Code edit (1 edits merged)
Please save this source code
User prompt
move left right and center messages 300 pixels higher
Code edit (1 edits merged)
Please save this source code
User prompt
dime left center and right messages
User prompt
left center and right messages should disappear if lander crashes or players moves to level 2
User prompt
show center left and right messages on game start
User prompt
on game start add 3 messages. on the left side it should read: left. center: center. right: right.
User prompt
create 3 messages. right zone, center zone and left zone, that will be displayed between the dotted lines respectively. they will also behave the same way as the dotted line.
User prompt
create 3 messages that will have the same behaviour as the dotted line.
User prompt
add alpha of 0.5 to the dotted line
User prompt
dotted line should dissapear if lander crashe or if player moves to level 2
User prompt
double the space between dots
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in this line: 'leftMessage.anchor.set(0.5, 0.5);' Line Number: 454
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in this line: 'leftMessage.anchor.set(0.5, 0.5);' Line Number: 453
User prompt
Fix Bug: 'Uncaught TypeError: Point is not a constructor' in this line: 'self.textObject.anchor = new Point(0.5, 0.5);' Line Number: 12
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in this line: 'leftMessage.anchor.set(0.5, 0.5);' Line Number: 453
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in this line: 'leftMessage.anchor.set(0.5, 0.5);' Line Number: 453
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in this line: 'leftMessage.anchor.set(0.5, 0.5);' Line Number: 452
User prompt
left center and right messages should flicker
User prompt
make sure left center and right messaes have a dim effect on them
User prompt
move center left and right messages in front of background on the z axis
User prompt
move center left and right messages behind lander on z axis
Code edit (2 edits merged)
Please save this source code
User prompt
Fix Bug: 'ReferenceError: rightThruster is not defined' in this line: 'rightThruster.visible = false;' Line Number: 88
User prompt
Fix Bug: 'ReferenceError: rightThruster is not defined' in this line: 'rightThruster.visible = false;' Line Number: 88
/**** * Classes ****/ var CrashedLander = Container.expand(function () { var self = Container.call(this); var crashedLanderGraphics = self.createAsset('crashedlander', 'Crashed Lander', 0.5, 0.5); self.destroyAfterOneSecond = function () { LK.setTimeout(function () { self.destroy(); }, 1000); }; }); var LandedLander = Container.expand(function () { var self = Container.call(this); var landedLanderGraphics = self.createAsset('landedlander', 'Landed Lander', 0.5, 0.5); self.destroyAfterOneSecond = function () { LK.setTimeout(function () { self.destroy(); }, 1000); }; }); // Left Thruster class var LeftThruster = Container.expand(function () { var self = Container.call(this); var leftThrusterGraphics = self.createAsset('leftThruster', 'Left Thruster', 0.5, 0.5); }); // Right Thruster class var RightThruster = Container.expand(function () { var self = Container.call(this); var rightThrusterGraphics = self.createAsset('rightThruster', 'Right Thruster', 0.5, 0.5); }); // Down Thruster class var DownThruster = Container.expand(function () { var self = Container.call(this); var downThrusterGraphics = self.createAsset('thruster', 'Down Thruster', 0.5, 0.5); }); // Lander class var Lander = Container.expand(function () { var self = Container.call(this); var landerGraphics = self.createAsset('lander', 'Player Lander', 0.5, 0.5); self.speedX = 0; self.speedY = 0; self.fuel = 500; self.isThrusting = false; self.isLanding = false; self.update = function () { if (!self.isLanding) { self.x += self.speedX; self.y += self.speedY; if (self.isThrusting && self.fuel > 0) { if (self.thrustDirection === 'left') { self.speedX += 0.1; // Right thruster effect } else if (self.thrustDirection === 'right') { self.speedX -= 0.1; // Left thruster effect } else { self.speedY -= 0.2; // Down thruster effect } self.fuel -= 1; fuelTxt.setText(Math.round(self.fuel / 500 * 100) + '% Fuel'); // Show