User prompt
haz que a lo que llege a los 300 segundos, gane el juego y aparezca su score tambien
User prompt
haz que cada 10 segundo se sume 1 de score
User prompt
y haz que cada 10 segundos aparezcan mas moneditas cada segundo
User prompt
haz que cada 10 segundos, monedita se mueva mas rapido
User prompt
Please fix the bug: 'LK.saveGame is not a function' in or related to this line: 'return child instanceof Monedita;' Line Number: 87
User prompt
Please fix the bug: 'fueguito is not defined' in or related to this line: 'LK.saveGame({' Line Number: 66
User prompt
Please fix the bug: 'fueguito is not defined' in or related to this line: 'LK.saveGame({' Line Number: 66
User prompt
guarda el juego
User prompt
cuando asset fueguito toque al asset monedita, pierda el juego
User prompt
haz que cuando el bullet haga desaparecer a monedita, el desaparezca tambien
User prompt
haz que cuando el asset monedita toque el asset bullet, el asset monedita desaparese
User prompt
haz que cuando se toque el mouse, lanze un asset bullet y va para arriba hasta que despaparezca
User prompt
haz que cuando el asset fueguito toque el asset monedita, pierdas el juego
User prompt
haz que el asset fueguito le siga al mouse
User prompt
haz que cada segundo aparezca el asset Monedita y baje hasta el piso y desaparezca
User prompt
haz el background blanco
User prompt
mas grande
User prompt
necesito hacer que aparesca el asset fueguito
User prompt
quiero quitar el codigo
Initial prompt
MoneditaFueguitoXD
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); ===================================================================
--- original.js
+++ change.js
@@ -1,85 +1,6 @@
/****
-* Classes
-****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Define the Coin class
-var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Define any update logic for the coin here
- };
-});
-// Define the Fire class
-var Fire = Container.expand(function () {
- var self = Container.call(this);
- var fireGraphics = self.attachAsset('fire', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Define any update logic for the fire here
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize arrays to keep track of coins and fires
-var coins = [];
-var fires = [];
-// Function to handle game updates
-game.update = function () {
- // Update logic for coins
- for (var i = coins.length - 1; i >= 0; i--) {
- var coin = coins[i];
- coin.update();
- // Add logic to remove coins if necessary
- }
- // Update logic for fires
- for (var j = fires.length - 1; j >= 0; j--) {
- var fire = fires[j];
- fire.update();
- // Add logic to remove fires if necessary
- }
-};
-// Function to spawn a new coin
-function spawnCoin(x, y) {
- var newCoin = new Coin();
- newCoin.x = x;
- newCoin.y = y;
- coins.push(newCoin);
- game.addChild(newCoin);
-}
-// Function to spawn a new fire
-function spawnFire(x, y) {
- var newFire = new Fire();
- newFire.x = x;
- newFire.y = y;
- fires.push(newFire);
- game.addChild(newFire);
-}
-// Example of spawning a coin and a fire
-spawnCoin(1024, 1366); // Center of the screen
-spawnFire(512, 683); // Quarter of the screen
-// Add event listeners for touch interactions
-game.down = function (x, y, obj) {
- // Logic for handling touch down events
-};
-game.up = function (x, y, obj) {
- // Logic for handling touch up events
-};
-game.move = function (x, y, obj) {
- // Logic for handling touch move events
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file