User prompt
Has que el meteorito este ala altura de la cabeza del dinosaurio
User prompt
Has otro obstáculo que sea un meteorito y que salga cada 5 segundos
User prompt
Has que las balas no giren
User prompt
Incrementa que suba más la velocidad cada 10 segundos aproximadamente lo doble ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que cada 10 segundos el dinosaurio se mueva más rápido ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que el dinosaurio se mueva infinitamente
User prompt
Hs que el piso sea infinito
User prompt
Hs que la cámara siga el movimiento del dinosaurio
User prompt
Has que el dinosaurio también avance hacia adelante ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que poco a poco se incrementa la velocidad
User prompt
Has que el dinosaurio salte más alto ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que las balas salgan ala altura del dinosaurio ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Añade que las balas también parezcan abajo y también añade una pantalla que salga cuando pierdas y dija suerte pa la próxima bot ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 199 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Genera el juego del dinosaurio de Google pero debes de los dinosaurios de obstáculos los voladores pon bañas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Añade que cuando selecciones en botón de drestuir bloques puedas seleccionar el bloque que quieras drestuir y el bloque seleccionado se destruya ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Añade un botón de pegar con su animación y un botón de destruir bloques y su animación ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Añade al personaje una pequeña animación dependiendo el botón de movimiento que piques ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Los botones que se vean en la parte izquierda de abajo de la pantalla
User prompt
Añade que con los botones de movimiento se pueda mover el personaje de derecha a izquierda y pueda saltar
User prompt
Añade un personaje y botones de movimiento
User prompt
Please fix the bug: 'self.getMiningTime is not a function' in or related to this line: 'self.maxMiningTime = self.getMiningTime(blockType);' Line Number: 33
Code edit (1 edits merged)
Please save this source code
User prompt
PixelCraft Builder
Initial prompt
Un estilo Minecraft en 2d
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Block = Container.expand(function (blockType, x, y) {
var self = Container.call(this);
self.blockType = blockType;
self.gridX = x;
self.gridY = y;
self.miningProgress = 0;
self.maxMiningTime = self.getMiningTime(blockType);
var blockGraphics = self.attachAsset(blockType, {
anchorX: 0,
anchorY: 0
});
self.x = x * BLOCK_SIZE;
self.y = y * BLOCK_SIZE;
self.getMiningTime = function (type) {
switch (type) {
case 'grass':
return 30;
case 'dirt':
return 30;
case 'wood':
return 60;
case 'stone':
return 90;
case 'coal':
return 120;
case 'iron':
return 150;
default:
return 60;
}
};
self.startMining = function () {
self.miningProgress = 0;
blockGraphics.alpha = 1;
};
self.updateMining = function () {
self.miningProgress++;
blockGraphics.alpha = 1 - self.miningProgress / self.maxMiningTime * 0.5;
if (self.miningProgress >= self.maxMiningTime) {
self.finishMining();
return true;
}
return false;
};
self.finishMining = function () {
inventory.addItem(self.blockType, 1);
LK.getSound('mine').play();
self.destroy();
worldBlocks[self.gridX + '_' + self.gridY] = null;
};
return self;
});
var Inventory = Container.expand(function () {
var self = Container.call(this);
self.items = {};
self.selectedSlot = 0;
self.maxSlots = 8;
self.slots = [];
self.slotGraphics = [];
for (var i = 0; i < self.maxSlots; i++) {
var slot = self.attachAsset('inventorySlot', {
anchorX: 0,
anchorY: 0,
x: i * 90 + 200,
y: 50
});
var slotText = new Text2('', {
size: 24,
fill: 0xFFFFFF
});
slotText.anchor.set(0.5, 0.5);
slotText.x = i * 90 + 240;
slotText.y = 90;
self.slots.push({
type: null,
count: 0,
text: slotText
});
self.slotGraphics.push(slot);
self.addChild(slotText);
}
var selectedGraphics = self.attachAsset('selectedSlot', {
anchorX: 0,
anchorY: 0,
x: 200,
y: 50
});
self.addItem = function (type, count) {
for (var i = 0; i < self.maxSlots; i++) {
if (self.slots[i].type === type) {
self.slots[i].count += count;
self.updateSlotDisplay(i);
return true;
}
}
for (var i = 0; i < self.maxSlots; i++) {
if (self.slots[i].type === null) {
self.slots[i].type = type;
self.slots[i].count = count;
self.updateSlotDisplay(i);
return true;
}
}
return false;
};
self.removeItem = function (type, count) {
for (var i = 0; i < self.maxSlots; i++) {
if (self.slots[i].type === type && self.slots[i].count >= count) {
self.slots[i].count -= count;
if (self.slots[i].count <= 0) {
self.slots[i].type = null;
self.slots[i].count = 0;
}
self.updateSlotDisplay(i);
return true;
}
}
return false;
};
self.updateSlotDisplay = function (index) {
var slot = self.slots[index];
if (slot.type) {
slot.text.setText(slot.count.toString());
} else {
slot.text.setText('');
}
};
self.selectSlot = function (index) {
if (index >= 0 && index < self.maxSlots) {
self.selectedSlot = index;
selectedGraphics.x = index * 90 + 200;
}
};
self.getSelectedItem = function () {
return self.slots[self.selectedSlot];
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1
});
self.health = 100;
self.hunger = 100;
self.gridX = Math.floor(WORLD_WIDTH / 2);
self.gridY = 10;
self.x = self.gridX * BLOCK_SIZE + BLOCK_SIZE / 2;
self.y = (self.gridY + 1) * BLOCK_SIZE;
self.takeDamage = function (damage) {
self.health = Math.max(0, self.health - damage);
LK.getSound('hurt').play();
LK.effects.flashObject(self, 0xFF0000, 500);
if (self.health <= 0) {
LK.showGameOver();
}
};
self.update = function () {
self.hunger = Math.max(0, self.hunger - 0.1);
if (self.hunger <= 0 && LK.ticks % 180 == 0) {
self.takeDamage(5);
}
};
return self;
});
var Zombie = Container.expand(function (x, y) {
var self = Container.call(this);
var zombieGraphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 1
});
self.gridX = x;
self.gridY = y;
self.health = 50;
self.speed = 1;
self.attackCooldown = 0;
self.x = x * BLOCK_SIZE + BLOCK_SIZE / 2;
self.y = (y + 1) * BLOCK_SIZE;
self.update = function () {
if (self.attackCooldown > 0) {
self.attackCooldown--;
}
var distToPlayer = Math.abs(self.x - player.x) + Math.abs(self.y - player.y);
if (distToPlayer < 100) {
var dx = player.x - self.x;
var dy = player.y - self.y;
var length = Math.sqrt(dx * dx + dy * dy);
if (length > 0) {
self.x += dx / length * self.speed;
self.y += dy / length * self.speed;
}
if (distToPlayer < 60 && self.attackCooldown <= 0) {
player.takeDamage(10);
self.attackCooldown = 120;
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var BLOCK_SIZE = 64;
var WORLD_WIDTH = 32;
var WORLD_HEIGHT = 50;
var DAY_LENGTH = 3600; // 60 seconds
var NIGHT_LENGTH = 1800; // 30 seconds
var worldBlocks = {};
var player;
var inventory;
var zombies = [];
var currentTime = 0;
var isNight = false;
var miningBlock = null;
var cameraX = 0;
var cameraY = 0;
// Generate world
function generateWorld() {
// Generate grass layer
for (var x = 0; x < WORLD_WIDTH; x++) {
var grassHeight = 15 + Math.floor(Math.sin(x * 0.3) * 3);
