User prompt
que los enemigos sean un objeto a parte
User prompt
que haya enemigos
User prompt
que el fondo del juego sean cascadas de cafe
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'bullet.x = coffeeCup.x + 100;' Line Number: 373
User prompt
que tenga un menu prinsipal
User prompt
que dispare
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var buttonPos = LK.gui.bottomRight.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 299
User prompt
que la tasa pueda disparar con un botón en pantalla
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = 0x00FF00; // Green' Line Number: 522
User prompt
que haya una linea de energia del get pak que si no se agarran puntos se acaba la energia y pierde ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que luego de sierta cantidad de puntage aparesca un gefe final ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que el personage tenga 3 vidas
User prompt
que luego de 1000 haya un boss final que la tasa tenga que destruir con obgetos que ballan callendo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
que al bolar la tasa de café tenga una distinta animacion ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Coffee Cup's Golden Bean Quest
Initial prompt
crea un juego con la tematica de una tasa de cafe que emprende una aventura para conseguir el grano dorado
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Boss = Container.expand(function () { var self = Container.call(this); var bossGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.5, tint: 0x8B0000 }); self.health = 5; self.x = 1800; self.y = 500; self.moveDirection = 1; self.speed = 3; self.lastSpawnTime = 0; self.update = function () { self.y += self.moveDirection * self.speed; if (self.y <= 300) { self.y = 300; self.moveDirection = 1; } if (self.y >= 2400) { self.y = 2400; self.moveDirection = -1; } // Spawn falling objects every 60 frames if (LK.ticks - self.lastSpawnTime > 60) { spawnFallingObject(); self.lastSpawnTime = LK.ticks; } }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('regularBean', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8, tint: 0x8B4513 }); self.speed = 12; self.update = function () { self.x += self.speed; bulletGraphics.rotation += 0.3; }; return self; }); var CoffeeCup = Container.expand(function () { var self = Container.call(this); var cupGraphics = self.attachAsset('coffeeCup', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.jumpForce = -12; self.isRising = false; self.isInvincible = false; self.invincibleTimer = 0; self.wasRisingLastFrame = false; self.update = function () { var wasRising = self.isRising; if (self.isRising) { self.velocityY += self.jumpForce * 0.3; // Add flying animation when starting to rise if (!self.wasRisingLastFrame) { tween(cupGraphics, { rotation: -0.3, scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); } } else { self.velocityY += self.gravity; // Return to normal when not rising if (self.wasRisingLastFrame) { tween(cupGraphics, { rotation: 0, scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeOut }); } } self.wasRisingLastFrame = wasRising; self.velocityY = Math.max(-15, Math.min(15, self.velocityY)); self.y += self.velocityY; if (self.y < 100) { self.y = 100; self.velocityY = 0; } if (self.y > 2632) { self.y = 2632; self.velocityY = 0; } if (self.isInvincible) { self.invincibleTimer--; cupGraphics.alpha = self.invincibleTimer % 10 < 5 ? 