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Add 1 score every '10 y' that we travel up
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Please fix the bug: 'ReferenceError: tutorialText is not defined' in or related to this line: 'tutorialText.y += 5;' Line Number: 200
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Remove the tutorial text
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Add 1 score every 10 ticks instead of based on y position
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Add a simulated y position that increases by game.obstacleSpeed every tick. The score should be this divided by 10.
Code edit (2 edits merged)
Please save this source code
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Migrate to the latest version of LK
Code edit (17 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -155,27 +155,8 @@
bird.y = 1366;
game.isMouseDown = false;
game.isUpEventTriggered = true;
game.isUpEventTriggered = true;
-// Define tutorialText and tutorialTextWhite
-var tutorialText = new Text2('Tutorial', {
- size: 150,
- fill: '#ffffff',
- font: 'Impact'
-});
-tutorialText.anchor.set(.5, 0);
-tutorialText.x = 1024;
-tutorialText.y = 1366;
-game.addChild(tutorialText);
-var tutorialTextWhite = new Text2('Tutorial', {
- size: 150,
- fill: '#ffffff',
- font: 'Impact'
-});
-tutorialTextWhite.anchor.set(.5, 0);
-tutorialTextWhite.x = 1024;
-tutorialTextWhite.y = 1366;
-game.addChild(tutorialTextWhite);
game.on('down', function (obj) {
if (game.isUpEventTriggered) {
bird.flap();
game.isMouseDown = true;
@@ -206,12 +187,8 @@
shadow.x = bird.x; // Position the shadow at the bird's current position
shadow.y = bird.y;
shadow.graphics.scale.x = bird.graphics.scale.x; // Ensure the shadow graphics scale x matches the bird at the time it's spawned
}
- if (game.score > 2) {
- tutorialText.y += 5;
- tutorialTextWhite.y += 5;
- }
scoreText.setText(game.score);
scoreText2.setText(game.score);
game.obstacleSpeed += game.obstacleSpeedIncrease;
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;