for (var y = grassHeight; y < WORLD_HEIGHT; y++) {
var blockType;
if (y === grassHeight) {
blockType = 'grass';
} else if (y < grassHeight + 5) {
blockType = 'dirt';
} else {
var rand = Math.random();
if (rand < 0.7) {
blockType = 'stone';
} else if (rand < 0.85) {
blockType = 'coal';
} else if (rand < 0.95) {
blockType = 'iron';
} else {
blockType = 'wood';
}
}
var block = new Block(blockType, x, y);
game.addChild(block);
worldBlocks[x + '_' + y] = block;
}
}
}
function updateCamera() {
cameraX = player.x - 1024;
cameraY = player.y - 1366;
cameraX = Math.max(0, Math.min(cameraX, WORLD_WIDTH * BLOCK_SIZE - 2048));
cameraY = Math.max(0, Math.min(cameraY, WORLD_HEIGHT * BLOCK_SIZE - 2732));
game.x = -cameraX;
game.y = -cameraY;
}
function updateDayNight() {
currentTime++;
var totalCycle = DAY_LENGTH + NIGHT_LENGTH;
var cyclePosition = currentTime % totalCycle;
var wasNight = isNight;
isNight = cyclePosition > DAY_LENGTH;
if (isNight && !wasNight) {
// Night just started
spawnZombies();
} else if (!isNight && wasNight) {
// Day just started
removeAllZombies();
}
var skyColor;
if (isNight) {
skyColor = 0x1A1A2E;
} else {
skyColor = 0x87CEEB;
}
game.setBackgroundColor(skyColor);
}
function spawnZombies() {
for (var i = 0; i < 3; i++) {
var spawnX = Math.floor(Math.random() * WORLD_WIDTH);
var spawnY = 10;
// Find surface
for (var y = 0; y < WORLD_HEIGHT; y++) {
if (worldBlocks[spawnX + '_' + y]) {
spawnY = y - 1;
break;
}
}
var zombie = new Zombie(spawnX, spawnY);
game.addChild(zombie);
zombies.push(zombie);
}
}
function removeAllZombies() {
for (var i = zombies.length - 1; i >= 0; i--) {
zombies[i].destroy();
zombies.splice(i, 1);
}
}
function getBlockAt(x, y) {
var gridX = Math.floor(x / BLOCK_SIZE);
var gridY = Math.floor(y / BLOCK_SIZE);
return worldBlocks[gridX + '_' + gridY];
}
function placeBlock(x, y) {
var gridX = Math.floor(x / BLOCK_SIZE);
var gridY = Math.floor(y / BLOCK_SIZE);
var key = gridX + '_' + gridY;
if (worldBlocks[key]) return false;
var selectedItem = inventory.getSelectedItem();
if (!selectedItem.type || selectedItem.count <= 0) return false;
// Check if block type can be placed
var placeableBlocks = ['dirt', 'stone', 'wood'];
if (placeableBlocks.indexOf(selectedItem.type) === -1) return false;
var block = new Block(selectedItem.type, gridX, gridY);
game.addChild(block);
worldBlocks[key] = block;
inventory.removeItem(selectedItem.type, 1);
LK.getSound('place').play();
return true;
}
// Initialize game
generateWorld();
player = new Player();
game.addChild(player);
inventory = new Inventory();
LK.gui.bottom.addChild(inventory);
// Add some starting items
inventory.addItem('wood', 10);
inventory.addItem('stone', 5);
// Health display
var healthText = new Text2('Health: 100', {
size: 36,
fill: 0xFFFFFF
});
healthText.anchor.set(0, 0);
LK.gui.topRight.addChild(healthText);
// Hunger display
var hungerText = new Text2('Hunger: 100', {
size: 36,
fill: 0xFFFFFF
});
hungerText.anchor.set(0, 0);
hungerText.y = 50;
LK.gui.topRight.addChild(hungerText);
// Time display
var timeText = new Text2('Day', {
size: 40,
fill: 0xFFFFFF
});
timeText.anchor.set(0.5, 0);
LK.gui.top.addChild(timeText);
game.down = function (x, y, obj) {
// Convert screen coordinates to world coordinates
var worldX = x + cameraX;
var worldY = y + cameraY;
var block = getBlockAt(worldX, worldY);
if (block) {
miningBlock = block;
miningBlock.startMining();
} else {
placeBlock(worldX, worldY);
}
};
game.up = function (x, y, obj) {
if (miningBlock) {
miningBlock = null;
}
};
// Inventory slot selection
LK.gui.bottom.down = function (x, y, obj) {
if (y >= 50 && y <= 130) {
