User prompt
que el fondo sea un regtangulo
User prompt
que el boton de disparar sea un coete y las balas panes
User prompt
que cada sierto tiempo haya una vida mas en forma de corason ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
que halla un enemigo cada 50
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = game.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 293
User prompt
que haya un boton para disparar y moverse
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = 0x00FF00; // Green' Line Number: 523
User prompt
que hayan mas enemigos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = 0x00FF00; // Green' Line Number: 521
User prompt
que hayan mas variedad de enemigos
User prompt
que los enemigos sean un objeto a parte
User prompt
que hayan mas enemigos
User prompt
que el fondo sea un regtangulo
User prompt
que el fondo sea un regtangulo
User prompt
que el fondo sea un paisage
User prompt
que los enemigos sean un objeto a parte
User prompt
que haya enemigos
User prompt
que el fondo del juego sean cascadas de cafe
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'bullet.x = coffeeCup.x + 100;' Line Number: 373
User prompt
que tenga un menu prinsipal
User prompt
que dispare
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var buttonPos = LK.gui.bottomRight.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 299
User prompt
que la tasa pueda disparar con un botón en pantalla
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = 0x00FF00; // Green' Line Number: 522
User prompt
que haya una linea de energia del get pak que si no se agarran puntos se acaba la energia y pierde ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Boss = Container.expand(function () {
var self = Container.call(this);
var bossGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 1.5,
tint: 0x8B0000
});
self.health = 5;
self.x = 1800;
self.y = 500;
self.moveDirection = 1;
self.speed = 3;
self.lastSpawnTime = 0;
self.update = function () {
self.y += self.moveDirection * self.speed;
if (self.y <= 300) {
self.y = 300;
self.moveDirection = 1;
}
if (self.y >= 2400) {
self.y = 2400;
self.moveDirection = -1;
}
// Spawn falling objects every 60 frames
if (LK.ticks - self.lastSpawnTime > 60) {
spawnFallingObject();
self.lastSpawnTime = LK.ticks;
}
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('regularBean', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
tint: 0x8B4513
});
self.speed = 12;
self.update = function () {
self.x += self.speed;
bulletGraphics.rotation += 0.3;
};
return self;
});
var CoffeeCup = Container.expand(function () {
var self = Container.call(this);
var cupGraphics = self.attachAsset('coffeeCup', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpForce = -12;
self.isRising = false;
self.isInvincible = false;
self.invincibleTimer = 0;
self.wasRisingLastFrame = false;
self.update = function () {
var wasRising = self.isRising;
if (self.isRising) {
self.velocityY += self.jumpForce * 0.3;
// Add flying animation when starting to rise
if (!self.wasRisingLastFrame) {
tween(cupGraphics, {
rotation: -0.3,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.easeOut
});
}
} else {
self.velocityY += self.gravity;
// Return to normal when not rising
if (self.wasRisingLastFrame) {
tween(cupGraphics, {
rotation: 0,
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 300,
easing: tween.easeOut
});
}
}
self.wasRisingLastFrame = wasRising;
self.velocityY = Math.max(-15, Math.min(15, self.velocityY));
self.y += self.velocityY;
if (self.y < 100) {
self.y = 100;
self.velocityY = 0;
}
if (self.y > 2632) {
self.y = 2632;
self.velocityY = 0;
}
if (self.isInvincible) {
self.invincibleTimer--;
cupGraphics.alpha = self.invincibleTimer % 10 < 5 ? 0.5 : 1.0;
if (self.invincibleTimer <= 0) {
self.isInvincible = false;
cupGraphics.alpha = 1.0;
}
}
};
self.makeInvincible = function () {
self.isInvincible = true;
self.invincibleTimer = 300;
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
tint: 0x8B0000
});
self.speed = -6;
self.health = 2;
self.moveDirection = 1;
self.verticalSpeed = 2;
self.maxHealth = 2;
self.type = 'enemy';
self.scoreValue = 25;
self.pulseTimer = 0;
self.lastDamageTime = 0;
self.isDamaged = false;
self.aggressionLevel = Math.random() * 0.5 + 0.5; // 0.5 to 1.0 aggression
self.behaviorType = Math.random() < 0.5 ? 'aggressive' : 'defensive';
self.attackCooldown = 0;
self.lastPlayerY = 0;
self.trackingSpeed = 1.5;
self.detectionRange = 300;
self.isTracking = false;
self.colorPhase = 0;
self.originalTint = 0x8B0000;
self.update = function () {
self.x += self.speed;
// Enhanced AI behavior based on enemy type
if (self.behaviorType === 'aggressive' && coffeeCup) {
var distanceToPlayer = Math.abs(self.y - coffeeCup.y);
if (distanceToPlayer < self.detectionRange) {
self.isTracking = true;
// Track player more aggressively
if (coffeeCup.y > self.y) {
self.y += self.trackingSpeed * self.aggressionLevel;
} else {
self.y -= self.trackingSpeed * self.aggressionLevel;
}
// Change color when tracking
self.colorPhase += 0.3;
var intensity = Math.sin(self.colorPhase) * 0.3 + 0.7;
enemyGraphics.tint = 0xFF0000 * intensity;
} else {
self.isTracking = false;
enemyGraphics.tint = self.originalTint;
}
} else {
// Defensive behavior - try to avoid player
if (coffeeCup && Math.abs(self.y - coffeeCup.y) < 150) {
if (coffeeCup.y > self.y) {
self.y -= self.verticalSpeed * 0.5;
} else {
self.y += self.verticalSpeed * 0.5;
}
}
}
// Standard vertical movement with bounds checking
self.y += self.moveDirection * self.verticalSpeed;
if (self.y <= 200) {
self.y = 200;
self.moveDirection = 1;
}
if (self.y >= 2500) {
self.y = 2500;
self.moveDirection = -1;
}
// Enhanced rotation based on behavior
var rotationSpeed = self.isTracking ? 0.15 : 0.05;
enemyGraphics.rotation += rotationSpeed * self.aggressionLevel;
// Add pulsing effect based on health and aggression
self.pulseTimer += 0.1 * self.aggressionLevel;
var healthRatio = self.health / self.maxHealth;
var pulseScale = 0.8 + Math.sin(self.pulseTimer) * 0.1 * (1 - healthRatio) * self.aggressionLevel;
enemyGraphics.scaleX = pulseScale;
enemyGraphics.scaleY = pulseScale;
// Handle damage visual effects
if (self.isDamaged) {
var damageTime = LK.ticks - self.lastDamageTime;
if (damageTime > 30) {
self.isDamaged = false;
enemyGraphics.tint = self.originalTint;
}
}
// Update attack cooldown
if (self.attackCooldown > 0) {
self.attackCooldown--;
}
};
self.takeDamage = function () {
self.health--;
self.isDamaged = true;
self.lastDamageTime = LK.ticks;
enemyGraphics.tint = 0xFF0000;
LK.effects.flashObject(self, 0xFFFFFF, 200);
// Increase aggression when damaged
self.aggressionLevel = Math.min(1.0, self.aggressionLevel + 0.2);
// Change behavior to aggressive when heavily damaged
if (self.health <= 1) {
self.behaviorType = 'aggressive';
self.trackingSpeed = 2.5;
}
};
self.getScoreValue = function () {
// More aggressive enemies give more points
var bonusPoints = self.behaviorType === 'aggressive' ? 15 : 0;
return self.scoreValue + bonusPoints;
};
self.isDestroyed = function () {
return self.health <= 0;
};
self.canAttack = function () {
return self.attackCooldown <= 0 && self.isTracking;
};
self.performAttack = function () {
if (self.canAttack()) {
self.attackCooldown = 60; // 1 second cooldown at 60fps
return true;
}
return false;
};
self.getBehaviorType = function () {
return self.behaviorType;
};
self.getAggressionLevel = function () {
return self.aggressionLevel;
};
return self;
});
var FallingObject = Container.expand(function () {
var self = Container.call(this);
var objectGraphics = self.attachAsset('regularBean', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
tint: 0xFF4500
});
self.velocityX = -6;
self.velocityY = 2;
self.gravity = 0.5;
self.update = function () {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
objectGraphics.rotation += 0.2;
};
return self;
});
var GoldenBean = Container.expand(function () {
var self = Container.call(this);
var beanGraphics = self.attachAsset('goldenBean', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -8;
self.collected = false;
self.pulseTimer = 0;
self.update = function () {
self.x += self.speed;
beanGraphics.rotation += 0.15;
self.pulseTimer += 0.2;
var scale = 1 + Math.sin(self.pulseTimer) * 0.2;
beanGraphics.scaleX = scale;
beanGraphics.scaleY = scale;
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -8;
self.update = function () {
self.x += self.speed;
};
return self;
});
var RegularBean = Container.expand(function () {
var self = Container.call(this);
var beanGraphics = self.attachAsset('regularBean', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -8;
self.collected = false;
self.update = function () {
self.x += self.speed;
beanGraphics.rotation += 0.1;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
game.setBackgroundColor(0x87CEEB);
// Game state
var gameState = 'menu'; // 'menu' or 'playing'
var menuContainer;
var titleText;
var playButton;
var instructionsText;
// Game variables
var coffeeCup;
var regularBeans = [];
var goldenBeans = [];
var obstacles = [];
var gameSpeed = 1;
var spawnTimer = 0;
var goldenBeanTimer = 0;
var highScore = storage.highScore || 0;
var bossActive = false;
var boss = null;
var bossHealth = 5;
var enemies = [];
var enemySpawnTimer = 0;
var fallingObjects = [];
var bossSpawnTimer = 0;
var lives = 3;
var energy = 100;
var maxEnergy = 100;
var energyDecayRate = 0.2;
var bullets = [];
var shootButton;
// UI elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var highScoreTxt = new Text2('Best: ' + highScore, {
size: 60,
fill: 0xFFFF00
});
highScoreTxt.anchor.set(1, 0);
highScoreTxt.x = -50;
highScoreTxt.y = 100;
LK.gui.topRight.addChild(highScoreTxt);
var livesTxt = new Text2('Lives: ' + lives, {
size: 60,
fill: 0xFF69B4
});
livesTxt.anchor.set(0, 0);
livesTxt.x = 50;
livesTxt.y = 100;
LK.gui.topLeft.addChild(livesTxt);
var bossHealthTxt = new Text2('Boss Health: 5', {
size: 60,
fill: 0xFF0000
});
bossHealthTxt.anchor.set(0.5, 0);
bossHealthTxt.x = 0;
bossHealthTxt.y = 200;
bossHealthTxt.visible = false;
LK.gui.top.addChild(bossHealthTxt);
var energyTxt = new Text2('Energy: 100', {
size: 60,
fill: 0x00FF00
});
energyTxt.anchor.set(0, 0);
energyTxt.x = 50;
energyTxt.y = 180;
LK.gui.topLeft.addChild(energyTxt);
// Create shoot button
var shootButtonGraphic = LK.getAsset('regularBean', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2,
tint: 0xFF4500
});
shootButton = LK.gui.bottomRight.addChild(shootButtonGraphic);
shootButton.x = -150;
shootButton.y = -150;
var shootButtonText = new Text2('SHOOT', {
size: 40,
fill: 0xFFFFFF
});
shootButtonText.anchor.set(0.5, 0.5);
shootButton.addChild(shootButtonText);
// Add shoot button event handler
shootButton.down = function (x, y, obj) {
shootBullet();
};
// Input handling
game.down = function (x, y, obj) {
if (gameState === 'menu') {
// Handle menu interactions - check if play button was clicked
if (playButton && Math.abs(x - playButton.x) < 100 && Math.abs(y - playButton.y) < 100) {
startGame();
}
return;
}
if (gameState === 'playing' && coffeeCup) {
// Check if shoot button was pressed
var globalPos = game.toGlobal({
x: 0,
y: 0
});
var guiPos = LK.gui.toGlobal({
x: 0,
y: 0
});
var buttonWorldX = guiPos.x + LK.gui.bottomRight.x + shootButton.x;
var buttonWorldY = guiPos.y + LK.gui.bottomRight.y + shootButton.y;
var gameWorldX = globalPos.x + x;
var gameWorldY = globalPos.y + y;
var buttonDistance = Math.sqrt((gameWorldX - buttonWorldX) * (gameWorldX - buttonWorldX) + (gameWorldY - buttonWorldY) * (gameWorldY - buttonWorldY));
if (buttonDistance < 80) {
shootBullet();
} else {
coffeeCup.isRising = true;
}
}
};
game.up = function (x, y, obj) {
if (gameState === 'playing' && coffeeCup) {
coffeeCup.isRising = false;
}
};
// Spawn functions
function spawnRegularBean() {
var bean = new RegularBean();
bean.x = 2200;
bean.y = Math.random() * 2400 + 200;
regularBeans.push(bean);
game.addChild(bean);
}
