User prompt
Particles of word shoild have random colors but allt he particles of a word the same color amonst them
User prompt
Particles in word shoild have rabdom colors
User prompt
The color of the particles of the words should be random but all have tge same color
User prompt
But the prticles of the word should have the same cllor
User prompt
The particles in the word should also have random colors every time they are formed
User prompt
Words letters should also be random
User prompt
Each particle shoild have a different random bright fluor color, even the unused ones
User prompt
Down word is still not centered. Fix it please
User prompt
Center Down word too
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Center the word Left
User prompt
Center the unused particles
User prompt
Up left and down are not centered. Plase center them.
User prompt
Right does not fit in the screen adjust it please
User prompt
Direction words are not very clear can you make them more reqdable. Also add a lot of colour
User prompt
Remove the text that says wipe the direction and also cneter the text that tells qhich direction
User prompt
Use the paricle and the movement but end up forming the word up down left or rigth and player has to swipe that way to add a pount ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
I just want a simple tap game, using all this tween effects. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Remix started
Copy Tween toy
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.tint = 0xffffff * Math.random(); self.rotation = Math.PI * 2 * Math.random(); particleGraphics.blendMode = 1; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ for (var i = 0; i < 500; i++) { var particle = game.addChild(new Particle()); var angle = Math.random() * Math.PI * 2; var radius = Math.random() * 200; particle.x = 1024 + Math.cos(angle) * radius; particle.y = 1366 + Math.sin(angle) * radius; particle.scale.set(4, 4); } var clickMeText = new Text2('Click Me', { size: 150, fill: 0x000000, weight: 800 }); clickMeText.anchor.set(0.5, 0.5); clickMeText.x = 2048 / 2; clickMeText.y = 2732 / 2; game.addChild(clickMeText); // Create a grid of positions for the particles var gridPositions = []; var gridSize = 13; var elementWidth = 150; // width of the particle element for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize + 4; j++) { gridPositions.push({ x: i * elementWidth + elementWidth / 2 + (2048 - elementWidth * gridSize) / 2, y: j * elementWidth + elementWidth / 2 + (2732 - elementWidth * (gridSize + 4)) / 2 }); } } game.down = function () { if (clickMeText) { tween(clickMeText, { y: -200 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { if (clickMeText) { clickMeText.destroy(); clickMeText = null; } } }); } var tweenFunctions = [tween.linear, tween.easeIn, tween.easeOut, tween.elasticIn, tween.elasticOut, tween.bounceIn, tween.bounceOut, tween.easeInOut, tween.bounceInOut, tween.elasticInOut]; var randomTweenFunction = tweenFunctions[Math.floor(Math.random() * tweenFunctions.length)]; var setupType = Math.random(); var sizeRand = Math.random() * 2; var radius = Math.random() * 1000; var tweenLength = 1200 * Math.random() + 300; var tweenDelay = Math.random() * 3; game.children.forEach(function (child, index) { if (child instanceof Particle) { var size = Math.random() * sizeRand; var targetPosition; // One third of the time, use a grid position, one third of the time use a random position, one third of the time arrange in a circle if (setupType < 0.33) { targetPosition = gridPositions[index % gridPositions.length]; } else if (setupType < 0.66) { targetPosition = { x: Math.random() * 2048, y: Math.random() * 2732 }; } else { var angle = 2 * Math.PI * index / game.children.length; targetPosition = { x: 1024 + radius * Math.cos(angle), y: 1366 + radius * Math.sin(angle) }; } tween(child, { x: targetPosition.x, y: targetPosition.y, scaleX: size, scaleY: size, rotation: Math.random() * Math.PI * 2, tint: Math.random() * 0xffffff }, { duration: tweenLength, easing: randomTweenFunction, delay: index * tweenDelay }); } }); };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Particle = Container.expand(function () {
var self = Container.call(this);
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5
});
self.tint = 0xffffff * Math.random();
self.rotation = Math.PI * 2 * Math.random();
particleGraphics.blendMode = 1;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
for (var i = 0; i < 500; i++) {
var particle = game.addChild(new Particle());
var angle = Math.random() * Math.PI * 2;
var radius = Math.random() * 200;
particle.x = 1024 + Math.cos(angle) * radius;
particle.y = 1366 + Math.sin(angle) * radius;
particle.scale.set(4, 4);
}
var clickMeText = new Text2('Click Me', {
size: 150,
fill: 0x000000,
weight: 800
});
clickMeText.anchor.set(0.5, 0.5);
clickMeText.x = 2048 / 2;
clickMeText.y = 2732 / 2;
game.addChild(clickMeText);
// Create a grid of positions for the particles
var gridPositions = [];
var gridSize = 13;
var elementWidth = 150; // width of the particle element
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize + 4; j++) {
gridPositions.push({
x: i * elementWidth + elementWidth / 2 + (2048 - elementWidth * gridSize) / 2,
y: j * elementWidth + elementWidth / 2 + (2732 - elementWidth * (gridSize + 4)) / 2
});
}
}
game.down = function () {
if (clickMeText) {
tween(clickMeText, {
y: -200
}, {
duration: 500,
easing: tween.easeIn,
onFinish: function onFinish() {
if (clickMeText) {
clickMeText.destroy();
clickMeText = null;
}
}
});
}
var tweenFunctions = [tween.linear, tween.easeIn, tween.easeOut, tween.elasticIn, tween.elasticOut, tween.bounceIn, tween.bounceOut, tween.easeInOut, tween.bounceInOut, tween.elasticInOut];
var randomTweenFunction = tweenFunctions[Math.floor(Math.random() * tweenFunctions.length)];
var setupType = Math.random();
var sizeRand = Math.random() * 2;
var radius = Math.random() * 1000;
var tweenLength = 1200 * Math.random() + 300;
var tweenDelay = Math.random() * 3;
game.children.forEach(function (child, index) {
if (child instanceof Particle) {
var size = Math.random() * sizeRand;
var targetPosition;
// One third of the time, use a grid position, one third of the time use a random position, one third of the time arrange in a circle
if (setupType < 0.33) {
targetPosition = gridPositions[index % gridPositions.length];
} else if (setupType < 0.66) {
targetPosition = {
x: Math.random() * 2048,
y: Math.random() * 2732
};
} else {
var angle = 2 * Math.PI * index / game.children.length;
targetPosition = {
x: 1024 + radius * Math.cos(angle),
y: 1366 + radius * Math.sin(angle)
};
}
tween(child, {
x: targetPosition.x,
y: targetPosition.y,
scaleX: size,
scaleY: size,
rotation: Math.random() * Math.PI * 2,
tint: Math.random() * 0xffffff
}, {
duration: tweenLength,
easing: randomTweenFunction,
delay: index * tweenDelay
});
}
});
};