0.5 : 1.0; if (self.invincibleTimer <= 0) { self.isInvincible = false; cupGraphics.alpha = 1.0; } } }; self.makeInvincible = function () { self.isInvincible = true; self.invincibleTimer = 300; }; return self; }); var FallingObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('regularBean', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0xFF4500 }); self.velocityX = -6; self.velocityY = 2; self.gravity = 0.5; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; objectGraphics.rotation += 0.2; }; return self; }); var GoldenBean = Container.expand(function () { var self = Container.call(this); var beanGraphics = self.attachAsset('goldenBean', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.pulseTimer = 0; self.update = function () { self.x += self.speed; beanGraphics.rotation += 0.15; self.pulseTimer += 0.2; var scale = 1 + Math.sin(self.pulseTimer) * 0.2; beanGraphics.scaleX = scale; beanGraphics.scaleY = scale; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.update = function () { self.x += self.speed; }; return self; }); var RegularBean = Container.expand(function () { var self = Container.call(this); var beanGraphics = self.attachAsset('regularBean', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.update = function () { self.x += self.speed; beanGraphics.rotation += 0.1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ game.setBackgroundColor(0x87CEEB); // Game state var gameState = 'menu'; // 'menu' or 'playing' var menuContainer; var titleText; var playButton; var instructionsText; // Game variables var coffeeCup; var regularBeans = []; var goldenBeans = []; var obstacles = []; var gameSpeed = 1; var spawnTimer = 0; var goldenBeanTimer = 0; var highScore = storage.highScore || 0; var bossActive = false; var boss = null; var bossHealth = 5; var fallingObjects = []; var bossSpawnTimer = 0; var lives = 3; var energy = 100; var maxEnergy = 100; var energyDecayRate = 0.2; var bullets = []; var shootButton; // UI elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('Best: ' + highScore, { size: 60, fill: 0xFFFF00 }); highScoreTxt.anchor.set(1, 0); highScoreTxt.x = -50; highScoreTxt.y = 100; LK.gui.topRight.addChild(highScoreTxt); var livesTxt = new Text2('Lives: ' + lives, { size: 60, fill: 0xFF69B4 }); livesTxt.anchor.set(0, 0); livesTxt.x = 50; livesTxt.y = 100; LK.gui.topLeft.addChild(livesTxt); var bossHealthTxt = new Text2('Boss Health: 5', { size: 60, fill: 0xFF0000 }); bossHealthTxt.anchor.set(0.5, 0); bossHealthTxt.x = 0; bossHealthTxt.y = 200; bossHealthTxt.visible = false; LK.gui.top.addChild(bossHealthTxt); var energyTxt = new Text2('Energy: 100', { size: 60, fill: 0x00FF00 }); energyTxt.anchor.set(0, 0); energyTxt.x = 50; energyTxt.y = 180; LK.gui.topLeft.addChild(energyTxt); // Create shoot button var shootButtonGraphic = LK.getAsset('regularBean', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, tint: 0xFF4500 }); shootButton = LK.gui.bottomRight.addChild(shootButtonGraphic); shootButton.x = -150; shootButton.y = -150; var shootButtonText = new Text2('SHOOT', { size: 40, fill: 0xFFFFFF }); shootButtonText.anchor.set(0.5, 0.5); shootButton.addChild(shootButtonText); // Add shoot button event handler shootButton.down = function (x, y, obj) { shootBullet(); }; // Input handling game.down = function (x, y, obj) { if (gameState === 'menu') { // Handle menu interactions - check if play button was clicked if (playButton && Math.abs(x - playButton.x) < 100 && Math.abs(y - playButton.y) < 100) { startGame(); } return; } if (gameState === 'playing' && coffeeCup) { // Check if shoot button was pressed var globalPos = game.toGlobal({ x: 0, y: 0 }); var guiPos = LK.gui.toGlobal({ x: 0, y: 0 }); var buttonWorldX = guiPos.x + LK.gui.bottomRight.x + shootButton.x; var buttonWorldY = guiPos.y + LK.gui.bottomRight.y + shootButton.y; var gameWorldX = globalPos.x + x; var gameWorldY = globalPos.y + y; var buttonDistance = Math.sqrt((gameWorldX - buttonWorldX) * (gameWorldX - buttonWorldX) + (gameWorldY - buttonWorldY) * (gameWorldY - buttonWorldY)); if (buttonDistance < 80) { shootBullet(); } else { coffeeCup.isRising = true; } } }; game.up = function (x, y, obj) { if (gameState === 'playing' && coffeeCup) { coffeeCup.isRising = false; } }; // Spawn functions function spawnRegularBean() { var bean = new RegularBean(); bean.x = 2200; bean.y = Math.random() * 2400 + 200; regularBeans.push(bean); game.addChild(bean); } function spawnGoldenBean() { var bean = new GoldenBean(); bean.x = 2200; bean.y = Math.random() * 2400 + 200; goldenBeans.push(bean); game.addChild(bean); } function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2200; obstacle.y = Math.random() * 2000 + 400; obstacles.push(obstacle); game.addChild(obstacle); } function spawnBoss() { var boss = new Boss(); game.addChild(boss); return boss; } function spawnFallingObject() { var obj = new FallingObject(); obj.x = 1800 + Math.random() * 200 - 100; obj.y = 200; fallingObjects.push(obj); game.addChild(obj); } function shootBullet() { var bullet = new Bullet(); bullet.x = coffeeCup.x + 100; bullet.y = coffeeCup.y; bullets.push(bullet); game.addChild(bullet); } // Main game loop game.update = function () { // Only run game logic when in playing state if (gameState !== 'playing') { return; } // Check for boss activation at score 1000 if (LK.getScore() >= 1000 && !bossActive) { bossActive = true; boss = spawnBoss(); bossHealth = boss.health; // Clear existing elements when boss appears for (var clear = obstacles.length - 1; clear >= 0; clear--) { obstacles[clear].destroy(); obstacles.splice(clear, 1); } for (var clearBeans = regularBeans.length - 1; clearBeans >= 0; clearBeans--) { regularBeans[clearBeans].destroy(); regularBeans.splice(clearBeans, 1); } LK.effects.flashScreen(0x8B0000, 1000); } if (!bossActive) { // Update game speed gameSpeed = 1 + LK.getScore() / 100 * 0.5; // Update spawn timers spawnTimer++; goldenBeanTimer++; // Spawn regular beans if (spawnTimer % Math.max(30, 60 - Math.floor(LK.getScore() / 10)) === 0) { spawnRegularBean(); } // Spawn obstacles if (spawnTimer % Math.max(80, 120 - Math.floor(LK.getScore() / 5)) === 0) { spawnObstacle(); } // Spawn golden bean (rare) if (goldenBeanTimer > 600 && Math.random() < 0.01) { spawnGoldenBean(); goldenBeanTimer = 0; } bossHealthTxt.visible = false; } else { // Show boss health during boss battle bossHealthTxt.visible = true; bossHealthTxt.setText('Boss Health: ' + bossHealth); } // Update and check regular beans for (var i = regularBeans.length - 1; i >= 0; i--) { var bean = regularBeans[i]; if (bean.x < -100) { bean.destroy(); regularBeans.splice(i, 1); continue; } if (!bean.collected && bean.intersects(coffeeCup)) { bean.collected = true; LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); // Restore energy when collecting beans energy = Math.min(maxEnergy, energy + 20); energyTxt.setText('Energy: ' + Math.floor(energy)); // Update energy color based on level if (energy > 60) { energyTxt.fill = 0x00FF00; // Green } else if (energy > 30) { energyTxt.fill = 0xFFFF00; // Yellow } else { energyTxt.fill = 0xFF0000; // Red } LK.getSound('collectBean').play(); LK.effects.flashObject(bean, 0xFFFFFF, 200); tween(bean, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { bean.destroy(); } }); regularBeans.splice(i, 1); } } // Update and check golden beans for (var j = goldenBeans.length - 1; j >= 0; j--) { var goldenBean = goldenBeans[j]; if (goldenBean.x < -100) { goldenBean.destroy(); goldenBeans.splice(j, 1); continue; } if (!goldenBean.collected && goldenBean.intersects(coffeeCup)) { goldenBean.collected = true; LK.setScore(LK.getScore() + 100); scoreTxt.setText('Score: ' + LK.getScore()); // Restore significant energy when collecting golden beans energy = maxEnergy; energyTxt.setText('Energy: ' + Math.floor(energy)); energyTxt.fill = 0x00FF00; // Green LK.getSound('collectGolden').play(); LK.effects.flashScreen(0xFFD700, 500); coffeeCup.makeInvincible(); tween(goldenBean, { alpha: 0, scaleX: 3, scaleY: 3 }, { duration: 500, onFinish: function onFinish() { goldenBean.destroy(); } }); goldenBeans.splice(j, 1); } } // Update and check obstacles for (var k = obstacles.length - 1; k >= 0; k--) { var obstacle = obstacles[k]; if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(k, 1); continue; } if (!coffeeCup.isInvincible && obstacle.intersects(coffeeCup)) { lives--; livesTxt.setText('Lives: ' + lives); coffeeCup.makeInvincible(); LK.effects.flashScreen(0xFF0000, 500); obstacle.destroy(); obstacles.splice(k, 1); if (lives <= 0) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } break; } } // Update speed for all moving objects for (var l = 0; l < regularBeans.length; l++) { regularBeans[l].speed = -8 * gameSpeed; } for (var m = 0; m < goldenBeans.length; m++) { goldenBeans[m].speed = -8 * gameSpeed; } for (var n = 0; n < obstacles.length; n++) { obstacles[n].speed = -8 * gameSpeed; } // Handle falling objects during boss battle if (bossActive) { for (var f = fallingObjects.length - 1; f >= 0; f--) { var fallingObj = fallingObjects[f]; if (fallingObj.y > 2800 || fallingObj.x < -100) { fallingObj.destroy(); fallingObjects.splice(f, 1); continue; } // Check collision with coffee cup if (fallingObj.intersects(coffeeCup) && !coffeeCup.isInvincible) { lives--; livesTxt.setText('Lives: ' + lives); coffeeCup.makeInvincible(); LK.effects.flashScreen(0xFF0000, 500); fallingObj.destroy(); fallingObjects.splice(f, 1); if (lives <= 0) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } break; } // Check if falling object hits boss (coffee cup can throw objects at boss) if (fallingObj.intersects(boss) && fallingObj.velocityX < 0) { boss.health--; bossHealth = boss.health; LK.effects.flashObject(boss, 0xFF0000, 300); // Add screen shake effect when boss is hit tween(game, { x: Math.random() * 20 - 10, y: Math.random() * 20 - 10 }, { duration: 100, onFinish: function onFinish() { tween(game, { x: 0, y: 0 }, { duration: 100 }); } }); fallingObj.destroy(); fallingObjects.splice(f, 1); if (bossHealth <= 0) { // Boss defeated LK.setScore(LK.getScore() + 500); scoreTxt.setText('Score: ' + LK.getScore()); boss.destroy(); bossActive = false; boss = null; LK.effects.flashScreen(0x00FF00, 1000); LK.showYouWin(); } } } } // Update and check bullets for (var b = bullets.length - 1; b >= 0; b--) { var bullet = bullets[b]; if (bullet.x > 2200) { bullet.destroy(); bullets.splice(b, 1); continue; } // Check bullet collision with obstacles for (var o = obstacles.length - 1; o >= 0; o--) { if (bullet.intersects(obstacles[o])) { LK.effects.flashObject(obstacles[o], 0xFFFFFF, 200); obstacles[o].destroy(); obstacles.splice(o, 1); bullet.destroy(); bullets.splice(b, 1); LK.setScore(LK.getScore() + 50); scoreTxt.setText('Score: ' + LK.getScore()); break; } } // Check bullet collision with boss if (bossActive && boss && bullet.intersects(boss)) { boss.health--; bossHealth = boss.health; LK.effects.flashObject(boss, 0xFF0000, 300); bullet.destroy(); bullets.splice(b, 1); if (bossHealth <= 0) { LK.setScore(LK.getScore() + 500); scoreTxt.setText('Score: ' + LK.getScore()); boss.destroy(); bossActive = false; boss = null; LK.effects.flashScreen(0x00FF00, 1000); LK.showYouWin(); } } } // Energy decay system if (!bossActive) { energy -= energyDecayRate; energy = Math.max(0, energy); energyTxt.setText('Energy: ' + Math.floor(energy)); // Update energy color based on level if (energy > 60) { energyTxt.fill = 0x00FF00; // Green } else if (energy > 30) { energyTxt.fill = 0xFFFF00; // Yellow } else { energyTxt.fill = 0xFF0000; // Red } // Game over when energy reaches zero if (energy <= 0) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } } }; // Create main menu function createMainMenu() { menuContainer = game.addChild(new Container()); // Title text titleText = new Text2('COFFEE RUNNER', { size: 150, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; menuContainer.addChild(titleText); // Play button var playButtonGraphic = LK.getAsset('coffeeCup', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); playButton = menuContainer.addChild(playButtonGraphic); playButton.x = 1024; playButton.y = 1400; var playButtonText = new Text2('PLAY', { size: 80, fill: 0x000000 }); playButtonText.anchor.set(0.5, 0.5); playButton.addChild(playButtonText); // Instructions text instructionsText = new Text2('Tap to fly • Collect beans • Avoid obstacles', { size: 60, fill: 0xFFFFFF }); instructionsText.anchor.set(0.5, 0.5); instructionsText.x = 1024; instructionsText.y = 1800; menuContainer.addChild(instructionsText); // High score display var menuHighScoreText = new Text2('Best Score: ' + highScore, { size: 80, fill: 0xFFD700 }); menuHighScoreText.anchor.set(0.5, 0.5); menuHighScoreText.x = 1024; menuHighScoreText.y = 1200; menuContainer.addChild(menuHighScoreText); // Play button event handler playButton.down = function (x, y, obj) { startGame(); }; } function startGame() { if (gameState !== 'menu') return; gameState = 'playing'; // Hide menu if (menuContainer) { menuContainer.destroy(); menuContainer = null; } // Initialize coffee cup coffeeCup = game.addChild(new CoffeeCup()); coffeeCup.x = 400; coffeeCup.y = 1366; // Reset game variables LK.setScore(0); scoreTxt.setText('Score: 0'); lives = 3; livesTxt.setText('Lives: ' + lives); energy = 100; energyTxt.setText('Energy: 100'); energyTxt.fill = 0x00FF00; gameSpeed = 1; spawnTimer = 0; goldenBeanTimer = 0; bossActive = false; boss = null; bossHealth = 5; // Clear any existing game objects regularBeans = []; goldenBeans = []; obstacles = []; fallingObjects = []; bullets = []; } // Initialize main menu createMainMenu();
===================================================================
--- original.js
+++ change.js
@@ -200,8 +200,14 @@
/****
* Game Code
****/
game.setBackgroundColor(0x87CEEB);
+// Game state
+var gameState = 'menu'; // 'menu' or 'playing'
+var menuContainer;
+var titleText;
+var playButton;
+var instructionsText;
// Game variables
var coffeeCup;
var regularBeans = [];
var goldenBeans = [];
@@ -281,36 +287,43 @@
// Add shoot button event handler
shootButton.down = function (x, y, obj) {
shootBullet();
};
-// Initialize coffee cup
-coffeeCup = game.addChild(new CoffeeCup());
-coffeeCup.x = 400;
-coffeeCup.y = 1366;
// Input handling
game.down = function (x, y, obj) {
- // Check if shoot button was pressed
- var globalPos = game.toGlobal({
- x: 0,
- y: 0
- });
- var guiPos = LK.gui.toGlobal({
- x: 0,
- y: 0
- });
- var buttonWorldX = guiPos.x + LK.gui.bottomRight.x + shootButton.x;
- var buttonWorldY = guiPos.y + LK.gui.bottomRight.y + shootButton.y;
- var gameWorldX = globalPos.x + x;
- var gameWorldY = globalPos.y + y;
- var buttonDistance = Math.sqrt((gameWorldX - buttonWorldX) * (gameWorldX - buttonWorldX) + (gameWorldY - buttonWorldY) * (gameWorldY - buttonWorldY));
- if (buttonDistance < 80) {
- shootBullet();
- } else {
- coffeeCup.isRising = true;
+ if (gameState === 'menu') {
+ // Handle menu interactions - check if play button was clicked
+ if (playButton && Math.abs(x - playButton.x) < 100 && Math.abs(y - playButton.y) < 100) {
+ startGame();
+ }
+ return;
}
+ if (gameState === 'playing' && coffeeCup) {
+ // Check if shoot button was pressed
+ var globalPos = game.toGlobal({
