + j * 160; // Center bricks horizontally
- brick.y = 2732 / 2 - 5 * 120 / 2 + i * 120; // Center bricks vertically
+ brick.x = startX + j * 160; // Center bricks horizontally
+ brick.y = startY + i * 120; // Center bricks vertically
bricks.push(brick);
game.addChild(brick);
}
}
@@ -155,21 +170,8 @@
// Update balls
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
ball.update();
- // Check for collisions with bricks
- for (var j = bricks.length - 1; j >= 0; j--) {
- var brick = bricks[j];
- if (ball.intersects(brick)) {
- brick.hit();
- // Calculate bounce direction based on the position where the ball hit the brick
- var hitPosition = (ball.x - brick.x) / brick.width;
- ball.direction.x = hitPosition;
- ball.direction.y *= -1;
- // Remove the brick from the array
- bricks.splice(j, 1);
- }
- }
// Remove ball if it goes off screen
if (ball.y > 2732) {
ball.destroy();
balls.splice(i, 1);