User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'name')' in or related to this line: 'var cropTypeText = new Text2('Crop: ' + cropTypes[selectedCropType].name, {' Line Number: 468
User prompt
que las flores no se planten
User prompt
me rrefiero a que la plantas esten esparsidas por el fondo
User prompt
que todas las distintas plantas para decorar
User prompt
que alla distintas planta para decorar
User prompt
que el mapachito tenga una casita en la que pueda descansar
User prompt
que para regar las plantas halla un boton
User prompt
que las plantas no puedan creser sin que el jugador las riegue con una regadora
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que el fondo sea un cubo
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que el fondo sea pasto
User prompt
que el mapache tnga 2 sprites de caminar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
que alla mas variedad de cultivos
Code edit (1 edits merged)
Please save this source code
User prompt
Raccoon Farm Adventure
Initial prompt
crea un juego de aventura en la que un mapache con los movimientos de caminar y sembrar que tenga que cultivar y vender sus productos
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Market = Container.expand(function () { var self = Container.call(this); var marketGraphics = self.attachAsset('market', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (playerCrops > 0) { var coinsEarned = playerCrops * 15; // Average value across crop types playerCoins += coinsEarned; playerCrops = 0; LK.getSound('sell').play(); updateUI(); } }; return self; }); var Raccoon = Container.expand(function () { var self = Container.call(this); var raccoonGraphics = self.attachAsset('raccoon', { anchorX: 0.5, anchorY: 0.5 }); var raccoonGraphics2 = self.attachAsset('raccoon2', { anchorX: 0.5, anchorY: 0.5 }); raccoonGraphics2.alpha = 0; self.speed = 200; self.targetX = 0; self.targetY = 0; self.isMoving = false; self.walkAnimationTimer = 0; self.currentSprite = 1; self.isResting = false; self.moveToTarget = function () { if (!self.isMoving || self.isResting) return; var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 5) { self.isMoving = false; // Reset to first sprite when stopped if (self.currentSprite === 2) { tween(raccoonGraphics, { alpha: 1 }, { duration: 200 }); tween(raccoonGraphics2, { alpha: 0 }, { duration: 200 }); self.currentSprite = 1; } return; } var moveX = dx / distance * self.speed / 60; var moveY = dy / distance * self.speed / 60; self.x += moveX; self.y += moveY; // Animate walking sprites self.walkAnimationTimer++; if (self.walkAnimationTimer >= 20) { // Change sprite every 20 frames (about 0.33 seconds) self.walkAnimationTimer = 0; if (self.currentSprite === 1) { // Switch to sprite 2 tween(raccoonGraphics, { alpha: 0 }, { duration: 150 }); tween(raccoonGraphics2, { alpha: 1 }, { duration: 150 }); self.currentSprite = 2; } else { // Switch to sprite 1 tween(raccoonGraphics, { alpha: 1 }, { duration: 150 }); tween(raccoonGraphics2, { alpha: 0 }, { duration: 150 }); self.currentSprite = 1; } } }; self.update = function () { self.moveToTarget(); }; return self; }); var RaccoonHouse = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.isRaccoonInside = false; self.raccoonRef = null; self.enterHouse = function (raccoon) { if (self.isRaccoonInside) return false; self.isRaccoonInside = true; self.raccoonRef = raccoon; raccoon.alpha = 0.3; // Make raccoon semi-transparent when resting raccoon.isResting = true; return true; }; self.exitHouse = function () { if (!self.isRaccoonInside) return false; self.isRaccoonInside = false; if (self.raccoonRef) { self.raccoonRef.alpha = 1; // Make raccoon fully visible self.raccoonRef.isResting = false; self.raccoonRef = null; } return true; }; self.down = function (x, y, obj) { if (!self.isRaccoonInside) { // Check if raccoon is close enough to enter var distance = Math.sqrt(Math.pow(raccoon.x - self.x, 2) + Math.pow(raccoon.y - self.y, 2)); if (distance < 150) { self.enterHouse(raccoon); } } else { self.exitHouse(); } }; return self; }); var SoilPatch = Container.expand(function () { var self = Container.call(this); var soilGraphics = self.attachAsset('soil', { anchorX: 0.5, anchorY: 0.5 }); self.planted = false; self.cropType = 0; self.growthStage = 0; self.maxGrowthStage = 180; // 3 seconds at 60fps self.cropGraphics = null; self.isWatered = false; self.needsWatering = false; self.plantSeed = function (cropType) { if (self.planted) return false; self.planted = true; self.cropType = cropType; self.growthStage = 0; self.maxGrowthStage = cropTypes[cropType].growthTime; self.isWatered = false; self.needsWatering = true; var seedGraphics = self.attachAsset('seed', { anchorX: 0.5, anchorY: 0.5 }); LK.getSound('plant').play(); return true; }; self.water = function () { if (!self.planted || self.isWatered) return false; self.isWatered = true; self.needsWatering = false; LK.getSound('water').play(); return true; }; self.harvest = function () { if (!self.planted || self.growthStage < self.maxGrowthStage) return false; self.planted = false; self.growthStage = 0; if (self.cropGraphics) { self.cropGraphics.destroy(); self.cropGraphics = null; } LK.getSound('harvest').play(); return true; }; self.update = function () { if (self.planted && self.growthStage < self.maxGrowthStage && self.isWatered) { self.growthStage++; // Update crop visual based on growth stage var cropConfig = cropTypes[self.cropType]; var stage1Time = Math.floor(self.maxGrowthStage / 3); var stage2Time = Math.floor(self.maxGrowthStage * 2 / 3); var stage3Time = self.maxGrowthStage; if (self.growthStage === stage1Time) { if (self.cropGraphics) self.cropGraphics.destroy(); self.cropGraphics = self.attachAsset(cropConfig.stages[0], { anchorX: 0.5, anchorY: 0.5 }); } else if (self.growthStage === stage2Time) { if (self.cropGraphics) self.cropGraphics.destroy(); self.cropGraphics = self.attachAsset(cropConfig.stages[1], { anchorX: 0.5, anchorY: 0.5 }); } else if (self.growthStage === stage3Time) { if (self.cropGraphics) self.cropGraphics.destroy(); self.cropGraphics = self.attachAsset(cropConfig.stages[2], { anchorX: 0.5, anchorY: 0.5 }); } } }; self.down = function (x, y, obj) { if (playerHasSeeds && !self.planted) { if (self.plantSeed(selectedCropType)) { playerSeeds--; updateUI(); } } else if (self.planted && self.needsWatering && hasWateringCan) { if (self.water()) { // Watering successful } } else if (self.planted && self.growthStage >= self.maxGrowthStage) { if (self.harvest()) { playerCrops++; updateUI(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add cube background var cubeBackground = game.addChild(LK.getAsset('cubeBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Game state variables var playerCoins = storage.coins || 50; var playerSeeds = storage.seeds || 5; var playerCrops = storage.crops || 0; var playerHasSeeds = true; var selectedCropType = storage.selectedCropType || 1; var hasWateringCan = storage.hasWateringCan || true; // Crop type definitions var cropTypes = { 1: { name: 'Lettuce', stages: ['crop1', 'crop2', 'crop3'], value: 10, growthTime: 180 }, 2: { name: 'Tomato', stages: ['tomato1', 'tomato2', 'tomato3'], value: 15, growthTime: 240 }, 3: { name: 'Carrot', stages: ['carrot1', 'carrot2', 'carrot3'], value: 20, growthTime: 300 }, 4: { name: 'Corn', stages: ['corn1', 'corn2', 'corn3'], value: 25, growthTime: 360 }, 5: { name: 'Potato', stages: ['potato1', 'potato2', 'potato3'], value: 30, growthTime: 420 } }; // Validate selectedCropType if (!cropTypes[selectedCropType]) { selectedCropType = 1; } // UI elements var coinText = new Text2('Coins: ' + playerCoins, { size: 40, fill: 0x000000 }); coinText.anchor.set(0, 0); coinText.x = 120; coinText.y = 20; LK.gui.topLeft.addChild(coinText); var seedText = new Text2('Seeds: ' + playerSeeds, { size: 40, fill: 0x000000 }); seedText.anchor.set(0, 0); seedText.x = 120; seedText.y = 70; LK.gui.topLeft.addChild(seedText); var cropText = new Text2('Crops: ' + playerCrops, { size: 40, fill: 0x000000 }); cropText.anchor.set(0, 0); cropText.x = 120; cropText.y = 120; LK.gui.topLeft.addChild(cropText); var coinIcon = LK.getAsset('coinIcon', { anchorX: 0.5, anchorY: 0.5, x: 140, y: 40 }); LK.gui.topLeft.addChild(coinIcon); // Add watering can icon var wateringCanIcon = LK.getAsset('wateringCan', { anchorX: 0.5, anchorY: 0.5, x: 50, y: 250 }); LK.gui.topLeft.addChild(wateringCanIcon); var wateringCanText = new Text2('Watering Can', { size: 35, fill: 0x000000 }); wateringCanText.anchor.set(0, 0); wateringCanText.x = 120; wateringCanText.y = 220; LK.gui.topLeft.addChild(wateringCanText); // Create raccoon player var raccoon = game.addChild(new Raccoon()); raccoon.x = 1024; raccoon.y = 1366; // Create raccoon house var raccoonHouse = game.addChild(new RaccoonHouse()); raccoonHouse.x = 200; raccoonHouse.y = 300; // Create soil patches in a grid var soilPatches = []; for (var row = 0; row < 6; row++) { for (var col = 0; col < 8; col++) { var soil = game.addChild(new SoilPatch()); soil.x = 300 + col * 150; soil.y = 400 + row * 150; soilPatches.push(soil); } } // Create market var market = game.addChild(new Market()); market.x = 1700; market.y = 600; // Market label var marketLabel = new Text2('MARKET', { size: 60, fill: 0x000000 }); marketLabel.anchor.set(0.5, 0.5); marketLabel.x = 1700; marketLabel.y = 500; game.addChild(marketLabel); // House label var houseLabel = new Text2('HOUSE', { size: 40, fill: 0x000000 }); houseLabel.anchor.set(0.5, 0.5); houseLabel.x = 200; houseLabel.y = 220; game.addChild(houseLabel); // Crop type selector var cropTypeText = new Text2('Crop: ' + cropTypes[selectedCropType].name, { size: 40, fill: 0x000000 }); cropTypeText.anchor.set(0, 0); cropTypeText.x = 120; cropTypeText.y = 170; LK.gui.topLeft.addChild(cropTypeText); // Crop selector buttons var prevCropButton = new Text2('◀', { size: 50, fill: 0x4169e1 }); prevCropButton.anchor.set(0.5, 0.5); prevCropButton.x = 80; prevCropButton.y = 195; LK.gui.topLeft.addChild(prevCropButton); var nextCropButton = new Text2('▶', { size: 50, fill: 0x4169e1 }); nextCropButton.anchor.set(0.5, 0.5); nextCropButton.x = 400; nextCropButton.y = 195; LK.gui.topLeft.addChild(nextCropButton); // Instructions var instructionText = new Text2('Tap arrows to change crop type. Tap to move, plant, water, harvest, sell. Tap house to rest', { size: 35, fill: 0x000000 }); instructionText.anchor.set(0.5, 0); instructionText.x = 1024; instructionText.y = 200; game.addChild(instructionText); function updateUI() { coinText.setText('Coins: ' + playerCoins); seedText.setText('Seeds: ' + playerSeeds); cropText.setText('Crops: ' + playerCrops); cropTypeText.setText('Crop: ' + cropTypes[selectedCropType].name); playerHasSeeds = playerSeeds > 0; // Save progress storage.coins = playerCoins; storage.seeds = playerSeeds; storage.crops = playerCrops; storage.selectedCropType = selectedCropType; storage.hasWateringCan = hasWateringCan; // Buy more seeds if player has enough coins and no seeds if (playerSeeds === 0 && playerCoins >= 20) { playerSeeds = 5; playerCoins -= 20; updateUI(); } } // Crop selector button handlers prevCropButton.down = function (x, y, obj) { selectedCropType--; if (selectedCropType < 1) selectedCropType = Object.keys(cropTypes).length; updateUI(); }; nextCropButton.down = function (x, y, obj) { selectedCropType++; if (selectedCropType > Object.keys(cropTypes).length) selectedCropType = 1; updateUI(); }; // Game input handling game.down = function (x, y, obj) { // Move raccoon to clicked position raccoon.targetX = x; raccoon.targetY = y; raccoon.isMoving = true; }; game.update = function () { // Update UI periodically if (LK.ticks % 60 === 0) { updateUI(); } }; // Create decorative plants scattered across the background var decorativePlants = []; var decorativeFlowerTypes = ['flower1', 'flower2', 'flower3', 'sunflower1', 'sunflower2', 'sunflower3', 'rose1', 'rose2', 'rose3', 'tulip1', 'tulip2', 'tulip3', 'daisy1', 'daisy2', 'daisy3', 'lily1', 'lily2', 'lily3', 'iris1', 'iris2', 'iris3', 'orchid1', 'orchid2', 'orchid3', 'lavender1', 'lavender2', 'lavender3']; // Create random decorative plants across the background for (var i = 0; i < 25; i++) { var randomFlowerType = decorativeFlowerTypes[Math.floor(Math.random() * decorativeFlowerTypes.length)]; var decorativePlant = game.addChild(LK.getAsset(randomFlowerType, { anchorX: 0.5, anchorY: 0.5 })); // Position randomly across the background, avoiding the main game area var randomX = Math.random() * 2048; var randomY = Math.random() * 2732; // Avoid the main farming area (300-1500 x, 400-1300 y) if (randomX > 200 && randomX < 1600 && randomY > 300 && randomY < 1400) { // Reposition to edges if in main game area if (Math.random() < 0.5) { randomX = Math.random() < 0.5 ? Math.random() * 200 : 1600 + Math.random() * 448; } else { randomY = Math.random() < 0.5 ? Math.random() * 300 : 1400 + Math.random() * 1332; } } decorativePlant.x = randomX; decorativePlant.y = randomY; // Add some random rotation for variety decorativePlant.rotation = Math.random() * Math.PI * 2; // Add some random scaling for variety var randomScale = 0.5 + Math.random() * 0.8; decorativePlant.scaleX = randomScale; decorativePlant.scaleY = randomScale; decorativePlants.push(decorativePlant); } // Initial UI update updateUI();
===================================================================
--- original.js
+++ change.js
@@ -298,8 +298,12 @@
value: 30,
growthTime: 420
}
};
+// Validate selectedCropType
+if (!cropTypes[selectedCropType]) {
+ selectedCropType = 1;
+}
// UI elements
var coinText = new Text2('Coins: ' + playerCoins, {
size: 40,
fill: 0x000000
parsela de pixeles. In-Game asset. 2d. High contrast. No shadows
semilla de pixeles. In-Game asset. 2d. High contrast. No shadows
tomate verde de pixeles. In-Game asset. 2d. High contrast. No shadows
que sea un poco mas naranja
que sea mas rojo sin dejar de que sea un tomate
uan zanaoria de pixeles be be. In-Game asset. 2d. High contrast. No shadows
moneda de pixeles. In-Game asset. 2d. High contrast. No shadows
maiz de pixeles. In-Game asset. 2d. High contrast. No shadows
patata de pixeles. In-Game asset. 2d. High contrast. No shadows
mapache de pixeles con sombrero pesquero. In-Game asset. 2d. High contrast. No shadows
mirando enfrente
un mercado de plantas de pixeles. In-Game asset. 2d. High contrast. No shadows
lechuga de pixeles. In-Game asset. 2d. High contrast. No shadows
suelo de pasto de pixeles. In-Game asset. 2d. High contrast. No shadows
casa de madera de pixeles. In-Game asset. 2d. High contrast. No shadows. casa de madera
margarita de pixeles. In-Game asset. 2d. High contrast. No shadows
roza de pixeles. In-Game asset. 2d. High contrast. No shadows
una flor morada de pixeles. In-Game asset. 2d. High contrast. No shadows
flor de lirio de pixeles. In-Game asset. 2d. High contrast. No shadows
regadera de pixeles. In-Game asset. 2d. High contrast. No shadows