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Hardcode 10000 points on game start. will remove this later
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Please fix it
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when a brick is destroyed only add the points it had in the begining
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Can you fix collision between ball and bricks
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show cost of ball under the button
Code edit (8 edits merged)
Please save this source code
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add icon of ball inside of buy button
Code edit (1 edits merged)
Please save this source code
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move buy ball button more to the left
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create a hud where the points and the buy button will be
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move buy ball button to the top center of the screen
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Please fix the bug: 'LK.Text2 is not a constructor' in or related to this line: 'var buyBallButton = new LK.Text2('Buy Ball (50)', {' Line Number: 82
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Please fix the bug: 'LK.Button is not a constructor' in or related to this line: 'var buyBallButton = new LK.Button({' Line Number: 82
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make buy ball an actual button
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balls should spanw with a random direction
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Please fix the bug: 'LK.UIButton is not a constructor' in or related to this line: 'var buyBallButton = new LK.UIButton({' Line Number: 82
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make buy ball an actual button
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buy ball button should be on the left of the points
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make sure the buy ball button is visible in the top of the screen
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showbutton to buy balls and its cost
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player can buy extra balls by using points
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show points on the top rright
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player should add 1 point, for every point taken out of a brick
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Please fix the bug: 'Uncaught TypeError: brick.containsPoint is not a function' in or related to this line: 'if (brick.containsPoint({' Line Number: 130
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Still not being destoryed on tap
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class representing the ball that breaks bricks var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = { x: 1, y: -1 }; self.update = function () { self.x += self.speed * self.direction.x; self.y += self.speed * self.direction.y; // Bounce off walls if (self.x <= 0 || self.x >= 2048) { self.direction.x *= -1; self.x = self.x <= 0 ? 0 : 2048; // Correct position to prevent getting stuck in the wall } if (self.y <= 0 || self.y >= 2632) { self.direction.y *= -1; self.y = self.y <= 0 ? 0 : 2632; // Correct position to prevent getting stuck in the wall } }; }); // Brick class representing the bricks to be broken var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1; // Create a text object to display the brick's health self.healthText = new Text2(self.health.toString(), { size: 50, fill: 0xFFFFFF }); self.healthText.anchor.set(0.5, 0.5); self.addChild(self.healthText); self.hit = function () { self.health -= 1; score += 1; self.healthText.setText(self.health.toString()); scoreTxt.setText(score.toString()); if (self.health <= 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); // Anchor to the top-right corner LK.gui.topRight.addChild(scoreTxt); // Create a button to buy extra balls var buyBallButton = new LK.Button({ text: 'Buy Ball (50)', size: 80, fill: 0xFFFFFF, anchorX: 1, anchorY: 0, y: 0, onClick: function onClick() { if (score >= 50) { score -= 50; // Deduct points scoreTxt.setText(score.toString()); // Update score display createBall(); // Add a new ball } } }); LK.gui.topRight.addChild(buyBallButton); var balls = []; var bricks = []; var score = 0; // Create and position bricks function createBricks() { for (var i = 0; i < 5; i++) { for (var j = 0; j < 10; j++) { var brick = new Brick(); brick.x = 2048 / 2 - 10 * 160 / 2 + j * 160; // Center bricks horizontally brick.y = 2732 / 2 - 5 * 120 / 2 + i * 120; // Center bricks vertically bricks.push(brick); game.addChild(brick); } } } // Create a new ball function createBall() { var ball = new Ball(); ball.x = 1024; ball.y = 2000; // Assign a random direction to the ball ball.direction.x = Math.random() < 0.5 ? -1 : 1; ball.direction.y = Math.random() < 0.5 ? -1 : 1; balls.push(ball); game.addChild(ball); } // Handle game updates game.update = function () { // Update balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; ball.update(); // Check for collisions with bricks for (var j = bricks.length - 1; j >= 0; j--) { var brick = bricks[j]; if (ball.intersects(brick)) { brick.hit(); // Calculate bounce direction based on the position where the ball hit the brick var hitPosition = (ball.x - brick.x) / brick.width; ball.direction.x = hitPosition; ball.direction.y *= -1; score += 10; } } // Remove ball if it goes off screen if (ball.y > 2732) { ball.destroy(); balls.splice(i, 1); } } // Check for game over if (balls.length === 0) { createBall(); } }; // Handle screen tap to launch a new ball game.down = function (x, y, obj) { // Check if a brick was touched for (var i = 0; i < bricks.length; i++) { var brick = bricks[i]; if (brick.intersects({ x: x, y: y })) { brick.hit(); break; } } // Check if the player has enough points to buy an extra ball if (score >= 50) { score -= 50; // Deduct points scoreTxt.setText(score.toString()); // Update score display createBall(); // Add a new ball } }; // Initialize game elements createBricks(); createBall();
===================================================================
--- original.js
+++ change.js
@@ -72,20 +72,21 @@
});
scoreTxt.anchor.set(1, 0); // Anchor to the top-right corner
LK.gui.topRight.addChild(scoreTxt);
// Create a button to buy extra balls
-var buyBallButton = new Text2('Buy Ball (50)', {
+var buyBallButton = new LK.Button({
+ text: 'Buy Ball (50)',
size: 80,
- fill: 0xFFFFFF
-});
-buyBallButton.anchor.set(1, 0);
-buyBallButton.y = 0;
-buyBallButton.interactive = true;
-buyBallButton.on('pointerdown', function () {
- if (score >= 50) {
- score -= 50; // Deduct points
- scoreTxt.setText(score.toString()); // Update score display
- createBall(); // Add a new ball
+ fill: 0xFFFFFF,
+ anchorX: 1,
+ anchorY: 0,
+ y: 0,
+ onClick: function onClick() {
+ if (score >= 50) {
+ score -= 50; // Deduct points
+ scoreTxt.setText(score.toString()); // Update score display
+ createBall(); // Add a new ball
+ }
}
});
LK.gui.topRight.addChild(buyBallButton);
var balls = [];