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use crash sound when lander crashes
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whne lander lands succesfully play hooray
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every time the player touches the screen and the trhuster is active play thruster sound
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Migrate to the latest version of LK
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Remove dotted line and thruater message after lander goes out of bounds
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When missed platform wait 2 seconda before game over and remove dottes line and thruater text if first level
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If lander goes out of boundries in the bottom, show message that reads: "Did you just miss the platform? Try again Cap!"
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If lander goes of limits on level 1 remove dotted lines and thruater text
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Befor game over message in level one, remove dotted line and text
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If lander game over is because lander goes off screen on the top or to the sides, add a message befor game over that reads: "You got Lost in Space! Try again!"
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Allow lander to go 300 pixels up and to the sides before game over
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If lander leaves the screens on the side or the top its also game over
Code edit (1 edits merged)
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Fix Bug: 'Timeout.tick error: crashMessage is not defined' in this line: 'crashMessage.destroy();' Line Number: 159
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separate crashmessage in two lines
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make lines 2 and 3 of crash message a little smaller font size
Code edit (2 edits merged)
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platformm should move sideways from level 5 onwards
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platform shoud move from level 5 on
Code edit (1 edits merged)
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show success message on every level if success
===================================================================
--- original.js
+++ change.js
@@ -136,9 +136,9 @@
rightMessage.visible = false;
leftDottedLine.visible = false;
rightDottedLine.visible = false;
if (levelManager.currentLevel <= 2) {
- var crashMessage = new Text2('Slow down cap!\n(Keep Y speed below 2)\n(And X between -1 and 1)', {
+ var crashMessage = new Text2('Slow down cap!\n-Keep Y speed below 2\n-And X between -1 and 1', {
size: 100,
fill: '#ffffff',
align: 'center'
});
@@ -246,10 +246,10 @@
/****
* Game Code
****/
-// Stars class
// Initialize lander
+// Stars class
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {