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Has que el meteorito este ala altura de la cabeza del dinosaurio
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Has otro obstáculo que sea un meteorito y que salga cada 5 segundos
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Has que las balas no giren
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Incrementa que suba más la velocidad cada 10 segundos aproximadamente lo doble ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que cada 10 segundos el dinosaurio se mueva más rápido ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Has que el dinosaurio se mueva infinitamente
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Hs que el piso sea infinito
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Hs que la cámara siga el movimiento del dinosaurio
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Has que el dinosaurio también avance hacia adelante ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Has que poco a poco se incrementa la velocidad
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Has que el dinosaurio salte más alto ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Has que las balas salgan ala altura del dinosaurio ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Añade que las balas también parezcan abajo y también añade una pantalla que salga cuando pierdas y dija suerte pa la próxima bot ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 199 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Genera el juego del dinosaurio de Google pero debes de los dinosaurios de obstáculos los voladores pon bañas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Añade que cuando selecciones en botón de drestuir bloques puedas seleccionar el bloque que quieras drestuir y el bloque seleccionado se destruya ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Añade un botón de pegar con su animación y un botón de destruir bloques y su animación ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Añade al personaje una pequeña animación dependiendo el botón de movimiento que piques ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Los botones que se vean en la parte izquierda de abajo de la pantalla
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Añade que con los botones de movimiento se pueda mover el personaje de derecha a izquierda y pueda saltar
User prompt
Añade un personaje y botones de movimiento
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Please fix the bug: 'self.getMiningTime is not a function' in or related to this line: 'self.maxMiningTime = self.getMiningTime(blockType);' Line Number: 33
Code edit (1 edits merged)
Please save this source code
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PixelCraft Builder
Initial prompt
Un estilo Minecraft en 2d
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Banana = Container.expand(function (x, y) {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.speed = gameSpeed;
self.lastX = self.x;
// Add slight rotation animation to bananas
tween(bananaGraphics, {
rotation: Math.PI * 2
}, {
duration: 2000,
easing: tween.linear
});
self.update = function () {
self.lastX = self.x;
self.x -= self.speed;
// Remove banana when it goes off screen
if (self.x < -50) {
self.destroy();
for (var i = 0; i < bananas.length; i++) {
if (bananas[i] === self) {
bananas.splice(i, 1);
break;
}
}
}
};
return self;
});
var Cloud = Container.expand(function (x, y) {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.speed = gameSpeed * 0.3; // Clouds move slower than obstacles
cloudGraphics.alpha = 0.7;
self.update = function () {
self.x -= self.speed;
// Remove cloud when it goes off screen and recycle
if (self.x < -100) {
self.x = 2148; // Reset to right side of screen
}
};
return self;
});
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinoGraphics = self.attachAsset('dinosaur', {
anchorX: 0.5,
anchorY: 1
});
self.x = 300;
self.y = GROUND_Y;
self.velocityY = 0;
self.onGround = true;
self.jumpPower = -18;
self.gravity = 1.2;
self.isJumping = false;
self.lastOnGround = true;
self.jump = function () {
if (self.onGround) {
self.velocityY = self.jumpPower;
