User prompt
Please fix the bug: 'Timeout.tick error: countdownText is not defined' in or related to this line: 'countdownText.setText('Countdown: ' + countdown);' Line Number: 45
User prompt
remove countdown text
User prompt
after game starts turn light on one by one per second, synchronized with countdown
User prompt
have 5 lights instead of 1
User prompt
move reaction time to theh bottom of the screen
User prompt
add a countdown from 5 to 0 before randomly turning out the lights
User prompt
change lightIndicator.setColor(0x00FF00); // Set light to green to red
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set light to red
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initial light color should be white
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Make sure lights turn green one by one before they dissapear
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setColor')' in or related to this line: 'lightIndicator.setColor(0x00FF00); // Set light to green' Line Number: 43
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setColor')' in or related to this line: 'lightIndicator.setColor(0x00FF00); // Set light to green' Line Number: 43
User prompt
Have 5 lights instead of 1. Each should turn on after one second. When all are on, then turn them off after a random time like it is working now.
User prompt
Intead of having 1 light, have 5 lights, and when player touches for the first time the screen, they should start turning green one by one after one second. when the last one is on, turn it off after a random time
Initial prompt
F1 Reaction Time
/**** * Classes ****/ // No need to manually define assets, LK will handle this automatically. // Define a simple class for the light indicator var LightIndicator = Container.expand(function () { var self = Container.call(this); var light = self.attachAsset('light', { anchorX: 0.5, anchorY: 0.5 }); self.setColor = function (color) { light.tint = color; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize variables var lightIndex; // Removed unnecessary lightIndicator variable var startTime; var reactionTimeText; var gameStarted = false; // Function to start the game function startGame() { gameStarted = true; var lightIndex = 0; function turnOnNextLight() { if (lightIndex < lightIndicators.length) { lightIndicators[lightIndex].setColor(0x00FF00); // Set light to green lightIndex++; LK.setTimeout(turnOnNextLight, 1000); // Turn on next light after 1 second } else { startTime = Date.now(); LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds } } turnOnNextLight(); } // Function to turn off the light function turnOffLight() { lightIndicators.forEach(function (light) { light.setColor(0x000000); // Set light to black }); startTime = Date.now(); // Record the time when the light turns off } // Function to handle screen tap function handleTap(x, y, obj) { if (!gameStarted) { startGame(); } else { var reactionTime = Date.now() - startTime; reactionTimeText.setText("Reaction Time: " + reactionTime + " ms"); gameStarted = false; lightIndicators.forEach(function (light) { light.setColor(0xFF0000); // Reset lights to red }); reactionTimeText.setText("Reaction Time: 0 ms"); // Reset reaction time text } } // Initialize five light indicators var lightIndicators = []; for (var i = 0; i < 5; i++) { var light = game.addChild(new LightIndicator()); light.x = 2048 / 2; light.y = 2732 / 2 + i * 150 - 300; // Position lights vertically light.setColor(0xFF0000); // Set initial light color to red lightIndicators.push(light); } // Initialize reaction time text reactionTimeText = new Text2('Reaction Time: 0 ms', { size: 100, fill: "#ffffff" }); reactionTimeText.anchor.set(0.5, 0); reactionTimeText.x = 2048 / 2; reactionTimeText.y = 100; LK.gui.top.addChild(reactionTimeText); // Set up event listeners game.down = handleTap; game.update = function () { // No need for continuous updates in this simple game };
===================================================================
--- original.js
+++ change.js
@@ -1,71 +1,93 @@
-/****
+/****
* Classes
-****/
+****/
// No need to manually define assets, LK will handle this automatically.
// Define a simple class for the light indicator
var LightIndicator = Container.expand(function () {
- var self = Container.call(this);
- var light = self.attachAsset('light', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.setColor = function (color) {
- light.tint = color;
- };
- return self;
+ var self = Container.call(this);
+ var light = self.attachAsset('light', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setColor = function (color) {
+ light.tint = color;
+ };
+ return self;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
-var lightIndicator;
+var lightIndex;
+// Removed unnecessary lightIndicator variable
var startTime;
var reactionTimeText;
var gameStarted = false;
// Function to start the game
function startGame() {
- gameStarted = true;
- lightIndicator.setColor(0x00FF00); // Set light to green
- startTime = Date.now();
- LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds
+ gameStarted = true;
+ var lightIndex = 0;
+ function turnOnNextLight() {
+ if (lightIndex < lightIndicators.length) {
+ lightIndicators[lightIndex].setColor(0x00FF00); // Set light to green
+ lightIndex++;
+ LK.setTimeout(turnOnNextLight, 1000); // Turn on next light after 1 second
+ } else {
+ startTime = Date.now();
+ LK.setTimeout(turnOffLight, Math.random() * 3000 + 2000); // Turn off light after a random time between 2-5 seconds
+ }
+ }
+ turnOnNextLight();
}
// Function to turn off the light
function turnOffLight() {
- lightIndicator.setColor(0x000000); // Set light to black
- startTime = Date.now(); // Record the time when the light turns off
+ lightIndicators.forEach(function (light) {
+ light.setColor(0x000000); // Set light to black
+ });
+ startTime = Date.now(); // Record the time when the light turns off
}
// Function to handle screen tap
function handleTap(x, y, obj) {
- if (!gameStarted) {
- startGame();
- } else {
- var reactionTime = Date.now() - startTime;
- reactionTimeText.setText("Reaction Time: " + reactionTime + " ms");
- gameStarted = false;
- }
+ if (!gameStarted) {
+ startGame();
+ } else {
+ var reactionTime = Date.now() - startTime;
+ reactionTimeText.setText("Reaction Time: " + reactionTime + " ms");
+ gameStarted = false;
+ lightIndicators.forEach(function (light) {
+ light.setColor(0xFF0000); // Reset lights to red
+ });
+ reactionTimeText.setText("Reaction Time: 0 ms"); // Reset reaction time text
+ }
}
-// Initialize light indicator
-lightIndicator = game.addChild(new LightIndicator());
-lightIndicator.x = 2048 / 2;
-lightIndicator.y = 2732 / 2;
-lightIndicator.setColor(0xFF0000); // Set initial light color to red
+// Initialize five light indicators
+var lightIndicators = [];
+for (var i = 0; i < 5; i++) {
+ var light = game.addChild(new LightIndicator());
+ light.x = 2048 / 2;
+ light.y = 2732 / 2 + i * 150 - 300; // Position lights vertically
+ light.setColor(0xFF0000); // Set initial light color to red
+ lightIndicators.push(light);
+}
// Initialize reaction time text
reactionTimeText = new Text2('Reaction Time: 0 ms', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
reactionTimeText.anchor.set(0.5, 0);
+reactionTimeText.x = 2048 / 2;
+reactionTimeText.y = 100;
LK.gui.top.addChild(reactionTimeText);
// Set up event listeners
game.down = handleTap;
game.update = function () {
- // No need for continuous updates in this simple game
+ // No need for continuous updates in this simple game
};
\ No newline at end of file