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if lander intersects with either side of the platform, then its game over
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lander can only land on the top of the platform. if it touches the side of the platform, its game over
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game should get more difficult as levels progress
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when lander is destroyed by coisioning with the platform, show a new asset called, CrashedLander on top of the lander. this asset should be destroyed after one second.
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create a class called crashedlander. this asset will be displayed for one second on top of the lander, when the lander crasehs with the platform.
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when lander crashes with platform, wait one second before game ovevr
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when lander crashes, wait 1 second before showing game over message
Code edit (1 edits merged)
Please save this source code
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increase gravity 10%
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asteroids should start spawning on level 4
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hide score display
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Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(score.toString());' Line Number: 220
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move level txt to the top center of the screen
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remove score from the top of the screen
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when lander lands show a new asset called, landedlander on top of the lander. this asset should be destroyed after one second.
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when game is paused hide lander asset
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after level number is increased, pause all assets movement for 1 second.
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add a 1 second pause of the game, including all assets after a level is finished
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lander has to intersect 100% of its width with the platform to be successful landing
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pause all assets from moving for one second after landing is succesfull
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after lander respawns in the top of the screen pause the game for 1 second
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After lander respawns, pause it for 1 second before it moves again. Also hide it for that second.
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Lander should dissapear from one second before it ia respawned
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Use LK.setTimeout to wait for a second before the next lander spawns after a landing
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Reduce platform speed in 30%
===================================================================
--- original.js
+++ change.js
@@ -74,9 +74,9 @@
var platformGraphics = self.createAsset('platform', 'Landing Platform', 0.5, 0.5);
self.speedX = 0;
self.startMoving = function (level) {
if (level >= 3) {
- self.speedX = 2.8; // Reduced sideways speed by 30% for level 3
+ self.speedX = 2.8 + (level - 3) * 0.2; // Increase sideways speed by 0.2 for each level above 3
}
};
self.update = function () {
self.x += self.speedX;
@@ -257,10 +257,10 @@
LK.showGameOver();
}
// Asteroid spawning
- if (levelManager.currentLevel >= 4 && LK.ticks % 120 == 0) {
- // Spawn an asteroid every 2 seconds
+ if (levelManager.currentLevel >= 4 && LK.ticks % (120 - (levelManager.currentLevel - 4) * 10) == 0) {
+ // Spawn an asteroid more frequently as levels progress
var newAsteroid = new Asteroid();
var safeZoneRadius = 200;
var landerSpawnX = 1024;
var minDistanceFromLander;