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only show jump start if light indicators were still on when touched for the second time the screen
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remve stroke for text
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change font color to black
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make backround color white
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remove background asset
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if player touches screen for the second time, before lights are off, replace reaction time by text that reads: JUMP START!
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add border to text for reaction time
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add dim to background
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use background asset in the background of the game
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when screen is touched for the second time, wait 2 seconds and show game over
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reaction time shoudl show 2 values before the period even if it is 0, in that case it should show 00
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reaction time should be shown in format 00.000
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remove text from reaction time just show 00.000
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Hide reaction time until time is updated
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move reaction time 400 pixels up
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show f1 on the top of the screen
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make background of game a little darker
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make game background lighter
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Add a background asset behind every column of lights
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'staticLight1.y = 2732 / 2 - 100; // Position the first line of static lights 100px above the first line' Line Number: 90
/**** * Classes ****/ // No need to manually define assets, LK will handle this automatically. // Define a simple class for the light indicator var LightIndicator = Container.expand(function () { var self = Container.call(this); var light = self.attachAsset('light', { anchorX: 0.5, anchorY: 0.5 }); self.setColor = function (color) { light.tint = color; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize variables var lightIndicator; var startTime; var reactionTimeText; var gameStarted = false; var countdown = 5; // Function to start the game function startGame() { gameStarted = true; startTime = Date.now(); var countdownInterval = LK.setInterval(function () { countdown--; if (countdown >= 0) { lightIndicators[5 - countdown - 1].setColor(0xFF0000); // Set light to red lightIndicators2[5 - countdown - 1].setColor(0xFF0000); // Set light to red } if (countdown === 0) { LK.clearInterval(countdownInterval); LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds } }, 1000); } // Function to turn off the light function turnOffLight() { lightIndicators.forEach(function (lightIndicator) { lightIndicator.setColor(0x9f9d9d); // Set light to offlight color }); lightIndicators2.forEach(function (lightIndicator) { lightIndicator.setColor(0x9f9d9d); // Set light to offlight color }); startTime = Date.now(); // Record the time when the light turns off } // Function to handle screen tap function handleTap(x, y, obj) { if (!gameStarted) { startGame(); } else { var reactionTime = Date.now() - startTime; reactionTimeText.setText("Reaction Time: " + reactionTime + " ms"); gameStarted = false; } } // Initialize light indicators var lightIndicators = []; var lightIndicators2 = []; var staticLightIndicators1 = []; var staticLightIndicators2 = []; for (var i = 0; i < 5; i++) { var lightIndicator = game.addChild(new LightIndicator()); lightIndicator.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing lightIndicator.y = 2732 / 2; lightIndicator.setColor(0x9f9d9d); // Set initial light color to white lightIndicators.push(lightIndicator); var lightIndicator2 = game.addChild(new LightIndicator()); lightIndicator2.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing lightIndicator2.y = 2732 / 2 + 150; // Position the second line of lights 200px below the first line lightIndicator2.setColor(0x9f9d9d); // Set initial light color to white lightIndicators2.push(lightIndicator2); // Add static lights var staticLight1 = game.addChild(new LightIndicator()); staticLight1.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing staticLight1.y = 2732 / 2 - 200; // Position the first line of static lights 200px above the first line staticLight1.setColor(0x9f9d9d); // Set initial light color to white staticLightIndicators1.push(staticLight1); var staticLight2 = game.addChild(new LightIndicator()); staticLight2.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing staticLight2.y = 2732 / 2 - 400; // Position the second line of static lights 400px above the first line staticLight2.setColor(0x9f9d9d); // Set initial light color to white staticLightIndicators2.push(staticLight2); } // Initialize reaction time text reactionTimeText = new Text2('Reaction Time: 0 ms', { size: 100, fill: "#ffffff" }); reactionTimeText.anchor.set(0.5, 1); LK.gui.bottom.addChild(reactionTimeText); // Set up event listeners game.down = handleTap; game.update = function () { // No need for continuous updates in this simple game };
===================================================================
--- original.js
+++ change.js
@@ -79,22 +79,20 @@
lightIndicator.setColor(0x9f9d9d); // Set initial light color to white
lightIndicators.push(lightIndicator);
var lightIndicator2 = game.addChild(new LightIndicator());
lightIndicator2.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing
- lightIndicator2.y = 2732 / 2 + 100; // Position the second line of lights 100px below the first line
- staticLight1.y = 2732 / 2 - 100; // Position the first line of static lights 100px above the first line
- staticLight2.y = 2732 / 2 - 200; // Position the second line of static lights 200px above the first line
+ lightIndicator2.y = 2732 / 2 + 150; // Position the second line of lights 200px below the first line
lightIndicator2.setColor(0x9f9d9d); // Set initial light color to white
lightIndicators2.push(lightIndicator2);
// Add static lights
var staticLight1 = game.addChild(new LightIndicator());
staticLight1.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing
- staticLight1.y = 2732 / 2 - 100; // Position the first line of static lights 100px above the first line
+ staticLight1.y = 2732 / 2 - 200; // Position the first line of static lights 200px above the first line
staticLight1.setColor(0x9f9d9d); // Set initial light color to white
staticLightIndicators1.push(staticLight1);
var staticLight2 = game.addChild(new LightIndicator());
staticLight2.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing
- staticLight2.y = 2732 / 2 - 200; // Position the second line of static lights 200px above the first line
+ staticLight2.y = 2732 / 2 - 400; // Position the second line of static lights 400px above the first line
staticLight2.setColor(0x9f9d9d); // Set initial light color to white
staticLightIndicators2.push(staticLight2);
}
// Initialize reaction time text