User prompt
make background of game a little darker
User prompt
make game background lighter
Code edit (4 edits merged)
Please save this source code
User prompt
Add a background asset behind every column of lights
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'staticLight1.y = 2732 / 2 - 100; // Position the first line of static lights 100px above the first line' Line Number: 90
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'staticLight1.y = 2732 / 2 - 100; // Position the first line of static lights 100px above the first line' Line Number: 90
User prompt
reduce vertical space between lights
Code edit (1 edits merged)
Please save this source code
User prompt
offlight color should be #9f9d9d
User prompt
add two rows of lights on top of the current ones, but those will not turn on or off. They will be there static all the time
User prompt
Add a second line of lights below the current one. The light should turn on at the same time as the light on top of it.
User prompt
Please fix the bug: 'Timeout.tick error: countdownText is not defined' in or related to this line: 'countdownText.setText('Countdown: ' + countdown);' Line Number: 46
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setColor')' in or related to this line: 'lightIndicators[10 - countdown].setColor(0xFF0000); // Set bottom light to red' Line Number: 48
User prompt
light on top row should turn on every second and lights on second row should also turn on every second, syncing top and bottom
User prompt
always turn on the light below the one on top
User prompt
lights should be turn on in pairs. top and bottom one together
User prompt
make two rows of lights instead of one. both will have the same behaviour
User prompt
add an asset called lightbackground. each light will have one in the back
User prompt
Please fix the bug: 'Timeout.tick error: countdownText is not defined' in or related to this line: 'countdownText.setText('Countdown: ' + countdown);' Line Number: 45
User prompt
remove countdown text
User prompt
after game starts turn light on one by one per second, synchronized with countdown
User prompt
have 5 lights instead of 1
User prompt
move reaction time to theh bottom of the screen
/**** * Classes ****/ // No need to manually define assets, LK will handle this automatically. // Define a simple class for the light indicator var LightIndicator = Container.expand(function () { var self = Container.call(this); var light = self.attachAsset('light', { anchorX: 0.5, anchorY: 0.5 }); self.setColor = function (color) { light.tint = color; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize variables var lightIndicator; var startTime; var reactionTimeText; var gameStarted = false; var countdown = 5; // Function to start the game function startGame() { gameStarted = true; startTime = Date.now(); var countdownInterval = LK.setInterval(function () { countdown--; if (countdown >= 0) { lightIndicators[5 - countdown - 1].setColor(0xFF0000); // Set top light to red lightIndicators[5 - countdown + 4].setColor(0xFF0000); // Set bottom light to red } if (countdown === 0) { LK.clearInterval(countdownInterval); LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds } }, 1000); } // Function to turn off the light function turnOffLight() { lightIndicators.forEach(function (lightIndicator) { lightIndicator.setColor(0x000000); // Set light to black }); startTime = Date.now(); // Record the time when the light turns off } // Function to handle screen tap function handleTap(x, y, obj) { if (!gameStarted) { startGame(); } else { var reactionTime = Date.now() - startTime; reactionTimeText.setText("Reaction Time: " + reactionTime + " ms"); gameStarted = false; } } // Initialize light indicators var lightIndicators = []; for (var i = 0; i < 5; i++) { for (var j = 0; j < 2; j++) { var lightIndicator = game.addChild(new LightIndicator()); lightIndicator.x = 2048 / 2 + (i - 2) * 200; // Position lights horizontally with some spacing lightIndicator.y = 2732 / 2 + (j - 0.5) * 200; // Position lights vertically with some spacing lightIndicator.setColor(0xFFFFFF); // Set initial light color to white lightIndicators.push(lightIndicator); } } // Initialize reaction time text reactionTimeText = new Text2('Reaction Time: 0 ms', { size: 100, fill: "#ffffff" }); reactionTimeText.anchor.set(0.5, 1); LK.gui.bottom.addChild(reactionTimeText); // Set up event listeners game.down = handleTap; game.update = function () { // No need for continuous updates in this simple game };
===================================================================
--- original.js
+++ change.js
@@ -37,9 +37,10 @@
startTime = Date.now();
var countdownInterval = LK.setInterval(function () {
countdown--;
if (countdown >= 0) {
- lightIndicators[5 - countdown - 1].setColor(0xFF0000); // Set light to red
+ lightIndicators[5 - countdown - 1].setColor(0xFF0000); // Set top light to red
+ lightIndicators[5 - countdown + 4].setColor(0xFF0000); // Set bottom light to red
}
if (countdown === 0) {
LK.clearInterval(countdownInterval);
LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds