User prompt
que los enemigos sean un objeto a parte
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que haya enemigos
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que el fondo del juego sean cascadas de cafe
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'bullet.x = coffeeCup.x + 100;' Line Number: 373
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que tenga un menu prinsipal
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que dispare
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var buttonPos = LK.gui.bottomRight.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 299
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que la tasa pueda disparar con un botón en pantalla
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyTxt.style.fill = 0x00FF00; // Green' Line Number: 522
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que haya una linea de energia del get pak que si no se agarran puntos se acaba la energia y pierde ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que luego de sierta cantidad de puntage aparesca un gefe final ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que el personage tenga 3 vidas
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que luego de 1000 haya un boss final que la tasa tenga que destruir con obgetos que ballan callendo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que al bolar la tasa de café tenga una distinta animacion ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Coffee Cup's Golden Bean Quest
Initial prompt
crea un juego con la tematica de una tasa de cafe que emprende una aventura para conseguir el grano dorado
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Boss = Container.expand(function () { var self = Container.call(this); var bossGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.5, tint: 0x8B0000 }); self.health = 5; self.x = 1800; self.y = 500; self.moveDirection = 1; self.speed = 3; self.lastSpawnTime = 0; self.update = function () { self.y += self.moveDirection * self.speed; if (self.y <= 300) { self.y = 300; self.moveDirection = 1; } if (self.y >= 2400) { self.y = 2400; self.moveDirection = -1; } // Spawn falling objects every 60 frames if (LK.ticks - self.lastSpawnTime > 60) { spawnFallingObject(); self.lastSpawnTime = LK.ticks; } }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('regularBean', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8, tint: 0x8B4513 }); self.speed = 12; self.update = function () { self.x += self.speed; bulletGraphics.rotation += 0.3; }; return self; }); var CoffeeCup = Container.expand(function () { var self = Container.call(this); var cupGraphics = self.attachAsset('coffeeCup', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.jumpForce = -12; self.isRising = false; self.isInvincible = false; self.invincibleTimer = 0; self.wasRisingLastFrame = false; self.update = function () { var wasRising = self.isRising; if (self.isRising) { self.velocityY += self.jumpForce * 0.3; // Add flying animation when starting to rise if (!self.wasRisingLastFrame) { tween(cupGraphics, { rotation: -0.3, scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); } } else { self.velocityY += self.gravity; // Return to normal when not rising if (self.wasRisingLastFrame) { tween(cupGraphics, { rotation: 0, scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeOut }); } } self.wasRisingLastFrame = wasRising; self.velocityY = Math.max(-15, Math.min(15, self.velocityY)); self.y += self.velocityY; if (self.y < 100) { self.y = 100; self.velocityY = 0; } if (self.y > 2632) { self.y = 2632; self.velocityY = 0; } if (self.isInvincible) { self.invincibleTimer--; cupGraphics.alpha = self.invincibleTimer % 10 < 5 ? 0.5 : 1.0; if (self.invincibleTimer <= 0) { self.isInvincible = false; cupGraphics.alpha = 1.0; } } }; self.makeInvincible = function () { self.isInvincible = true; self.invincibleTimer = 300; }; return self; }); var FallingObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('regularBean', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0xFF4500 }); self.velocityX = -6; self.velocityY = 2; self.gravity = 0.5; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; objectGraphics.rotation += 0.2; }; return self; }); var GoldenBean = Container.expand(function () { var self = Container.call(this); var beanGraphics = self.attachAsset('goldenBean', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.pulseTimer = 0; self.update = function () { self.x += self.speed; beanGraphics.rotation += 0.15; self.pulseTimer += 0.2; var scale = 1 + Math.sin(self.pulseTimer) * 0.2; beanGraphics.scaleX = scale; beanGraphics.scaleY = scale; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.update = function () { self.x += self.speed; }; return self; }); var RegularBean = Container.expand(function () { var self = Container.call(this); var beanGraphics = self.attachAsset('regularBean', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.update = function () { self.x += self.speed; beanGraphics.rotation += 0.1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ game.setBackgroundColor(0x87CEEB); // Game variables var coffeeCup; var regularBeans = []; var goldenBeans = []; var obstacles = []; var gameSpeed = 1; var spawnTimer = 0; var goldenBeanTimer = 0; var highScore = storage.highScore || 0; var bossActive = false; var boss = null; var bossHealth = 5; var fallingObjects = []; var bossSpawnTimer = 0; var lives = 3; var energy = 100; var maxEnergy = 100; var energyDecayRate = 0.2; var bullets = []; var shootButton; // UI elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('Best: ' + highScore, { size: 60, fill: 0xFFFF00 }); highScoreTxt.anchor.set(1, 0); highScoreTxt.x = -50; highScoreTxt.y = 100; LK.gui.topRight.addChild(highScoreTxt); var livesTxt = new Text2('Lives: ' + lives, { size: 60, fill: 0xFF69B4 }); livesTxt.anchor.set(0, 0); livesTxt.x = 50; livesTxt.y = 100; LK.gui.topLeft.addChild(livesTxt); var bossHealthTxt = new Text2('Boss Health: 5', { size: 60, fill: 0xFF0000 }); bossHealthTxt.anchor.set(0.5, 0); bossHealthTxt.x = 0; bossHealthTxt.y = 200; bossHealthTxt.visible = false; LK.gui.top.addChild(bossHealthTxt); var energyTxt = new Text2('Energy: 100', { size: 60, fill: 0x00FF00 }); energyTxt.anchor.set(0, 0); energyTxt.x = 50; energyTxt.y = 180; LK.gui.topLeft.addChild(energyTxt); // Create shoot button var shootButtonGraphic = LK.getAsset('regularBean', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, tint: 0xFF4500 }); shootButton = LK.gui.bottomRight.addChild(shootButtonGraphic); shootButton.x = -150; shootButton.y = -150; var shootButtonText = new Text2('SHOOT', { size: 40, fill: 0xFFFFFF }); shootButtonText.anchor.set(0.5, 0.5); shootButton.addChild(shootButtonText); // Initialize coffee cup coffeeCup = game.addChild(new CoffeeCup()); coffeeCup.x = 400; coffeeCup.y = 1366; // Input handling game.down = function (x, y, obj) { // Check if shoot button was pressed var buttonPos = LK.gui.bottomRight.toLocal({ x: x, y: y }); var buttonDistance = Math.sqrt((buttonPos.x - shootButton.x) * (buttonPos.x - shootButton.x) + (buttonPos.y - shootButton.y) * (buttonPos.y - shootButton.y)); if (buttonDistance < 80) { shootBullet(); } else { coffeeCup.isRising = true; } }; game.up = function (x, y, obj) { coffeeCup.isRising = false; }; // Spawn functions function spawnRegularBean() { var bean = new RegularBean(); bean.x = 2200; bean.y = Math.random() * 2400 + 200; regularBeans.push(bean); game.addChild(bean); } function spawnGoldenBean() { var bean = new GoldenBean(); bean.x = 2200; bean.y = Math.random() * 2400 + 200; goldenBeans.push(bean); game.addChild(bean); } function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2200; obstacle.y = Math.random() * 2000 + 400; obstacles.push(obstacle); game.addChild(obstacle); } function spawnBoss() { var boss = new Boss(); game.addChild(boss); return boss; } function spawnFallingObject() { var obj = new FallingObject(); obj.x = 1800 + Math.random() * 200 - 100; obj.y = 200; fallingObjects.push(obj); game.addChild(obj); } function shootBullet() { var bullet = new Bullet(); bullet.x = coffeeCup.x + 100; bullet.y = coffeeCup.y; bullets.push(bullet); game.addChild(bullet); } // Main game loop game.update = function () { // Check for boss activation at score 1000 if (LK.getScore() >= 1000 && !bossActive) { bossActive = true; boss = spawnBoss(); bossHealth = boss.health; // Clear existing elements when boss appears for (var clear = obstacles.length - 1; clear >= 0; clear--) { obstacles[clear].destroy(); obstacles.splice(clear, 1); } for (var clearBeans = regularBeans.length - 1; clearBeans >= 0; clearBeans--) { regularBeans[clearBeans].destroy(); regularBeans.splice(clearBeans, 1); } LK.effects.flashScreen(0x8B0000, 1000); } if (!bossActive) { // Update game speed gameSpeed = 1 + LK.getScore() / 100 * 0.5; // Update spawn timers spawnTimer++; goldenBeanTimer++; // Spawn regular beans if (spawnTimer % Math.max(30, 60 - Math.floor(LK.getScore() / 10)) === 0) { spawnRegularBean(); } // Spawn obstacles if (spawnTimer % Math.max(80, 120 - Math.floor(LK.getScore() / 5)) === 0) { spawnObstacle(); } // Spawn golden bean (rare) if (goldenBeanTimer > 600 && Math.random() < 0.01) { spawnGoldenBean(); goldenBeanTimer = 0; } bossHealthTxt.visible = false; } else { // Show boss health during boss battle bossHealthTxt.visible = true; bossHealthTxt.setText('Boss Health: ' + bossHealth); } // Update and check regular beans for (var i = regularBeans.length - 1; i >= 0; i--) { var bean = regularBeans[i]; if (bean.x < -100) { bean.destroy(); regularBeans.splice(i, 1); continue; } if (!bean.collected && bean.intersects(coffeeCup)) { bean.collected = true; LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); // Restore energy when collecting beans energy = Math.min(maxEnergy, energy + 20); energyTxt.setText('Energy: ' + Math.floor(energy)); // Update energy color based on level if (energy > 60) { energyTxt.fill = 0x00FF00; // Green } else if (energy > 30) { energyTxt.fill = 0xFFFF00; // Yellow } else { energyTxt.fill = 0xFF0000; // Red } LK.getSound('collectBean').play(); LK.effects.flashObject(bean, 0xFFFFFF, 200); tween(bean, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { bean.destroy(); } }); regularBeans.splice(i, 1); } } // Update and check golden beans for (var j = goldenBeans.length - 1; j >= 0; j--) { var goldenBean = goldenBeans[j]; if (goldenBean.x < -100) { goldenBean.destroy(); goldenBeans.splice(j, 1); continue; } if (!goldenBean.collected && goldenBean.intersects(coffeeCup)) { goldenBean.collected = true; LK.setScore(LK.getScore() + 100); scoreTxt.setText('Score: ' + LK.getScore()); // Restore significant energy when collecting golden beans energy = maxEnergy; energyTxt.setText('Energy: ' + Math.floor(energy)); energyTxt.fill = 0x00FF00; // Green LK.getSound('collectGolden').play(); LK.effects.flashScreen(0xFFD700, 500); coffeeCup.makeInvincible(); tween(goldenBean, { alpha: 0, scaleX: 3, scaleY: 3 }, { duration: 500, onFinish: function onFinish() { goldenBean.destroy(); } }); goldenBeans.splice(j, 1); } } // Update and check obstacles for (var k = obstacles.length - 1; k >= 0; k--) { var obstacle = obstacles[k]; if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(k, 1); continue; } if (!coffeeCup.isInvincible && obstacle.intersects(coffeeCup)) { lives--; livesTxt.setText('Lives: ' + lives); coffeeCup.makeInvincible(); LK.effects.flashScreen(0xFF0000, 500); obstacle.destroy(); obstacles.splice(k, 1); if (lives <= 0) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } break; } } // Update speed for all moving objects for (var l = 0; l < regularBeans.length; l++) { regularBeans[l].speed = -8 * gameSpeed; } for (var m = 0; m < goldenBeans.length; m++) { goldenBeans[m].speed = -8 * gameSpeed; } for (var n = 0; n < obstacles.length; n++) { obstacles[n].speed = -8 * gameSpeed; } // Handle falling objects during boss battle if (bossActive) { for (var f = fallingObjects.length - 1; f >= 0; f--) { var fallingObj = fallingObjects[f]; if (fallingObj.y > 2800 || fallingObj.x < -100) { fallingObj.destroy(); fallingObjects.splice(f, 1); continue; } // Check collision with coffee cup if (fallingObj.intersects(coffeeCup) && !coffeeCup.isInvincible) { lives--; livesTxt.setText('Lives: ' + lives); coffeeCup.makeInvincible(); LK.effects.flashScreen(0xFF0000, 500); fallingObj.destroy(); fallingObjects.splice(f, 1); if (lives <= 0) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } break; } // Check if falling object hits boss (coffee cup can throw objects at boss) if (fallingObj.intersects(boss) && fallingObj.velocityX < 0) { boss.health--; bossHealth = boss.health; LK.effects.flashObject(boss, 0xFF0000, 300); // Add screen shake effect when boss is hit tween(game, { x: Math.random() * 20 - 10, y: Math.random() * 20 - 10 }, { duration: 100, onFinish: function onFinish() { tween(game, { x: 0, y: 0 }, { duration: 100 }); } }); fallingObj.destroy(); fallingObjects.splice(f, 1); if (bossHealth <= 0) { // Boss defeated LK.setScore(LK.getScore() + 500); scoreTxt.setText('Score: ' + LK.getScore()); boss.destroy(); bossActive = false; boss = null; LK.effects.flashScreen(0x00FF00, 1000); LK.showYouWin(); } } } } // Update and check bullets for (var b = bullets.length - 1; b >= 0; b--) { var bullet = bullets[b]; if (bullet.x > 2200) { bullet.destroy(); bullets.splice(b, 1); continue; } // Check bullet collision with obstacles for (var o = obstacles.length - 1; o >= 0; o--) { if (bullet.intersects(obstacles[o])) { LK.effects.flashObject(obstacles[o], 0xFFFFFF, 200); obstacles[o].destroy(); obstacles.splice(o, 1); bullet.destroy(); bullets.splice(b, 1); LK.setScore(LK.getScore() + 50); scoreTxt.setText('Score: ' + LK.getScore()); break; } } // Check bullet collision with boss if (bossActive && boss && bullet.intersects(boss)) { boss.health--; bossHealth = boss.health; LK.effects.flashObject(boss, 0xFF0000, 300); bullet.destroy(); bullets.splice(b, 1); if (bossHealth <= 0) { LK.setScore(LK.getScore() + 500); scoreTxt.setText('Score: ' + LK.getScore()); boss.destroy(); bossActive = false; boss = null; LK.effects.flashScreen(0x00FF00, 1000); LK.showYouWin(); } } } // Energy decay system if (!bossActive) { energy -= energyDecayRate; energy = Math.max(0, energy); energyTxt.setText('Energy: ' + Math.floor(energy)); // Update energy color based on level if (energy > 60) { energyTxt.fill = 0x00FF00; // Green } else if (energy > 30) { energyTxt.fill = 0xFFFF00; // Yellow } else { energyTxt.fill = 0xFF0000; // Red } // Game over when energy reaches zero if (energy <= 0) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } } }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -284,9 +284,12 @@
coffeeCup.y = 1366;
// Input handling
game.down = function (x, y, obj) {
// Check if shoot button was pressed
- var buttonPos = LK.gui.bottomRight.toLocal(obj.parent.toGlobal(obj.position));
+ var buttonPos = LK.gui.bottomRight.toLocal({
+ x: x,
+ y: y
+ });
var buttonDistance = Math.sqrt((buttonPos.x - shootButton.x) * (buttonPos.x - shootButton.x) + (buttonPos.y - shootButton.y) * (buttonPos.y - shootButton.y));
if (buttonDistance < 80) {
shootBullet();
} else {
una tasa de cafe caricaturesca de pixeles con un jet pak. In-Game asset. 2d. High contrast. No shadows
grano de cafe dorado de pixeles. In-Game asset. 2d. High contrast. No shadows
grano de caffe de pixeles. In-Game asset. 2d. High contrast. No shadows
pared de pinchos berticales de pixeles. In-Game asset. 2d. High contrast. No shadows