function spawnGoldenBean() {
var bean = new GoldenBean();
bean.x = 2200;
bean.y = Math.random() * 2400 + 200;
goldenBeans.push(bean);
game.addChild(bean);
}
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2200;
obstacle.y = Math.random() * 2000 + 400;
obstacles.push(obstacle);
game.addChild(obstacle);
}
function spawnBoss() {
var boss = new Boss();
game.addChild(boss);
return boss;
}
function spawnFallingObject() {
var obj = new FallingObject();
obj.x = 1800 + Math.random() * 200 - 100;
obj.y = 200;
fallingObjects.push(obj);
game.addChild(obj);
}
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = 2200;
enemy.y = Math.random() * 2000 + 400;
// Add some variation to enemy characteristics
var difficultyMultiplier = Math.min(2.0, 1 + LK.getScore() / 500);
enemy.speed = -6 * (0.8 + Math.random() * 0.4) * difficultyMultiplier;
enemy.verticalSpeed = 2 * (0.7 + Math.random() * 0.6);
// Increase chance of aggressive enemies as score increases
if (Math.random() < LK.getScore() / 1000 * 0.3 + 0.2) {
enemy.behaviorType = 'aggressive';
enemy.aggressionLevel = 0.7 + Math.random() * 0.3;
}
enemies.push(enemy);
game.addChild(enemy);
}
function shootBullet() {
if (gameState !== 'playing' || !coffeeCup) {
return;
}
var bullet = new Bullet();
bullet.x = coffeeCup.x + 100;
bullet.y = coffeeCup.y;
bullets.push(bullet);
game.addChild(bullet);
}
// Main game loop
game.update = function () {
// Only run game logic when in playing state
if (gameState !== 'playing') {
return;
}
// Check for boss activation at score 1000
if (LK.getScore() >= 1000 && !bossActive) {
bossActive = true;
boss = spawnBoss();
bossHealth = boss.health;
// Clear existing elements when boss appears
for (var clear = obstacles.length - 1; clear >= 0; clear--) {
obstacles[clear].destroy();
obstacles.splice(clear, 1);
}
for (var clearBeans = regularBeans.length - 1; clearBeans >= 0; clearBeans--) {
regularBeans[clearBeans].destroy();
regularBeans.splice(clearBeans, 1);
}
for (var clearEnemies = enemies.length - 1; clearEnemies >= 0; clearEnemies--) {
enemies[clearEnemies].destroy();
enemies.splice(clearEnemies, 1);
}
LK.effects.flashScreen(0x8B0000, 1000);
}
if (!bossActive) {
// Update game speed
gameSpeed = 1 + LK.getScore() / 100 * 0.5;
// Update spawn timers
spawnTimer++;
goldenBeanTimer++;
enemySpawnTimer++;
// Spawn regular beans
if (spawnTimer % Math.max(30, 60 - Math.floor(LK.getScore() / 10)) === 0) {
spawnRegularBean();
}
// Spawn obstacles
if (spawnTimer % Math.max(80, 120 - Math.floor(LK.getScore() / 5)) === 0) {
spawnObstacle();
}
// Spawn enemies
if (enemySpawnTimer % Math.max(40, 80 - Math.floor(LK.getScore() / 5)) === 0) {
spawnEnemy();
}
// Spawn additional enemies with different timing
if (enemySpawnTimer % Math.max(60, 120 - Math.floor(LK.getScore() / 4)) === 0) {
spawnEnemy();
}
// Spawn golden bean (rare)
if (goldenBeanTimer > 600 && Math.random() < 0.01) {
spawnGoldenBean();
goldenBeanTimer = 0;
}
bossHealthTxt.visible = false;
} else {
// Show boss health during boss battle
bossHealthTxt.visible = true;
bossHealthTxt.setText('Boss Health: ' + bossHealth);
}
// Update and check regular beans
for (var i = regularBeans.length - 1; i >= 0; i--) {
var bean = regularBeans[i];
if (bean.x < -100) {
bean.destroy();
regularBeans.splice(i, 1);
continue;
}
if (!bean.collected && bean.intersects(coffeeCup)) {
bean.collected = true;
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
// Restore energy when collecting beans
energy = Math.min(maxEnergy, energy + 20);
energyTxt.setText('Energy: ' + Math.floor(energy));
// Update energy color based on level
if (energy > 60) {
energyTxt.fill = 0x00FF00; // Green
} else if (energy > 30) {
energyTxt.fill = 0xFFFF00; // Yellow
} else {
energyTxt.fill = 0xFF0000; // Red
}
LK.getSound('collectBean').play();
LK.effects.flashObject(bean, 0xFFFFFF, 200);
tween(bean, {
alpha: 0,
scaleX: 2,
scaleY: 2
}, {
duration: 200,
onFinish: function onFinish() {
bean.destroy();
}
});
regularBeans.splice(i, 1);
}
}