+ x: 0,
+ y: 0
+ });
+ var guiPos = LK.gui.toGlobal({
+ x: 0,
+ y: 0
+ });
+ var buttonWorldX = guiPos.x + LK.gui.bottomRight.x + shootButton.x;
+ var buttonWorldY = guiPos.y + LK.gui.bottomRight.y + shootButton.y;
+ var gameWorldX = globalPos.x + x;
+ var gameWorldY = globalPos.y + y;
+ var buttonDistance = Math.sqrt((gameWorldX - buttonWorldX) * (gameWorldX - buttonWorldX) + (gameWorldY - buttonWorldY) * (gameWorldY - buttonWorldY));
+ if (buttonDistance < 80) {
+ shootBullet();
+ } else {
+ coffeeCup.isRising = true;
+ }
+ }
};
game.up = function (x, y, obj) {
- coffeeCup.isRising = false;
+ if (gameState === 'playing' && coffeeCup) {
+ coffeeCup.isRising = false;
+ }
};
// Spawn functions
function spawnRegularBean() {
var bean = new RegularBean();
@@ -353,8 +366,12 @@
game.addChild(bullet);
}
// Main game loop
game.update = function () {
+ // Only run game logic when in playing state
+ if (gameState !== 'playing') {
+ return;
+ }
// Check for boss activation at score 1000
if (LK.getScore() >= 1000 && !bossActive) {
bossActive = true;
boss = spawnBoss();
@@ -628,6 +645,90 @@
LK.showGameOver();
}
}
};
-// Start background music
-LK.playMusic('bgmusic');
\ No newline at end of file
+// Create main menu
+function createMainMenu() {
+ menuContainer = game.addChild(new Container());
+ // Title text
+ titleText = new Text2('COFFEE RUNNER', {
+ size: 150,
+ fill: 0xFFFFFF
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 1024;
+ titleText.y = 800;
+ menuContainer.addChild(titleText);
+ // Play button
+ var playButtonGraphic = LK.getAsset('coffeeCup', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 1.5
+ });
+ playButton = menuContainer.addChild(playButtonGraphic);
+ playButton.x = 1024;
+ playButton.y = 1400;
+ var playButtonText = new Text2('PLAY', {
+ size: 80,
+ fill: 0x000000
+ });
+ playButtonText.anchor.set(0.5, 0.5);
+ playButton.addChild(playButtonText);
+ // Instructions text
+ instructionsText = new Text2('Tap to fly • Collect beans • Avoid obstacles', {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ instructionsText.anchor.set(0.5, 0.5);
+ instructionsText.x = 1024;
+ instructionsText.y = 1800;
+ menuContainer.addChild(instructionsText);
+ // High score display
+ var menuHighScoreText = new Text2('Best Score: ' + highScore, {
+ size: 80,
+ fill: 0xFFD700
+ });
+ menuHighScoreText.anchor.set(0.5, 0.5);
+ menuHighScoreText.x = 1024;
+ menuHighScoreText.y = 1200;
+ menuContainer.addChild(menuHighScoreText);
+ // Play button event handler
+ playButton.down = function (x, y, obj) {
+ startGame();
+ };
+}
+function startGame() {
+ if (gameState !== 'menu') return;
+ gameState = 'playing';
+ // Hide menu
+ if (menuContainer) {
+ menuContainer.destroy();
+ menuContainer = null;
+ }
+ // Initialize coffee cup
+ coffeeCup = game.addChild(new CoffeeCup());
+ coffeeCup.x = 400;
+ coffeeCup.y = 1366;
+ // Reset game variables
+ LK.setScore(0);
+ scoreTxt.setText('Score: 0');
+ lives = 3;
+ livesTxt.setText('Lives: ' + lives);
+ energy = 100;
+ energyTxt.setText('Energy: 100');
+ energyTxt.fill = 0x00FF00;
+ gameSpeed = 1;
+ spawnTimer = 0;
+ goldenBeanTimer = 0;
+ bossActive = false;
+ boss = null;
+ bossHealth = 5;
+ // Clear any existing game objects
+ regularBeans = [];
+ goldenBeans = [];
+ obstacles = [];
+ fallingObjects = [];
+ bullets = [];
+}
+// Initialize main menu
+createMainMenu();
\ No newline at end of file
una tasa de cafe caricaturesca de pixeles con un jet pak. In-Game asset. 2d. High contrast. No shadows
grano de cafe dorado de pixeles. In-Game asset. 2d. High contrast. No shadows
grano de caffe de pixeles. In-Game asset. 2d. High contrast. No shadows
pared de pinchos berticales de pixeles. In-Game asset. 2d. High contrast. No shadows