fuel as a percentage } else { self.speedY += 0.05; // Gravity effect } ySpeedTxt.setText('Y Speed: ' + self.speedY.toFixed(2)); // Update Y Speed display } // Update thruster position and visibility if (self.thrustDirection === 'left') { leftThruster.x = self.x - self.width / 2; leftThruster.y = self.y; leftThruster.visible = self.isThrusting; } else { leftThruster.visible = false; } if (self.thrustDirection === 'right') { rightThruster.x = self.x + self.width / 2; rightThruster.y = self.y; rightThruster.visible = self.isThrusting; } else { rightThruster.visible = false; } if (self.thrustDirection === 'down') { downThruster.x = self.x; downThruster.y = self.y + self.height / 2 + 10; downThruster.visible = self.isThrusting; } else { downThruster.visible = false; } }; self.land = function () { self.isLanding = true; var landedLander = game.addChild(new LandedLander()); landedLander.x = self.x; landedLander.y = self.y; landedLander.destroyAfterOneSecond(); levelManager.incrementLevel(); }; self.refuel = function () { self.fuel = 500; fuelTxt.setText('100% Fuel'); // Show fuel as a percentage when refueled }; }); // Platform class var MovingPlatform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.createAsset('platform', 'Landing Platform', 0.5, 0.5); self.speedX = 0; self.startMoving = function (level) { LK.setTimeout(function () { if (level >= 2) { self.x = Math.random() * (2048 - self.width) + self.width / 2; // Random horizontal start position ensuring platform is fully visible } if (level >= 5) { self.speedX = 2.8 + (level - 5) * 0.2; // Increase sideways speed by 0.2 for each level above 5 } }, 1000); // Add a 1 second pause before repositioning the platform }; self.update = function () { self.x += self.speedX; if (self.x > 1524 || self.x < 524) { self.speedX *= -1; // Change direction when hitting screen bounds } }; self.checkLanding = function (lander) { if (lander.intersects(self)) { if (lander.speedY < 2 && lander.speedX >= -1 && lander.speedX <= 1 && lander.x > self.x - self.width / 2 && lander.x < self.x + self.width / 2) { return true; } else { isGameOver = true; var crashedLander = game.addChild(new CrashedLander()); crashedLander.x = lander.x; crashedLander.y = lander.y; crashedLander.destroyAfterOneSecond(); leftMessage.visible = false; centerMessage.visible = false; rightMessage.visible = false; leftDottedLine.visible = false; rightDottedLine.visible = false; if (levelManager.currentLevel <= 2) { var crashMessage = new Text2('Slow down cap!\n(Keep Y speed below 2)\n(And X between -1 and 1)', { size: 100, fill: '#ffffff', align: 'center' }); crashMessage.anchor.set(0.5, 0.5); crashMessage.x = 1024; crashMessage.y = 1266; game.addChild(crashMessage); LK.setTimeout(function () { crashMessage.destroy(); }, 2000); } if (levelManager.currentLevel <= 2) { LK.setTimeout(function () { LK.showGameOver(); }, 2000); } else { LK.showGameOver(); } return false; } } return false; }; }); // Level class var Level = Container.expand(function () { var self = Container.call(this); self.currentLevel = 1; var levelTxt = new Text2('Level: ' + self.currentLevel, { size: 100, // Double the size fill: "#ffffff" }); levelTxt.anchor.set(0.5, 0); LK.gui.top.addChild(levelTxt); self.incrementLevel = function () { self.currentLevel += 1; levelTxt.setText('Level: ' + self.currentLevel); platform.startMoving(self.currentLevel); if (self.currentLevel === 2) { leftDottedLine.visible = false; rightDottedLine.visible = false; leftMessage.visible = false; centerMessage.visible = false; rightMessage.visible = false; } isPaused = true; pauseTimer = 60; }; }); // Asteroid class var Asteroid = Container.expand(function () { var self = Container.call(this); var asteroidGraphics = self.createAsset('asteroid', 'Asteroid', 0.5, 0.5); self.speedX = Math.random() * 2 - 1; // Random horizontal speed self.speedY = Math.random() * 3 + 1; // Random vertical speed self.update = function () { self.x += self.speedX; self.y += self.speedY; // Destroy asteroid if it goes off-screen if (self.y > 2732 || self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var DottedLine = Container.expand(function () { var self = Container.call(this); self.createDottedLine = function (startX, startY, endX, endY, color, dotSize, gapSize) { var distance = Math.sqrt(Math.pow(endX - startX, 2) + Math.pow(endY - startY, 2)); var dotCount = Math.floor(distance / (dotSize + gapSize * 2)); for (var i = 0; i < dotCount; i++) { var dot = self.addChild(LK.getAsset('dot', 'Dotted Line Dot', 0.5, 0.5)); dot.alpha = 0.5; dot.x = startX + (endX - startX) * (i / dotCount); dot.y = startY + (endY - startY) * (i / dotCount); dot.width = dotSize; dot.height = dotSize; dot.tint = color; } }; }); /**** * Initialize Game ****/ // Stars class // Center vertically // Initialize lander var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize lander // Stars class function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) { descriptor.writable = true; } Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) { _defineProperties(Constructor.prototype, protoProps); } if (staticProps) { _defineProperties(Constructor, staticProps); } Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) { _setPrototypeOf(subClass, superClass); } } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) { return false; } if (Reflect.construct.sham) { return false; } if (typeof Proxy === "function") { return true; } try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } var Stars = /*#__PURE__*/function (_Container) { _inherits(Stars, _Container); var _super = _createSuper(Stars); function Stars() { var _this; _classCallCheck(this, Stars); _this = _super.call(this); _this.createStars(); return _this; } _createClass(Stars, [{ key: "createStars", value: function createStars() { for (var i = 0; i < 100; i++) { var star = this.addChild(LK.getAsset('star', 'Star', 0.5, 0.5)); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.alpha = Math.random() * 0.5 + 0.5; // Random transparency for twinkling effect var randomScale = Math.random() * 0.3 + 0.2; // Random scale for different sizes star.scale.x = randomScale; star.scale.y = randomScale; } } }]); return Stars; }(Container); var background = game.addChild(LK.getAsset('background', 'Game Background', 0, 0)); background.x = 1024; // Center horizontally background.y = 1366; // Add stars behind the main background var stars = game.addChild(new Stars()); // Add second background var secondBackground = game.addChildAt(LK.getAsset('secondBackground', 'Second Game Background', 0.5, 0.5), 0); secondBackground.width = 2048; secondBackground.height = 2732; secondBackground.x = 2048 / 2; // Center horizontally secondBackground.y = 2732 / 2; // Center vertically var scoreTxt = new Text2('0', { size: 50, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); //LK.gui.top.addChild(scoreTxt); var lander = game.addChild(new Lander()); lander.x = 1024; // Start in the middle of the screen horizontally lander.y = 250; // Start 250 pixels down from the top // Initialize thrusters var downThruster = game.addChild(new DownThruster()); downThruster.x = lander.x; downThruster.y = lander.y + lander.height / 2; // Position down thruster at the bottom center of the lander var leftThruster = game.addChild(new LeftThruster()); leftThruster.visible = false; var rightThruster = game.addChild(new RightThruster()); rightThruster.visible = false; // Initialize level manager var levelManager = game.addChild(new Level()); var leftMessage = new Text2('Left', { size: 70, fill: '#ffffff', alpha: 0.5 }); leftMessage.anchor.set(0.5, 0.5); leftMessage.x = 2048 / 6; leftMessage.y = 1366; game.addChild(leftMessage); var centerMessage = new Text2('Center', { size: 70, fill: '#ffffff', alpha: 0.5 }); centerMessage.anchor.set(0.5, 0.5); centerMessage.x = 2048 / 2; centerMessage.y = 1366; game.addChild(centerMessage); var rightMessage = new Text2('Right', { size: 70, fill: '#ffffff', alpha: 0.5 }); rightMessage.anchor.set(0.5, 0.5); rightMessage.x = 2048 * 5 / 6; rightMessage.y = 1366; game.addChild(rightMessage); // Create and add two vertical dotted lines var leftDottedLine = game.addChild(new DottedLine()); leftDottedLine.createDottedLine(2048 / 3, 0, 2048 / 3, 2732, 0xffffff, 5, 10); var rightDottedLine = game.addChild(new DottedLine()); rightDottedLine.createDottedLine(2048 * 2 / 3, 0, 2048 * 2 / 3, 2732, 0xffffff, 5, 10); // Initialize moving platform