self.onGround = false;
self.isJumping = true;
LK.getSound('jump').play();
// Animate dinosaur jumping with scale effect
tween(dinoGraphics, {
scaleY: 1.2,
scaleX: 0.9,
rotation: -0.1
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(dinoGraphics, {
scaleY: 1,
scaleX: 1,
rotation: 0
}, {
duration: 300,
easing: tween.easeIn
});
}
});
}
};
self.update = function () {
// Track last ground state
self.lastOnGround = self.onGround;
// Apply gravity
if (!self.onGround) {
self.velocityY += self.gravity;
}
// Apply velocity
self.y += self.velocityY;
// Ground collision
if (self.y >= GROUND_Y) {
self.y = GROUND_Y;
self.velocityY = 0;
self.onGround = true;
self.isJumping = false;
}
// Landing animation trigger
if (!self.lastOnGround && self.onGround) {
// Just landed
tween(dinoGraphics, {
scaleX: 1.1,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(dinoGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeIn
});
}
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf5f5dc
});
/****
* Game Code
****/
var GROUND_Y = 2200; // Ground level
var gameSpeed = 8; // Game speed
var spawnTimer = 0;
var gameScore = 0;
var isGameRunning = true;
var dinosaur;
var bananas = [];
var clouds = [];
var ground;
var speedIncrease = 0;
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: GROUND_Y
}));
// Initialize dinosaur
dinosaur = new Dinosaur();
game.addChild(dinosaur);
// Create background clouds
for (var i = 0; i < 6; i++) {
var cloud = new Cloud(Math.random() * 2048 + 200, Math.random() * 400 + 200);
game.addChild(cloud);
clouds.push(cloud);
}
// Score display
var scoreText = new Text2('Score: 0', {
size: 48,
fill: 0x666666
});
scoreText.anchor.set(0, 0);
scoreText.x = 50;
scoreText.y = 50;
LK.gui.topLeft.addChild(scoreText);
// High score display
var highScore = storage.highScore || 0;
var highScoreText = new Text2('High: ' + highScore, {
size: 36,
fill: 0x999999
});
highScoreText.anchor.set(0, 0);
highScoreText.x = 50;
highScoreText.y = 110;
LK.gui.topLeft.addChild(highScoreText);
function spawnBanana() {
// Random height for bananas (flying obstacles)
var bananaHeight = GROUND_Y - Math.random() * 200 - 100; // Between 100-300 pixels above ground
var banana = new Banana(2048 + 50, bananaHeight);
game.addChild(banana);
bananas.push(banana);
}
function checkCollisions() {
for (var i = 0; i < bananas.length; i++) {
var banana = bananas[i];
if (dinosaur.intersects(banana)) {
// Game over
LK.getSound('hit').play();
LK.effects.flashScreen(0xFF0000, 500);
isGameRunning = false;
// Save high score
if (gameScore > highScore) {
storage.highScore = gameScore;
}
LK.showGameOver();
return;
}
}
}
function updateScore() {
if (isGameRunning) {
gameScore += 1;
scoreText.setText('Score: ' + gameScore);
// Increase game speed gradually
if (gameScore > 0 && gameScore % 100 === 0) {
speedIncrease += 0.5;
gameSpeed = 8 + speedIncrease;
// Update all banana speeds
for (var i = 0; i < bananas.length; i++) {
bananas[i].speed = gameSpeed;
}
}
}
}
// Touch/tap to jump
game.down = function (x, y, obj) {
if (isGameRunning) {
dinosaur.jump();
}
};
game.update = function () {
if (!isGameRunning) return;
// Update score
updateScore();
// Spawn bananas
spawnTimer++;
var spawnRate = Math.max(80 - Math.floor(gameScore / 100) * 5, 40); // Spawn rate increases with score
if (spawnTimer >= spawnRate) {
spawnBanana();
spawnTimer = 0;
}
// Update clouds
for (var i = 0; i < clouds.length; i++) {
clouds[i].speed = (gameSpeed + speedIncrease) * 0.3;
}
// Check collisions
checkCollisions();
// Clean up off-screen bananas
for (var i = bananas.length - 1; i >= 0; i--) {
if (bananas[i].x < -100) {
bananas[i].destroy();
bananas.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -185,9 +185,9 @@
scoreText.x = 50;
scoreText.y = 50;
LK.gui.topLeft.addChild(scoreText);
// High score display
-var highScore = storage.get('highScore') || 0;
+var highScore = storage.highScore || 0;
var highScoreText = new Text2('High: ' + highScore, {
size: 36,
fill: 0x999999
});
@@ -211,9 +211,9 @@
LK.effects.flashScreen(0xFF0000, 500);
isGameRunning = false;
// Save high score
if (gameScore > highScore) {
- storage.set('highScore', gameScore);
+ storage.highScore = gameScore;
}
LK.showGameOver();
return;
}