// Update and check golden beans
for (var j = goldenBeans.length - 1; j >= 0; j--) {
var goldenBean = goldenBeans[j];
if (goldenBean.x < -100) {
goldenBean.destroy();
goldenBeans.splice(j, 1);
continue;
}
if (!goldenBean.collected && goldenBean.intersects(coffeeCup)) {
goldenBean.collected = true;
LK.setScore(LK.getScore() + 100);
scoreTxt.setText('Score: ' + LK.getScore());
// Restore significant energy when collecting golden beans
energy = maxEnergy;
energyTxt.setText('Energy: ' + Math.floor(energy));
energyTxt.fill = 0x00FF00; // Green
LK.getSound('collectGolden').play();
LK.effects.flashScreen(0xFFD700, 500);
coffeeCup.makeInvincible();
tween(goldenBean, {
alpha: 0,
scaleX: 3,
scaleY: 3
}, {
duration: 500,
onFinish: function onFinish() {
goldenBean.destroy();
}
});
goldenBeans.splice(j, 1);
}
}
// Update and check obstacles
for (var k = obstacles.length - 1; k >= 0; k--) {
var obstacle = obstacles[k];
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(k, 1);
continue;
}
if (!coffeeCup.isInvincible && obstacle.intersects(coffeeCup)) {
lives--;
livesTxt.setText('Lives: ' + lives);
coffeeCup.makeInvincible();
LK.effects.flashScreen(0xFF0000, 500);
obstacle.destroy();
obstacles.splice(k, 1);
if (lives <= 0) {
// Update high score
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
break;
}
}
// Update and check enemies
for (var e = enemies.length - 1; e >= 0; e--) {
var enemy = enemies[e];
if (enemy.x < -100) {
enemy.destroy();
enemies.splice(e, 1);
continue;
}
// Check collision with coffee cup
if (!coffeeCup.isInvincible && enemy.intersects(coffeeCup)) {
lives--;
livesTxt.setText('Lives: ' + lives);
coffeeCup.makeInvincible();
// Different screen flash effects based on enemy behavior
var flashColor = enemy.getBehaviorType() === 'aggressive' ? 0xFF4500 : 0xFF0000;
LK.effects.flashScreen(flashColor, 500);
// Enemy attack behavior - aggressive enemies do more damage
if (enemy.getBehaviorType() === 'aggressive') {
// Aggressive enemies have a chance to do double damage
if (Math.random() < enemy.getAggressionLevel() * 0.3) {
lives--; // Extra damage
livesTxt.setText('Lives: ' + lives);
LK.effects.flashScreen(0xFF0000, 1000); // Longer flash for critical hit
}
}
// Enemy takes damage when hitting player (self-destructive attack)
enemy.takeDamage();
if (enemy.isDestroyed()) {
// Add score based on enemy type and aggression
LK.setScore(LK.getScore() + enemy.getScoreValue());
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(e, 1);
}
if (lives <= 0) {
// Update high score
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
break;
}
}
// Update speed for all moving objects
for (var l = 0; l < regularBeans.length; l++) {
regularBeans[l].speed = -8 * gameSpeed;
}
for (var m = 0; m < goldenBeans.length; m++) {
goldenBeans[m].speed = -8 * gameSpeed;
}
for (var n = 0; n < obstacles.length; n++) {
obstacles[n].speed = -8 * gameSpeed;
}
for (var p = 0; p < enemies.length; p++) {
enemies[p].speed = -6 * gameSpeed;
}
// Handle falling objects during boss battle
if (bossActive) {
for (var f = fallingObjects.length - 1; f >= 0; f--) {
var fallingObj = fallingObjects[f];
if (fallingObj.y > 2800 || fallingObj.x < -100) {
fallingObj.destroy();
fallingObjects.splice(f, 1);
continue;
}
// Check collision with coffee cup
if (fallingObj.intersects(coffeeCup) && !coffeeCup.isInvincible) {
lives--;
livesTxt.setText('Lives: ' + lives);
coffeeCup.makeInvincible();
LK.effects.flashScreen(0xFF0000, 500);
fallingObj.destroy();
fallingObjects.splice(f, 1);
if (lives <= 0) {
// Update high score
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
break;
}
// Check if falling object hits boss (coffee cup can throw objects at boss)
if (fallingObj.intersects(boss) && fallingObj.velocityX < 0) {
boss.health--;
bossHealth = boss.health;
LK.effects.flashObject(boss, 0xFF0000, 300);
// Add screen shake effect when boss is hit
tween(game, {
x: Math.random() * 20 - 10,
y: Math.random() * 20 - 10
}, {
duration: 100,
onFinish: function onFinish() {