var slotIndex = Math.floor((x - 200) / 90);
if (slotIndex >= 0 && slotIndex < inventory.maxSlots) {
inventory.selectSlot(slotIndex);
}
}
};
game.update = function () {
// Update day/night cycle
updateDayNight();
// Update camera
updateCamera();
// Update mining
if (miningBlock) {
if (miningBlock.updateMining()) {
miningBlock = null;
}
}
// Update zombies
for (var i = zombies.length - 1; i >= 0; i--) {
var zombie = zombies[i];
if (zombie.health <= 0) {
zombie.destroy();
zombies.splice(i, 1);
}
}
// Update UI
healthText.setText('Health: ' + Math.floor(player.health));
hungerText.setText('Hunger: ' + Math.floor(player.hunger));
timeText.setText(isNight ? 'Night' : 'Day');
// Win condition - survive for 5 day/night cycles
if (currentTime > (DAY_LENGTH + NIGHT_LENGTH) * 5) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,421 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Block = Container.expand(function (blockType, x, y) {
+ var self = Container.call(this);
+ self.blockType = blockType;
+ self.gridX = x;
+ self.gridY = y;
+ self.miningProgress = 0;
+ self.maxMiningTime = self.getMiningTime(blockType);
+ var blockGraphics = self.attachAsset(blockType, {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.x = x * BLOCK_SIZE;
+ self.y = y * BLOCK_SIZE;
+ self.getMiningTime = function (type) {
+ switch (type) {
+ case 'grass':
+ return 30;
+ case 'dirt':
+ return 30;
+ case 'wood':
+ return 60;
+ case 'stone':
+ return 90;
+ case 'coal':
+ return 120;
+ case 'iron':
+ return 150;
+ default:
+ return 60;
+ }
+ };
+ self.startMining = function () {
+ self.miningProgress = 0;
+ blockGraphics.alpha = 1;
+ };
+ self.updateMining = function () {
+ self.miningProgress++;
+ blockGraphics.alpha = 1 - self.miningProgress / self.maxMiningTime * 0.5;
+ if (self.miningProgress >= self.maxMiningTime) {
+ self.finishMining();
+ return true;
+ }
+ return false;
+ };
+ self.finishMining = function () {
+ inventory.addItem(self.blockType, 1);
+ LK.getSound('mine').play();
+ self.destroy();
+ worldBlocks[self.gridX + '_' + self.gridY] = null;
+ };
+ return self;
+});
+var Inventory = Container.expand(function () {
+ var self = Container.call(this);
+ self.items = {};
+ self.selectedSlot = 0;
+ self.maxSlots = 8;
+ self.slots = [];
+ self.slotGraphics = [];
+ for (var i = 0; i < self.maxSlots; i++) {
+ var slot = self.attachAsset('inventorySlot', {
+ anchorX: 0,
+ anchorY: 0,
+ x: i * 90 + 200,
+ y: 50
+ });
+ var slotText = new Text2('', {
+ size: 24,
+ fill: 0xFFFFFF
+ });
+ slotText.anchor.set(0.5, 0.5);
+ slotText.x = i * 90 + 240;
+ slotText.y = 90;
+ self.slots.push({
+ type: null,
+ count: 0,
+ text: slotText
+ });
+ self.slotGraphics.push(slot);
+ self.addChild(slotText);
+ }
+ var selectedGraphics = self.attachAsset('selectedSlot', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 200,
+ y: 50
+ });
+ self.addItem = function (type, count) {
+ for (var i = 0; i < self.maxSlots; i++) {
+ if (self.slots[i].type === type) {
+ self.slots[i].count += count;
+ self.updateSlotDisplay(i);
+ return true;
+ }
+ }
+ for (var i = 0; i < self.maxSlots; i++) {
+ if (self.slots[i].type === null) {
+ self.slots[i].type = type;
+ self.slots[i].count = count;
+ self.updateSlotDisplay(i);
+ return true;
+ }
+ }
+ return false;
+ };
+ self.removeItem = function (type, count) {
+ for (var i = 0; i < self.maxSlots; i++) {
+ if (self.slots[i].type === type && self.slots[i].count >= count) {
+ self.slots[i].count -= count;
+ if (self.slots[i].count <= 0) {
+ self.slots[i].type = null;
+ self.slots[i].count = 0;
+ }
+ self.updateSlotDisplay(i);
+ return true;
+ }
+ }
+ return false;
+ };
+ self.updateSlotDisplay = function (index) {
+ var slot = self.slots[index];
+ if (slot.type) {
+ slot.text.setText(slot.count.toString());
+ } else {
+ slot.text.setText('');
+ }
+ };
+ self.selectSlot = function (index) {
+ if (index >= 0 && index < self.maxSlots) {
+ self.selectedSlot = index;
+ selectedGraphics.x = index * 90 + 200;
+ }
+ };
+ self.getSelectedItem = function () {
+ return self.slots[self.selectedSlot];
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.health = 100;
+ self.hunger = 100;
+ self.gridX = Math.floor(WORLD_WIDTH / 2);
+ self.gridY = 10;
+ self.x = self.gridX * BLOCK_SIZE + BLOCK_SIZE / 2;
+ self.y = (self.gridY + 1) * BLOCK_SIZE;
+ self.takeDamage = function (damage) {
+ self.health = Math.max(0, self.health - damage);
+ LK.getSound('hurt').play();
+ LK.effects.flashObject(self, 0xFF0000, 500);
+ if (self.health <= 0) {
+ LK.showGameOver();
+ }
+ };
+ self.update = function () {
+ self.hunger = Math.max(0, self.hunger - 0.1);
+ if (self.hunger <= 0 && LK.ticks % 180 == 0) {
+ self.takeDamage(5);
+ }
+ };
+ return self;
+});
+var Zombie = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var zombieGraphics = self.attachAsset('zombie', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.gridX = x;
+ self.gridY = y;
+ self.health = 50;
+ self.speed = 1;
+ self.attackCooldown = 0;
+ self.x = x * BLOCK_SIZE + BLOCK_SIZE / 2;
+ self.y = (y + 1) * BLOCK_SIZE;
+ self.update = function () {
+ if (self.attackCooldown > 0) {
+ self.attackCooldown--;
+ }
+ var distToPlayer = Math.abs(self.x - player.x) + Math.abs(self.y - player.y);
+ if (distToPlayer < 100) {
+ var dx = player.x - self.x;
+ var dy = player.y - self.y;
+ var length = Math.sqrt(dx * dx + dy * dy);
+ if (length > 0) {
+ self.x += dx / length * self.speed;
+ self.y += dy / length * self.speed;
+ }
+ if (distToPlayer < 60 && self.attackCooldown <= 0) {
+ player.takeDamage(10);
+ self.attackCooldown = 120;
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var BLOCK_SIZE = 64;
+var WORLD_WIDTH = 32;
+var WORLD_HEIGHT = 50;
+var DAY_LENGTH = 3600; // 60 seconds
+var NIGHT_LENGTH = 1800; // 30 seconds
+var worldBlocks = {};
+var player;
+var inventory;
+var zombies = [];
+var currentTime = 0;
+var isNight = false;
+var miningBlock = null;
+var cameraX = 0;
+var cameraY = 0;
+// Generate world
+function generateWorld() {
+ // Generate grass layer
+ for (var x = 0; x < WORLD_WIDTH; x++) {
+ var grassHeight = 15 + Math.floor(Math.sin(x * 0.3) * 3);
+ for (var y = grassHeight; y < WORLD_HEIGHT; y++) {
+ var blockType;
+ if (y === grassHeight) {
+ blockType = 'grass';
+ } else if (y < grassHeight + 5) {
+ blockType = 'dirt';
+ } else {
+ var rand = Math.random();
+ if (rand < 0.7) {
+ blockType = 'stone';
+ } else if (rand < 0.85) {
+ blockType = 'coal';
+ } else if (rand < 0.95) {
+ blockType = 'iron';
+ } else {
+ blockType = 'wood';
+ }
+ }
+ var block = new Block(blockType, x, y);
+ game.addChild(block);
+ worldBlocks[x + '_' + y] = block;
+ }
+ }
+}
+function updateCamera() {
+ cameraX = player.x - 1024;
+ cameraY = player.y - 1366;
+ cameraX = Math.max(0, Math.min(cameraX, WORLD_WIDTH * BLOCK_SIZE - 2048));
+ cameraY = Math.max(0, Math.min(cameraY, WORLD_HEIGHT * BLOCK_SIZE - 2732));
+ game.x = -cameraX;
+ game.y = -cameraY;
+}
+function updateDayNight() {
+ currentTime++;
+ var totalCycle = DAY_LENGTH + NIGHT_LENGTH;
+ var cyclePosition = currentTime % totalCycle;
+ var wasNight = isNight;
+ isNight = cyclePosition > DAY_LENGTH;
+ if (isNight && !wasNight) {
+ // Night just started
+ spawnZombies();
+ } else if (!isNight && wasNight) {
+ // Day just started
+ removeAllZombies();
