/**** * Assets ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. /**** * Classes ****/ // Class for Word Search Puzzle var WordSearch = Container.expand(function () { var self = Container.call(this); // Initialize word search grid and logic here self.init = function () { // Placeholder for initializing word search grid }; self.update = function () { // Placeholder for updating word search logic }; }); // Class for Anagram Solver var AnagramSolver = Container.expand(function () { var self = Container.call(this); // Initialize anagram puzzle and logic here self.init = function () { // Placeholder for initializing anagram puzzle }; self.update = function () { // Placeholder for updating anagram logic }; }); // Class for Crossword Puzzle var CrosswordPuzzle = Container.expand(function () { var self = Container.call(this); // Initialize crossword grid and logic here self.init = function () { // Placeholder for initializing crossword grid }; self.update = function () { // Placeholder for updating crossword logic }; }); // Class for Word Links var WordLinks = Container.expand(function () { var self = Container.call(this); // Initialize word links puzzle and logic here self.init = function () { // Placeholder for initializing word links puzzle }; self.update = function () { // Placeholder for updating word links logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables and arrays var currentLevel = 0; var levels = ['forest', 'castle', 'desert']; var puzzles = []; var score = 0; var timer; // Function to load a level function loadLevel(levelIndex) { // Clear previous puzzles puzzles.forEach(function (puzzle) { puzzle.destroy(); }); puzzles = []; // Load new puzzles based on level switch (levels[levelIndex]) { case 'forest': puzzles.push(new WordSearch()); break; case 'castle': puzzles.push(new AnagramSolver()); break; case 'desert': puzzles.push(new CrosswordPuzzle()); break; } // Initialize puzzles puzzles.forEach(function (puzzle) { puzzle.init(); game.addChild(puzzle); }); } // Function to handle puzzle completion function onPuzzleComplete() { score += 10; // Increase score currentLevel = (currentLevel + 1) % levels.length; // Move to next level loadLevel(currentLevel); // Load next level } // Initialize first level loadLevel(currentLevel); // Set up timer for time challenges timer = LK.setInterval(function () { // Placeholder for timer logic }, 1000); // Event listeners for game interactions game.down = function (x, y, obj) { // Placeholder for handling touch down events }; game.up = function (x, y, obj) { // Placeholder for handling touch up events }; game.update = function () { // Update puzzles puzzles.forEach(function (puzzle) { puzzle.update(); }); // Check for puzzle completion if (/* condition for puzzle completion */) { onPuzzleComplete(); } }; // Daily challenges and multiplayer mode are not implemented in this version due to line constraints.
/****
* Assets
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
/****
* Classes
****/
// Class for Word Search Puzzle
var WordSearch = Container.expand(function () {
var self = Container.call(this);
// Initialize word search grid and logic here
self.init = function () {
// Placeholder for initializing word search grid
};
self.update = function () {
// Placeholder for updating word search logic
};
});
// Class for Anagram Solver
var AnagramSolver = Container.expand(function () {
var self = Container.call(this);
// Initialize anagram puzzle and logic here
self.init = function () {
// Placeholder for initializing anagram puzzle
};
self.update = function () {
// Placeholder for updating anagram logic
};
});
// Class for Crossword Puzzle
var CrosswordPuzzle = Container.expand(function () {
var self = Container.call(this);
// Initialize crossword grid and logic here
self.init = function () {
// Placeholder for initializing crossword grid
};
self.update = function () {
// Placeholder for updating crossword logic
};
});
// Class for Word Links
var WordLinks = Container.expand(function () {
var self = Container.call(this);
// Initialize word links puzzle and logic here
self.init = function () {
// Placeholder for initializing word links puzzle
};
self.update = function () {
// Placeholder for updating word links logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables and arrays
var currentLevel = 0;
var levels = ['forest', 'castle', 'desert'];
var puzzles = [];
var score = 0;
var timer;
// Function to load a level
function loadLevel(levelIndex) {
// Clear previous puzzles
puzzles.forEach(function (puzzle) {
puzzle.destroy();
});
puzzles = [];
// Load new puzzles based on level
switch (levels[levelIndex]) {
case 'forest':
puzzles.push(new WordSearch());
break;
case 'castle':
puzzles.push(new AnagramSolver());
break;
case 'desert':
puzzles.push(new CrosswordPuzzle());
break;
}
// Initialize puzzles
puzzles.forEach(function (puzzle) {
puzzle.init();
game.addChild(puzzle);
});
}
// Function to handle puzzle completion
function onPuzzleComplete() {
score += 10; // Increase score
currentLevel = (currentLevel + 1) % levels.length; // Move to next level
loadLevel(currentLevel); // Load next level
}
// Initialize first level
loadLevel(currentLevel);
// Set up timer for time challenges
timer = LK.setInterval(function () {
// Placeholder for timer logic
}, 1000);
// Event listeners for game interactions
game.down = function (x, y, obj) {
// Placeholder for handling touch down events
};
game.up = function (x, y, obj) {
// Placeholder for handling touch up events
};
game.update = function () {
// Update puzzles
puzzles.forEach(function (puzzle) {
puzzle.update();
});
// Check for puzzle completion
if (/* condition for puzzle completion */) {
onPuzzleComplete();
}
};
// Daily challenges and multiplayer mode are not implemented in this version due to line constraints.