tween(game, {
x: 0,
y: 0
}, {
duration: 100
});
}
});
fallingObj.destroy();
fallingObjects.splice(f, 1);
if (bossHealth <= 0) {
// Boss defeated
LK.setScore(LK.getScore() + 500);
scoreTxt.setText('Score: ' + LK.getScore());
boss.destroy();
bossActive = false;
boss = null;
LK.effects.flashScreen(0x00FF00, 1000);
LK.showYouWin();
}
}
}
}
// Update and check bullets
for (var b = bullets.length - 1; b >= 0; b--) {
var bullet = bullets[b];
if (bullet.x > 2200) {
bullet.destroy();
bullets.splice(b, 1);
continue;
}
// Check bullet collision with obstacles
for (var o = obstacles.length - 1; o >= 0; o--) {
if (bullet.intersects(obstacles[o])) {
LK.effects.flashObject(obstacles[o], 0xFFFFFF, 200);
obstacles[o].destroy();
obstacles.splice(o, 1);
bullet.destroy();
bullets.splice(b, 1);
LK.setScore(LK.getScore() + 50);
scoreTxt.setText('Score: ' + LK.getScore());
break;
}
}
// Check bullet collision with enemies
for (var en = enemies.length - 1; en >= 0; en--) {
if (bullet.intersects(enemies[en])) {
var enemy = enemies[en];
enemy.takeDamage();
// Different visual effects based on enemy behavior
if (enemy.getBehaviorType() === 'aggressive') {
LK.effects.flashObject(enemy, 0xFF4500, 300);
} else {
LK.effects.flashObject(enemy, 0xFFFFFF, 200);
}
if (enemy.isDestroyed()) {
// Bonus points for destroying aggressive enemies
var scoreBonus = enemy.getBehaviorType() === 'aggressive' ? 15 : 0;
LK.setScore(LK.getScore() + enemy.getScoreValue() + scoreBonus);
scoreTxt.setText('Score: ' + LK.getScore());
// Special destruction effect for aggressive enemies
if (enemy.getBehaviorType() === 'aggressive') {
LK.effects.flashScreen(0xFFD700, 300);
}
enemy.destroy();
enemies.splice(en, 1);
}
bullet.destroy();
bullets.splice(b, 1);
break;
}
}
// Check bullet collision with boss
if (bossActive && boss && bullet.intersects(boss)) {
boss.health--;
bossHealth = boss.health;
LK.effects.flashObject(boss, 0xFF0000, 300);
bullet.destroy();
bullets.splice(b, 1);
if (bossHealth <= 0) {
LK.setScore(LK.getScore() + 500);
scoreTxt.setText('Score: ' + LK.getScore());
boss.destroy();
bossActive = false;
boss = null;
LK.effects.flashScreen(0x00FF00, 1000);
LK.showYouWin();
}
}
}
if (!bossActive) {
energy -= energyDecayRate;
energy = Math.max(0, energy);
energyTxt.setText('Energy: ' + Math.floor(energy));
if (energy > 60) {
energyTxt.fill = 0x00FF00; // Green
} else if (energy > 30) {
energyTxt.fill = 0xFFFF00; // Yellow
} else {
energyTxt.fill = 0xFF0000; // Red
}
// Game over when energy reaches zero
if (energy <= 0) {
// Update high score
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
}
};
// Create main menu
function createMainMenu() {
menuContainer = game.addChild(new Container());
// Title text
titleText = new Text2('COFFEE RUNNER', {
size: 150,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 800;
menuContainer.addChild(titleText);
// Play button
var playButtonGraphic = LK.getAsset('coffeeCup', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
playButton = menuContainer.addChild(playButtonGraphic);
playButton.x = 1024;
playButton.y = 1400;
var playButtonText = new Text2('PLAY', {
size: 80,
fill: 0x000000
});
playButtonText.anchor.set(0.5, 0.5);
playButton.addChild(playButtonText);
// Instructions text
instructionsText = new Text2('Tap to fly • Collect beans • Avoid obstacles', {
size: 60,
fill: 0xFFFFFF
});
instructionsText.anchor.set(0.5, 0.5);
instructionsText.x = 1024;
instructionsText.y = 1800;
menuContainer.addChild(instructionsText);
// High score display
var menuHighScoreText = new Text2('Best Score: ' + highScore, {
size: 80,
fill: 0xFFD700
});
menuHighScoreText.anchor.set(0.5, 0.5);
menuHighScoreText.x = 1024;
menuHighScoreText.y = 1200;
menuContainer.addChild(menuHighScoreText);
// Play button event handler
playButton.down = function (x, y, obj) {
startGame();
};
}
function startGame() {
if (gameState !== 'menu') return;
gameState = 'playing';
// Hide menu
if (menuContainer) {
menuContainer.destroy();
