/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
// Note class for falling notes
var Note = Container.expand(function () {
var self = Container.call(this);
// Lane index (0-3)
self.lane = 0;
self.hit = false;
self.missed = false;
self.speed = 0; // pixels per tick
self.time = 0; // time (in ticks) when note should reach the target
self.spawned = false;
// Attach correct note asset based on lane
self.setLane = function (laneIdx) {
self.lane = laneIdx;
var assetId = 'note' + (laneIdx + 1);
var noteAsset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
width: NOTE_WIDTH,
height: NOTE_HEIGHT
});
};
// Called every tick
self.update = function () {
if (!self.spawned) return;
self.y += self.speed;
};
// Called when note is hit
self.onHit = function () {
if (self.hit || self.missed) return;
self.hit = true;
// Play sound based on lane (note1=Do, note2=Re, note3=Mi, note4=Fa, note5=Sol, note6=La, note7=Si)
var soundMap = ['Do', 'Re', 'Mi', 'Fa', 'Sol', 'La', 'Si'];
if (self.lane >= 0 && self.lane < soundMap.length) {
LK.getSound(soundMap[self.lane]).play();
}
// Animate note
tween(self, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
// Called when note is missed
self.onMiss = function () {
if (self.hit || self.missed) return;
self.missed = true;
LK.getSound('miss').play({
fade: {
start: 1,
end: 0,
duration: 1000
}
});
tween(self, {
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
// People class for animated people at lane edges
var People = Container.expand(function () {
var self = Container.call(this);
self.isJumping = false;
self.baseY = 0;
// Attach a body (ellipse, larger, lower color)
var body = self.attachAsset('centerCircle', {
anchorX: 0.5,
anchorY: 1,
width: 100,
height: 180,
y: 0
});
// Arms removed: only body remains
// Save baseY for jump animation
self.baseY = self.y;
// Animate jump
self.jump = function () {
if (self.isJumping) return;
self.isJumping = true;
var jumpHeight = 120;
var jumpDuration = 180;
var originalY = self.y;
// --- Screen shake effect when people jump ---
if (typeof game !== "undefined" && typeof tween !== "undefined") {
// Only shake if not already shaking
if (!game._isShaking) {
game._isShaking = true;
var originalGameX = game.x || 0;
var originalGameY = game.y || 0;
// Determine if all people are jumping at once for stronger shake
var allJumping = false;
if (typeof peopleLeft !== "undefined" && typeof peopleRight !== "undefined") {
var allLeftJumping = true;
for (var i = 0; i < peopleLeft.length; i++) {
if (!peopleLeft[i].isJumping) {
allLeftJumping = false;
break;
}
}
var allRightJumping = true;
for (var i = 0; i < peopleRight.length; i++) {
if (!peopleRight[i].isJumping) {
allRightJumping = false;
break;
}
}
allJumping = allLeftJumping && allRightJumping;
}
var shakeAmount = allJumping ? 120 : 40; // much stronger shake if all people are jumping
var shakeDuration = allJumping ? 260 : 180;
// Shake out
tween(game, {
x: originalGameX + (Math.random() - 0.5) * shakeAmount,
y: originalGameY + (Math.random() - 0.5) * shakeAmount
}, {
duration: shakeDuration,
onFinish: function onFinish() {
// Shake back
tween(game, {
x: originalGameX,
y: originalGameY
}, {
duration: shakeDuration,
onFinish: function onFinish() {
game._isShaking = false;
}
});
}
});
}
}
tween(self, {
y: originalY - jumpHeight
}, {
