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Please fix the bug: 'LK.UIButton is not a constructor' in or related to this line: 'var buyBallButton = new LK.UIButton({' Line Number: 82
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make buy ball an actual button
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buy ball button should be on the left of the points
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make sure the buy ball button is visible in the top of the screen
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showbutton to buy balls and its cost
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player can buy extra balls by using points
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show points on the top rright
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player should add 1 point, for every point taken out of a brick
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Please fix the bug: 'Uncaught TypeError: brick.containsPoint is not a function' in or related to this line: 'if (brick.containsPoint({' Line Number: 130
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Still not being destoryed on tap
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Bricks are not being destroyed on tap, please fix it
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also center them horizotnally, thhey are to the ight know
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center brick blocks to the middle of the screen
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brick is not being affected by touch...it should
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Please fix the bug: 'Uncaught TypeError: brick.containsPoint is not a function' in or related to this line: 'if (brick.containsPoint(obj.global)) {' Line Number: 130
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player can reduce brick hitpoints by touching it
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Please fix the bug: 'Uncaught TypeError: brick.containsPoint is not a function' in or related to this line: 'if (brick.containsPoint(obj.global)) {' Line Number: 148
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Please fix the bug: 'balls is not defined' in or related to this line: 'balls.push(ball);' Line Number: 110
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player can destroy brick by taping on them
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there should a player damage and a ball damage
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'self.health -= ball.damage;' Line Number: 55
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player will start with one hit point damage. When player touches a brick do the player damage.
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bricks will have hitpoints. First level all bricks will have 1 hit point. show hitpoints remaining in brick
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do not spawn a new ball on ttap
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actually have ball bounce off like it was arkanoid
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class representing the ball that breaks bricks var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = { x: 1, y: -1 }; self.damage = 1; self.update = function () { self.x += self.speed * self.direction.x; self.y += self.speed * self.direction.y; // Bounce off walls if (self.x <= 0 || self.x >= 2048) { self.direction.x *= -1; self.x = self.x <= 0 ? 0 : 2048; // Correct position to prevent getting stuck in the wall } if (self.y <= 0 || self.y >= 2632) { self.direction.y *= -1; self.y = self.y <= 0 ? 0 : 2632; // Correct position to prevent getting stuck in the wall } }; }); // Brick class representing the bricks to be broken var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1; // Create a text object to display the brick's health self.healthText = new Text2(self.health.toString(), { size: 50, fill: 0xFFFFFF }); self.healthText.anchor.set(0.5, 0.5); self.addChild(self.healthText); self.hit = function (ball) { self.health -= ball.damage; self.healthText.setText(self.health.toString()); if (self.health <= 0) { self.destroy(); } ball.damage -= self.damage; if (ball.damage <= 0) { ball.destroy(); } }; }); // Player class representing the player that can destroy bricks by tapping on them var Player = Container.expand(function () { var self = Container.call(this); self.damage = 1; self.destroyBrick = function (brick) { brick.health -= self.damage; brick.healthText.setText(brick.health.toString()); if (brick.health <= 0) { brick.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var player = new Player(); var bricks = []; var balls = []; var score = 0; // Create and position bricks function createBricks() { for (var i = 0; i < 5; i++) { for (var j = 0; j < 10; j++) { var brick = new Brick(); brick.x = 200 + j * 160; // Increase space between bricks horizontally brick.y = 100 + i * 120; // Increase space between bricks vertically bricks.push(brick); game.addChild(brick); } } } // Create a new ball function createBall() { var ball = new Ball(); ball.x = 1024; ball.y = 2000; balls.push(ball); game.addChild(ball); } // Handle game updates game.update = function () { // Update balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; ball.update(); // Check for collisions with bricks for (var j = bricks.length - 1; j >= 0; j--) { var brick = bricks[j]; if (ball.intersects(brick)) { brick.hit(ball); // Calculate bounce direction based on the position where the ball hit the brick var hitPosition = (ball.x - brick.x) / brick.width; ball.direction.x = hitPosition; ball.direction.y *= -1; score += 10; } } // Remove ball if it goes off screen if (ball.y > 2732) { ball.destroy(); balls.splice(i, 1); } } // Check for game over if (balls.length === 0) { createBall(); } }; // Handle screen tap to destroy a brick game.down = function (x, y, obj) { // Check for collisions with bricks for (var j = bricks.length - 1; j >= 0; j--) { var brick = bricks[j]; if (brick.containsPoint(obj.global)) { player.destroyBrick(brick); score += 10; break; } } }; // Initialize game elements createBricks(); createBall();
===================================================================
--- original.js
+++ change.js
@@ -82,8 +82,9 @@
****/
// Initialize game variables
var player = new Player();
var bricks = [];
+var balls = [];
var score = 0;
// Create and position bricks
function createBricks() {
for (var i = 0; i < 5; i++) {