menuContainer = null;
}
// Initialize coffee cup
coffeeCup = game.addChild(new CoffeeCup());
coffeeCup.x = 400;
coffeeCup.y = 1366;
// Reset game variables
LK.setScore(0);
scoreTxt.setText('Score: 0');
lives = 3;
livesTxt.setText('Lives: ' + lives);
energy = 100;
energyTxt.setText('Energy: 100');
energyTxt.fill = 0x00FF00;
gameSpeed = 1;
spawnTimer = 0;
goldenBeanTimer = 0;
bossActive = false;
boss = null;
bossHealth = 5;
// Clear any existing game objects
regularBeans = [];
goldenBeans = [];
obstacles = [];
enemies = [];
fallingObjects = [];
bullets = [];
}
// Initialize main menu
createMainMenu(); ===================================================================
--- original.js
+++ change.js
@@ -142,10 +142,49 @@
self.scoreValue = 25;
self.pulseTimer = 0;
self.lastDamageTime = 0;
self.isDamaged = false;
+ self.aggressionLevel = Math.random() * 0.5 + 0.5; // 0.5 to 1.0 aggression
+ self.behaviorType = Math.random() < 0.5 ? 'aggressive' : 'defensive';
+ self.attackCooldown = 0;
+ self.lastPlayerY = 0;
+ self.trackingSpeed = 1.5;
+ self.detectionRange = 300;
+ self.isTracking = false;
+ self.colorPhase = 0;
+ self.originalTint = 0x8B0000;
self.update = function () {
self.x += self.speed;
+ // Enhanced AI behavior based on enemy type
+ if (self.behaviorType === 'aggressive' && coffeeCup) {
+ var distanceToPlayer = Math.abs(self.y - coffeeCup.y);
+ if (distanceToPlayer < self.detectionRange) {
+ self.isTracking = true;
+ // Track player more aggressively
+ if (coffeeCup.y > self.y) {
+ self.y += self.trackingSpeed * self.aggressionLevel;
+ } else {
+ self.y -= self.trackingSpeed * self.aggressionLevel;
+ }
+ // Change color when tracking
+ self.colorPhase += 0.3;
+ var intensity = Math.sin(self.colorPhase) * 0.3 + 0.7;
+ enemyGraphics.tint = 0xFF0000 * intensity;
+ } else {
+ self.isTracking = false;
+ enemyGraphics.tint = self.originalTint;
+ }
+ } else {
+ // Defensive behavior - try to avoid player
+ if (coffeeCup && Math.abs(self.y - coffeeCup.y) < 150) {
+ if (coffeeCup.y > self.y) {
+ self.y -= self.verticalSpeed * 0.5;
+ } else {
+ self.y += self.verticalSpeed * 0.5;
+ }
+ }
+ }
+ // Standard vertical movement with bounds checking
self.y += self.moveDirection * self.verticalSpeed;
if (self.y <= 200) {
self.y = 200;
self.moveDirection = 1;
@@ -153,37 +192,68 @@
if (self.y >= 2500) {
self.y = 2500;
self.moveDirection = -1;
}
- enemyGraphics.rotation += 0.05;
- // Add pulsing effect based on health
- self.pulseTimer += 0.1;
+ // Enhanced rotation based on behavior
+ var rotationSpeed = self.isTracking ? 0.15 : 0.05;
+ enemyGraphics.rotation += rotationSpeed * self.aggressionLevel;
+ // Add pulsing effect based on health and aggression
+ self.pulseTimer += 0.1 * self.aggressionLevel;
var healthRatio = self.health / self.maxHealth;
- var pulseScale = 0.8 + Math.sin(self.pulseTimer) * 0.1 * (1 - healthRatio);
+ var pulseScale = 0.8 + Math.sin(self.pulseTimer) * 0.1 * (1 - healthRatio) * self.aggressionLevel;
enemyGraphics.scaleX = pulseScale;
enemyGraphics.scaleY = pulseScale;
// Handle damage visual effects
if (self.isDamaged) {
var damageTime = LK.ticks - self.lastDamageTime;
if (damageTime > 30) {
self.isDamaged = false;
- enemyGraphics.tint = 0x8B0000;
+ enemyGraphics.tint = self.originalTint;
}
}
+ // Update attack cooldown
+ if (self.attackCooldown > 0) {
+ self.attackCooldown--;
+ }
};
self.takeDamage = function () {
self.health--;
self.isDamaged = true;
self.lastDamageTime = LK.ticks;
enemyGraphics.tint = 0xFF0000;
LK.effects.flashObject(self, 0xFFFFFF, 200);
+ // Increase aggression when damaged
+ self.aggressionLevel = Math.min(1.0, self.aggressionLevel + 0.2);
+ // Change behavior to aggressive when heavily damaged
+ if (self.health <= 1) {
+ self.behaviorType = 'aggressive';
+ self.trackingSpeed = 2.5;
+ }
};
self.getScoreValue = function () {
- return self.scoreValue;
+ // More aggressive enemies give more points
+ var bonusPoints = self.behaviorType === 'aggressive' ? 15 : 0;