duration: jumpDuration,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: originalY
}, {
duration: jumpDuration,
easing: tween.easeIn,
onFinish: function onFinish() {
self.isJumping = false;
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// Notes are destroyed by tapping them directly before they reach the white target area at the bottom
// 4 note lanes, each with a different color for clarity
// --- UI Elements ---
var NUM_LANES = 7;
var LANE_WIDTH = 200;
var LANE_SPACING = 120;
var NOTE_WIDTH = 340; // Wider notes
var NOTE_HEIGHT = 340; // Taller notes (stretches upward)
var TARGET_HEIGHT = 60; // White target area is now just a visual "danger" zone, reduced height for smaller targets
var LANE_HEIGHT = 2200;
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var LANE_TOTAL_WIDTH = NUM_LANES * LANE_WIDTH + (NUM_LANES - 1) * LANE_SPACING;
var LANE_START_X = (GAME_WIDTH - LANE_TOTAL_WIDTH) / 2 + LANE_WIDTH / 2;
var TARGET_Y = GAME_HEIGHT - 420; // Target zone Y position (moved higher)
// --- Game State ---
var notes = []; // All active notes
var noteIndex = 0; // Index of next note to spawn
var songTicks = 0; // Ticks since song start
var score = 0;
var combo = 0;
var maxCombo = 0;
var misses = 0;
var maxMisses = 10;
var songEnded = false;
var songStarted = false;
var lastTick = 0;
// Note speed multiplier for gradual speed up
var noteSpeedMultiplier = 1.0;
// --- UI Elements ---
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// High Score UI
// --- Per-mode high score keys ---
function getCurrentModeKey() {
if (typeof extremeMode !== "undefined" && extremeMode) return "extreme";
if (typeof hardMode !== "undefined" && hardMode) return "hard";
return "easy";
}
function getHighScoreKey() {
return "highScore_" + getCurrentModeKey();
}
function getHighScore() {
var key = getHighScoreKey();
return typeof storage[key] !== "undefined" ? storage[key] : 0;
}
function setHighScore(val) {
var key = getHighScoreKey();
storage[key] = val;
}
var highScore = getHighScore();
var highScoreTxt = new Text2('High Score: ' + highScore, {
size: 60,
fill: 0xFFD700
});
// Move high score to top-right, with some margin from the edge
highScoreTxt.anchor.set(1, 0); // right aligned, top
highScoreTxt.x = LK.gui.width - 40; // 40px margin from right
highScoreTxt.y = 30; // 30px from top
LK.gui.top.addChild(highScoreTxt);
var comboTxt = new Text2('', {
size: 70,
fill: 0xFFE066
});
comboTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(comboTxt);
comboTxt.y = 130;
// --- Mode Labels ---
var hardMode = typeof hardMode !== "undefined" ? hardMode : false;
var extremeMode = typeof extremeMode !== "undefined" ? extremeMode : false;
var hardModeLabel = null;
var extremeModeLabel = null;
if (extremeMode) {
extremeModeLabel = new Text2('EXTREME MODE', {
size: 80,
fill: 0xFF00FF,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
extremeModeLabel.anchor.set(0.5, 0);
extremeModeLabel.x = GAME_WIDTH / 2;
extremeModeLabel.y = 40;
LK.gui.top.addChild(extremeModeLabel);
} else if (hardMode) {
hardModeLabel = new Text2('HARD MODE', {
size: 80,
fill: 0xFF2222,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
hardModeLabel.anchor.set(0.5, 0);
hardModeLabel.x = GAME_WIDTH / 2;
hardModeLabel.y = 40;
LK.gui.top.addChild(hardModeLabel);
}
// Removed red 'misses' text from the top GUI. Misses are now only shown in white below each target.
