User prompt
Please fix the bug: 'Timeout.tick error: countdownText is not defined' in or related to this line: 'countdownText.setText('Countdown: ' + countdown);' Line Number: 45
User prompt
remove countdown text
User prompt
after game starts turn light on one by one per second, synchronized with countdown
User prompt
have 5 lights instead of 1
User prompt
move reaction time to theh bottom of the screen
User prompt
add a countdown from 5 to 0 before randomly turning out the lights
User prompt
change lightIndicator.setColor(0x00FF00); // Set light to green to red
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set light to red
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initial light color should be white
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Make sure lights turn green one by one before they dissapear
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setColor')' in or related to this line: 'lightIndicator.setColor(0x00FF00); // Set light to green' Line Number: 43
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setColor')' in or related to this line: 'lightIndicator.setColor(0x00FF00); // Set light to green' Line Number: 43
User prompt
Have 5 lights instead of 1. Each should turn on after one second. When all are on, then turn them off after a random time like it is working now.
User prompt
Intead of having 1 light, have 5 lights, and when player touches for the first time the screen, they should start turning green one by one after one second. when the last one is on, turn it off after a random time
Initial prompt
F1 Reaction Time
/**** * Classes ****/ // No need to manually define assets, LK will handle this automatically. // Define a simple class for the light indicator var LightIndicator = Container.expand(function () { var self = Container.call(this); var light = self.attachAsset('light', { anchorX: 0.5, anchorY: 0.5 }); self.setColor = function (color) { light.tint = color; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize variables var lightIndicator; var startTime; var reactionTimeText; var gameStarted = false; // Function to start the game function startGame() { gameStarted = true; lightIndicator.setColor(0xFF0000); // Set light to red startTime = Date.now(); LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds } // Function to turn off the light function turnOffLight() { lightIndicator.setColor(0x000000); // Set light to black startTime = Date.now(); // Record the time when the light turns off } // Function to handle screen tap function handleTap(x, y, obj) { if (!gameStarted) { startGame(); } else { var reactionTime = Date.now() - startTime; reactionTimeText.setText("Reaction Time: " + reactionTime + " ms"); gameStarted = false; } } // Initialize light indicator lightIndicator = game.addChild(new LightIndicator()); lightIndicator.x = 2048 / 2; lightIndicator.y = 2732 / 2; lightIndicator.setColor(0xFFFFFF); // Set initial light color to white // Initialize reaction time text reactionTimeText = new Text2('Reaction Time: 0 ms', { size: 100, fill: "#ffffff" }); reactionTimeText.anchor.set(0.5, 0); LK.gui.top.addChild(reactionTimeText); // Set up event listeners game.down = handleTap; game.update = function () { // No need for continuous updates in this simple game };
===================================================================
--- original.js
+++ change.js
@@ -32,9 +32,9 @@
var gameStarted = false;
// Function to start the game
function startGame() {
gameStarted = true;
- lightIndicator.setColor(0x00FF00); // Set light to green
+ lightIndicator.setColor(0xFF0000); // Set light to red
startTime = Date.now();
LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds
}
// Function to turn off the light
@@ -55,9 +55,9 @@
// Initialize light indicator
lightIndicator = game.addChild(new LightIndicator());
lightIndicator.x = 2048 / 2;
lightIndicator.y = 2732 / 2;
-lightIndicator.setColor(0xFF0000); // Set initial light color to red
+lightIndicator.setColor(0xFFFFFF); // Set initial light color to white
// Initialize reaction time text
reactionTimeText = new Text2('Reaction Time: 0 ms', {
size: 100,
fill: "#ffffff"