var platform = game.addChild(new MovingPlatform()); platform.x = 1024; // Center horizontally platform.y = 2632; // Place at the bottom // Game variables var isGameOver = false; var isPaused = false; var pauseTimer = 0; var score = 0; var asteroids = []; // Fuel display text var fuelTxt = new Text2('100% Fuel', { size: 50, fill: "#ffffff" }); fuelTxt.anchor.set(1, 0); LK.gui.topRight.addChild(fuelTxt); // Y Speed display text var ySpeedTxt = new Text2('Y Speed: ' + lander.speedY.toFixed(2), { size: 50, fill: "#ffffff" }); ySpeedTxt.anchor.set(1, 0); ySpeedTxt.y = 50; LK.gui.topRight.addChild(ySpeedTxt); // X Speed display text var xSpeedTxt = new Text2('X Speed: ' + lander.speedX.toFixed(2), { size: 50, fill: "#ffffff" }); xSpeedTxt.anchor.set(1, 0); xSpeedTxt.y = 100; LK.gui.topRight.addChild(xSpeedTxt); // Gravity display text var gravityTxt = new Text2('Gravity: 1.62', { size: 50, fill: "#ffffff" }); gravityTxt.anchor.set(1, 0); gravityTxt.y = 150; LK.gui.topRight.addChild(gravityTxt); // Event listeners game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); if (touchPos.x < 2048 / 3) { lander.thrustDirection = 'left'; } else if (touchPos.x > 2048 * 2 / 3) { lander.thrustDirection = 'right'; } else { lander.thrustDirection = 'down'; } lander.isThrusting = true; }); game.on('up', function (obj) { lander.isThrusting = false; lander.thrustDirection = null; }); // Game tick update LK.on('tick', function () { if (isPaused) { lander.visible = false; pauseTimer--; if (pauseTimer <= 0) { isPaused = false; lander.visible = true; } return; } if (!isGameOver) { // Update all asteroids asteroids = game.children.filter(function (child) { return child instanceof Asteroid; }); lander.update(); platform.update(); // Update platform position // Update X Speed display xSpeedTxt.setText('X Speed: ' + lander.speedX.toFixed(2)); // Check for landing if (platform.checkLanding(lander)) { lander.land(); score += 1; scoreTxt.setText(score.toString()); lander.refuel(); lander.isLanding = true; LK.setTimeout(function () { lander.x = 1024; lander.y = 250; lander.speedX = 0; lander.speedY = 0; lander.isLanding = false; }, 2 * 1000 / 60); // Wait for 2 ticks (1000ms/60fps * 2) } // Check for collision with asteroids and game over conditions for (var i = 0; i < asteroids.length; i++) { if (lander.intersects(asteroids[i])) { isGameOver = true; LK.showGameOver(); break; } } // Check if lander is off-screen for game over if (lander.y > 2732) { isGameOver = true; LK.showGameOver(); } // Asteroid spawning if (levelManager.currentLevel >= 3 && LK.ticks % (240 - Math.floor((levelManager.currentLevel - 1) / 2) * 20) == 0) { // Spawn an asteroid less frequently as levels progress // Adjusted the rate of increase for asteroid spawn frequency var newAsteroid = new Asteroid(); var safeZoneRadius = 400; var landerSpawnX = 1024; var minDistanceFromLander; do { newAsteroid.x = Math.random() * 2048; // Random horizontal start position minDistanceFromLander = Math.abs(newAsteroid.x - landerSpawnX); } while (minDistanceFromLander <= safeZoneRadius); newAsteroid.y = -50; // Start just above the screen game.addChild(newAsteroid); } // Update all asteroids asteroids = game.children.filter(function (child) { return child instanceof Asteroid; }); for (var i = 0; i < asteroids.length; i++) { asteroids[i].update(); } // Check for game over conditions if (lander.y > 2732) { isGameOver = true; LK.showGameOver(); } } });
===================================================================
--- original.js
+++ change.js
@@ -424,27 +424,27 @@
rightThruster.visible = false;
// Initialize level manager
var levelManager = game.addChild(new Level());
var leftMessage = new Text2('Left', {
- size: 100,
+ size: 70,
fill: '#ffffff',
alpha: 0.5
});
leftMessage.anchor.set(0.5, 0.5);
leftMessage.x = 2048 / 6;
leftMessage.y = 1366;
game.addChild(leftMessage);
var centerMessage = new Text2('Center', {
- size: 100,
+ size: 70,
fill: '#ffffff',
alpha: 0.5
});
centerMessage.anchor.set(0.5, 0.5);
centerMessage.x = 2048 / 2;
centerMessage.y = 1366;
game.addChild(centerMessage);
var rightMessage = new Text2('Right', {
- size: 100,
+ size: 70,
fill: '#ffffff',
alpha: 0.5
});
rightMessage.anchor.set(0.5, 0.5);