// --- Add Background ---
var background = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0,
width: GAME_WIDTH,
height: GAME_HEIGHT
});
game.addChild(background);
// --- Lanes and Targets ---
var lanes = [];
var targets = [];
var targetMissTexts = []; // Miss counters for each target
for (var i = 0; i < NUM_LANES; i++) {
// Lane background - removed for cleaner visual
var laneX = LANE_START_X + i * (LANE_WIDTH + LANE_SPACING);
// No lane background added to game
// Visually improved target: larger, more distinct, with a colored border effect
var target = LK.getAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
x: laneX,
y: TARGET_Y + 40,
//{1R} // Move target further back (higher y = lower on screen)
width: LANE_WIDTH + 40,
// Make target slightly wider for better visuals
height: TARGET_HEIGHT + 40 // Make target slightly taller for better visuals
});
game.addChild(target);
// Add a second, inner target for a "bullseye" effect
var innerTarget = LK.getAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
x: laneX,
y: TARGET_Y + 40,
//{1W} // Move inner target further back as well
width: LANE_WIDTH - 30,
height: TARGET_HEIGHT - 20
});
game.addChild(innerTarget);
// (removed: misses counter above target, now shown on the target itself)
// Add a misses counter directly ON the target (replaces label text with misses count)
var targetOnText = new Text2('0', {
size: 54,
fill: 0x3399FF // Blue (not black)
});
targetOnText.anchor.set(0.5, 0.5);
targetOnText.x = laneX;
targetOnText.y = TARGET_Y + 40;
game.addChild(targetOnText);
// Store this as the main misses counter for this target (for updating)
targetMissTexts[i] = targetOnText;
// Store both for later effects
targets.push({
outer: target,
inner: innerTarget
});
}
// People removed - simpler visual design
// --- Song Data (Random Infinite Notes) ---
// Each note: {lane: 0-6, time: tick when note should reach target}
// We'll generate notes on the fly, at random lanes and random intervals
var bpm = 60;
var ticksPerBeat = 60 * 60 / bpm; // 60fps
var NOTE_TRAVEL_TICKS = 180; // 3 seconds at 60fps
// Infinite random note generator state
var nextNoteTick = 60; // When the next note should appear (in songTicks)
function getRandomLane() {
return Math.floor(Math.random() * NUM_LANES);
}
function getRandomInterval() {
// In extreme mode, spawn notes extremely frequently (interval is 0.12x to 0.35x of ticksPerBeat)
if (typeof extremeMode !== "undefined" && extremeMode) {
return Math.floor(ticksPerBeat * (0.12 + Math.random() * 0.23));
}
// In hard mode, spawn notes more frequently (interval is 0.3x to 1.0x of ticksPerBeat)
if (typeof hardMode !== "undefined" && hardMode) {
return Math.floor(ticksPerBeat * (0.3 + Math.random() * 0.7));
}
// Random interval between notes: 0.5x to 1.5x of ticksPerBeat
return Math.floor(ticksPerBeat * (0.5 + Math.random()));
}
// --- Helper Functions ---
function getLaneX(laneIdx) {
return LANE_START_X + laneIdx * (LANE_WIDTH + LANE_SPACING);
}
// --- Game Logic ---
// Start song/music
function startSong() {
if (songStarted) return;
songStarted = true;
LK.playMusic('song1');
songTicks = 0;
noteIndex = 0;
score = 0;
combo = 0;
maxCombo = 0;
misses = 0;
songEnded = false;
scoreTxt.setText('0');
comboTxt.setText('');
highScore = getHighScore();
highScoreTxt.setText('High Score: ' + highScore);
notes.length = 0;
// Reset per-target misses counters (on the target itself)
if (typeof targets !== "undefined" && typeof targetMissTexts !== "undefined") {
for (var i = 0; i < targetMissTexts.length; i++) {
if (targetMissTexts[i]) {
targetMissTexts[i].setText('0');
targetMissTexts[i].setStyle({
fill: 0x3399FF
});
}
if (targets[i]) targets[i].missCount = 0;
}
}
// Reset nextNoteTick and noteSpeedMultiplier to ensure smooth start