+ }
+ var skyColor;
+ if (isNight) {
+ skyColor = 0x1A1A2E;
+ } else {
+ skyColor = 0x87CEEB;
+ }
+ game.setBackgroundColor(skyColor);
+}
+function spawnZombies() {
+ for (var i = 0; i < 3; i++) {
+ var spawnX = Math.floor(Math.random() * WORLD_WIDTH);
+ var spawnY = 10;
+ // Find surface
+ for (var y = 0; y < WORLD_HEIGHT; y++) {
+ if (worldBlocks[spawnX + '_' + y]) {
+ spawnY = y - 1;
+ break;
+ }
+ }
+ var zombie = new Zombie(spawnX, spawnY);
+ game.addChild(zombie);
+ zombies.push(zombie);
+ }
+}
+function removeAllZombies() {
+ for (var i = zombies.length - 1; i >= 0; i--) {
+ zombies[i].destroy();
+ zombies.splice(i, 1);
+ }
+}
+function getBlockAt(x, y) {
+ var gridX = Math.floor(x / BLOCK_SIZE);
+ var gridY = Math.floor(y / BLOCK_SIZE);
+ return worldBlocks[gridX + '_' + gridY];
+}
+function placeBlock(x, y) {
+ var gridX = Math.floor(x / BLOCK_SIZE);
+ var gridY = Math.floor(y / BLOCK_SIZE);
+ var key = gridX + '_' + gridY;
+ if (worldBlocks[key]) return false;
+ var selectedItem = inventory.getSelectedItem();
+ if (!selectedItem.type || selectedItem.count <= 0) return false;
+ // Check if block type can be placed
+ var placeableBlocks = ['dirt', 'stone', 'wood'];
+ if (placeableBlocks.indexOf(selectedItem.type) === -1) return false;
+ var block = new Block(selectedItem.type, gridX, gridY);
+ game.addChild(block);
+ worldBlocks[key] = block;
+ inventory.removeItem(selectedItem.type, 1);
+ LK.getSound('place').play();
+ return true;
+}
+// Initialize game
+generateWorld();
+player = new Player();
+game.addChild(player);
+inventory = new Inventory();
+LK.gui.bottom.addChild(inventory);
+// Add some starting items
+inventory.addItem('wood', 10);
+inventory.addItem('stone', 5);
+// Health display
+var healthText = new Text2('Health: 100', {
+ size: 36,
+ fill: 0xFFFFFF
+});
+healthText.anchor.set(0, 0);
+LK.gui.topRight.addChild(healthText);
+// Hunger display
+var hungerText = new Text2('Hunger: 100', {
+ size: 36,
+ fill: 0xFFFFFF
+});
+hungerText.anchor.set(0, 0);
+hungerText.y = 50;
+LK.gui.topRight.addChild(hungerText);
+// Time display
+var timeText = new Text2('Day', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+timeText.anchor.set(0.5, 0);
+LK.gui.top.addChild(timeText);
+game.down = function (x, y, obj) {
+ // Convert screen coordinates to world coordinates
+ var worldX = x + cameraX;
+ var worldY = y + cameraY;
+ var block = getBlockAt(worldX, worldY);
+ if (block) {
+ miningBlock = block;
+ miningBlock.startMining();
+ } else {
+ placeBlock(worldX, worldY);
+ }
+};
+game.up = function (x, y, obj) {
+ if (miningBlock) {
+ miningBlock = null;
+ }
+};
+// Inventory slot selection
+LK.gui.bottom.down = function (x, y, obj) {
+ if (y >= 50 && y <= 130) {
+ var slotIndex = Math.floor((x - 200) / 90);
+ if (slotIndex >= 0 && slotIndex < inventory.maxSlots) {
+ inventory.selectSlot(slotIndex);
+ }
+ }
+};
+game.update = function () {
+ // Update day/night cycle
+ updateDayNight();
+ // Update camera
+ updateCamera();
+ // Update mining
+ if (miningBlock) {
+ if (miningBlock.updateMining()) {
+ miningBlock = null;
+ }
+ }
+ // Update zombies
+ for (var i = zombies.length - 1; i >= 0; i--) {
+ var zombie = zombies[i];
+ if (zombie.health <= 0) {
+ zombie.destroy();
+ zombies.splice(i, 1);
+ }
+ }
+ // Update UI
+ healthText.setText('Health: ' + Math.floor(player.health));
+ hungerText.setText('Hunger: ' + Math.floor(player.hunger));
+ timeText.setText(isNight ? 'Night' : 'Day');
+ // Win condition - survive for 5 day/night cycles
+ if (currentTime > (DAY_LENGTH + NIGHT_LENGTH) * 5) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file