+ return self.scoreValue + bonusPoints;
};
self.isDestroyed = function () {
return self.health <= 0;
};
+ self.canAttack = function () {
+ return self.attackCooldown <= 0 && self.isTracking;
+ };
+ self.performAttack = function () {
+ if (self.canAttack()) {
+ self.attackCooldown = 60; // 1 second cooldown at 60fps
+ return true;
+ }
+ return false;
+ };
+ self.getBehaviorType = function () {
+ return self.behaviorType;
+ };
+ self.getAggressionLevel = function () {
+ return self.aggressionLevel;
+ };
return self;
});
var FallingObject = Container.expand(function () {
var self = Container.call(this);
@@ -424,8 +494,17 @@
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = 2200;
enemy.y = Math.random() * 2000 + 400;
+ // Add some variation to enemy characteristics
+ var difficultyMultiplier = Math.min(2.0, 1 + LK.getScore() / 500);
+ enemy.speed = -6 * (0.8 + Math.random() * 0.4) * difficultyMultiplier;
+ enemy.verticalSpeed = 2 * (0.7 + Math.random() * 0.6);
+ // Increase chance of aggressive enemies as score increases
+ if (Math.random() < LK.getScore() / 1000 * 0.3 + 0.2) {
+ enemy.behaviorType = 'aggressive';
+ enemy.aggressionLevel = 0.7 + Math.random() * 0.3;
+ }
enemies.push(enemy);
game.addChild(enemy);
}
function shootBullet() {
@@ -607,12 +686,26 @@
if (!coffeeCup.isInvincible && enemy.intersects(coffeeCup)) {
lives--;
livesTxt.setText('Lives: ' + lives);
coffeeCup.makeInvincible();
- LK.effects.flashScreen(0xFF0000, 500);
+ // Different screen flash effects based on enemy behavior
+ var flashColor = enemy.getBehaviorType() === 'aggressive' ? 0xFF4500 : 0xFF0000;
+ LK.effects.flashScreen(flashColor, 500);
+ // Enemy attack behavior - aggressive enemies do more damage
+ if (enemy.getBehaviorType() === 'aggressive') {
+ // Aggressive enemies have a chance to do double damage
+ if (Math.random() < enemy.getAggressionLevel() * 0.3) {
+ lives--; // Extra damage
+ livesTxt.setText('Lives: ' + lives);
+ LK.effects.flashScreen(0xFF0000, 1000); // Longer flash for critical hit
+ }
+ }
// Enemy takes damage when hitting player (self-destructive attack)
enemy.takeDamage();
if (enemy.isDestroyed()) {
+ // Add score based on enemy type and aggression
+ LK.setScore(LK.getScore() + enemy.getScoreValue());
+ scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(e, 1);
}
if (lives <= 0) {
@@ -726,13 +819,26 @@
}
// Check bullet collision with enemies
for (var en = enemies.length - 1; en >= 0; en--) {
if (bullet.intersects(enemies[en])) {
- enemies[en].takeDamage();
- if (enemies[en].isDestroyed()) {
- LK.setScore(LK.getScore() + enemies[en].getScoreValue());
+ var enemy = enemies[en];
+ enemy.takeDamage();
+ // Different visual effects based on enemy behavior
+ if (enemy.getBehaviorType() === 'aggressive') {
+ LK.effects.flashObject(enemy, 0xFF4500, 300);
+ } else {
+ LK.effects.flashObject(enemy, 0xFFFFFF, 200);
+ }
+ if (enemy.isDestroyed()) {
+ // Bonus points for destroying aggressive enemies
+ var scoreBonus = enemy.getBehaviorType() === 'aggressive' ? 15 : 0;
+ LK.setScore(LK.getScore() + enemy.getScoreValue() + scoreBonus);
scoreTxt.setText('Score: ' + LK.getScore());
- enemies[en].destroy();
+ // Special destruction effect for aggressive enemies
+ if (enemy.getBehaviorType() === 'aggressive') {
+ LK.effects.flashScreen(0xFFD700, 300);
+ }
+ enemy.destroy();
enemies.splice(en, 1);
}
bullet.destroy();
bullets.splice(b, 1);
una tasa de cafe caricaturesca de pixeles con un jet pak. In-Game asset. 2d. High contrast. No shadows
grano de cafe dorado de pixeles. In-Game asset. 2d. High contrast. No shadows
grano de caffe de pixeles. In-Game asset. 2d. High contrast. No shadows
martillo mounstroso de pixeles. In-Game asset. 2d. High contrast. No shadows
corazon de pixeles. In-Game asset. 2d. High contrast. No shadows
pan de pixeles. In-Game asset. 2d. High contrast. No shadows
coete de pixeles. In-Game asset. 2d. High contrast. No shadows
paisage con cascadas de cafe de pixeles. In-Game asset. 2d. High contrast. No shadows