User prompt
Make sure bricks can be touched in any part of their surface
User prompt
sometimes balls bounce close to a brick butu do not touch it and nor destroy it, can you fix that
User prompt
add a level sctructurue, level two should have more bricks and some should have 2 hitpints
User prompt
add levels to the game. once all bricks are destroyed, move to next level. show current level on screen in the top
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Imptove game perfoomance to handel many balls simultaneously
User prompt
create a config file were we can say home may bricks each level will have
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game is getting stuck when there are many bricks and balls. can we optimize the code to allow many balls and bricks in the screen at the same time
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can ou optimize it more. feels like the problems is with the bricks
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Please fix the bug: 'gridSize is not defined' in or related to this line: 'var gridX = Math.floor(brick.x / gridSize);' Line Number: 170
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Lets make level config a little more specific, and allow player to define groups of blocks for each level, and also set how many hitpoins those blocks will have
User prompt
theregrid size will be different per level
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var gridSize = levelConfig[level].gridSize || 200; // Define grid size per level, default to 200 if not specified' Line Number: 96
Code edit (8 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 475
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remove power ups from game
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 473
User prompt
Fix level 2 not loading and showing game over
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'GAME_WIDTH is not defined' in or related to this line: 'levelTxt.x = GAME_WIDTH / 2 - levelTxt.width / 2;' Line Number: 54
User prompt
Please fix the bug: 'BALL_COST is not defined' in or related to this line: 'var normalCostText = new Text2(BALL_COST.toString(), {' Line Number: 71
Code edit (3 edits merged)
Please save this source code
User prompt
can we put the current level in the center of the top of the screen
User prompt
can you adjust the hud
User prompt
actually put it in the center please
===================================================================
--- original.js
+++ change.js
@@ -53,32 +53,8 @@
self.destroy();
}
};
});
-var Brick2 = Container.expand(function () {
- var self = Container.call(this);
- var brickGraphics = self.attachAsset('brick', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.health = 2;
- // Create a text object to display the brick's health
- self.healthText = new Text2(self.health.toString(), {
- size: 50,
- fill: 0xFFFFFF
- });
- self.healthText.anchor.set(0.5, 0.5);
- self.addChild(self.healthText);
- self.hit = function () {
- self.health -= 1;
- self.healthText.setText(self.health.toString());
- if (self.health <= 0) {
- score += 1;
- scoreTxt.setText(score.toString());
- self.destroy();
- }
- };
-});
/****
* Initialize Game
****/
@@ -89,9 +65,9 @@
/****
* Game Code
****/
// Create a HUD to display the points and the buy button
-// Initialize game variables
+// Initialize game variables
var hud = new Container();
LK.gui.topRight.addChild(hud);
// Display the points
var scoreTxt = new Text2('0', {
@@ -99,8 +75,17 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(1, 0); // Anchor to the top-right corner
hud.addChild(scoreTxt);
+// Initialize level variable and display it
+var level = 1;
+var levelTxt = new Text2('Level: ' + level, {
+ size: 100,
+ fill: 0xFFFFFF
+});
+levelTxt.anchor.set(1, 0); // Anchor to the top-right corner
+levelTxt.y = 120; // Position below the score
+hud.addChild(levelTxt);
// Create a button to buy extra balls
var buyBallButton = LK.getAsset('BuyBall50', {
size: 80,
fill: 0xFFFFFF,
@@ -134,18 +119,13 @@
var bricks = [];
var score = 10000;
// Create and position bricks
function createBricks() {
- for (var i = 0; i < 6; i++) {
- for (var j = 0; j < 12; j++) {
- var brick;
- if (i % 2 === 0 && j % 2 === 0) {
- brick = new Brick2();
- } else {
- brick = new Brick();
- }
- brick.x = 2048 / 2 - 12 * 160 / 2 + j * 160; // Center bricks horizontally
- brick.y = 2732 / 2 - 6 * 120 / 2 + i * 120; // Center bricks vertically
+ for (var i = 0; i < 5; i++) {
+ for (var j = 0; j < 10; j++) {
+ var brick = new Brick();
+ brick.x = 2048 / 2 - 10 * 160 / 2 + j * 160; // Center bricks horizontally
+ brick.y = 2732 / 2 - 5 * 120 / 2 + i * 120; // Center bricks vertically
bricks.push(brick);
game.addChild(brick);
}
}
@@ -185,8 +165,16 @@
ball.destroy();
balls.splice(i, 1);
}
}
+ // Check if all bricks are destroyed
+ if (bricks.length === 0) {
+ // Increase level
+ level += 1;
+ levelTxt.setText('Level: ' + level);
+ // Create new bricks for the next level
+ createBricks();
+ }
// Check for game over
if (balls.length === 0) {
createBall();
}