nextNoteTick = 60;
if (typeof extremeMode !== "undefined" && extremeMode) {
noteSpeedMultiplier = 1.5; // Slower than before for extreme mode (spawn rate unchanged)
// Remove any previous mode labels
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
extremeModeLabel = new Text2('EXTREME MODE', {
size: 80,
fill: 0xFF00FF,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
extremeModeLabel.anchor.set(0.5, 0);
extremeModeLabel.x = GAME_WIDTH / 2;
extremeModeLabel.y = 40;
LK.gui.top.addChild(extremeModeLabel);
} else if (typeof hardMode !== "undefined" && hardMode) {
noteSpeedMultiplier = 2.0; // Much faster for hard mode
// Show Hard Mode label in gameplay
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
hardModeLabel = new Text2('HARD MODE', {
size: 80,
fill: 0xFF2222,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
hardModeLabel.anchor.set(0.5, 0);
hardModeLabel.x = GAME_WIDTH / 2;
hardModeLabel.y = 40;
LK.gui.top.addChild(hardModeLabel);
} else if (typeof easyMode !== "undefined" && easyMode) {
noteSpeedMultiplier = 1.0;
// Show Easy Mode label in gameplay
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
if (typeof easyModeLabel !== "undefined" && easyModeLabel && easyModeLabel.parent) {
easyModeLabel.destroy();
}
easyModeLabel = new Text2('EASY MODE', {
size: 80,
fill: 0x44FF44,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
easyModeLabel.anchor.set(0.5, 0);
easyModeLabel.x = GAME_WIDTH / 2;
easyModeLabel.y = 40;
LK.gui.top.addChild(easyModeLabel);
} else {
noteSpeedMultiplier = 1.0;
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
}
}
// End song/game
function endSong(win) {
if (songEnded) return;
songEnded = true;
LK.stopMusic();
// No win or game over, just stop music and mark as ended
}
// --- Input Handling ---
// Function to handle note hitting logic (shared between move and tap)
function handleNoteHit(x, y) {
if (menuActive) return false; // Prevent gameplay input until menu is dismissed
// Only allow input if song is running
if (!songStarted || songEnded) return false;
// Note hit feedback (people removed)
// Check if cursor/tap is on any note (from topmost to bottom)
var hit = false;
var _loop = function _loop() {
note = notes[i];
if (note.hit || note.missed) return 0; // continue
// Get note bounds
noteLeft = note.x - NOTE_WIDTH / 2;
noteRight = note.x + NOTE_WIDTH / 2;
noteTop = note.y - NOTE_HEIGHT / 2;
noteBottom = note.y + NOTE_HEIGHT / 2;
if (x >= noteLeft && x <= noteRight && y >= noteTop && y <= noteBottom) {
// Hit!
note.onHit();
hit = true;
score += 100;
combo += 1;
if (combo > maxCombo) maxCombo = combo;
scoreTxt.setText(score + '');
comboTxt.setText(combo > 1 ? combo + ' Combo!' : '');
// High score logic
if (score > highScore) {
highScore = score;
setHighScore(highScore);
highScoreTxt.setText('High Score: ' + highScore);
}
LK.getSound('tap').play();
// Combo feedback simplified (people removed)
// Show floating feedback text based on combo
feedbackText = '';
if (combo >= 30) {
feedbackText = 'PERFECT!';
} else if (combo >= 15) {
feedbackText = 'GREAT!';
} else if (combo >= 5) {
feedbackText = 'GOOD!';
}
if (feedbackText) {
fbTxt = new Text2(feedbackText, {
size: 120,
fill: 0xFFD700,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
fbTxt.anchor.set(0.5, 0.5);
fbTxt.x = GAME_WIDTH / 2;
fbTxt.y = GAME_HEIGHT / 2 - 200;
fbTxt.alpha = 1;
game.addChild(fbTxt);
tween(fbTxt, {
y: fbTxt.y - 120,
alpha: 0
}, {
duration: 700,
easing: tween.easeOut,
onFinish: function onFinish() {
fbTxt.destroy();
}
});
}
return 1; // break
}
},
note,
noteLeft,
noteRight,
noteTop,
noteBottom,
leftJumpCount,
rightJumpCount,
leftIndices,
rightIndices,
j,
idx,
j,
idx,
feedbackText,
fbTxt,
_ret;
for (var i = notes.length - 1; i >= 0; i--) {
_ret = _loop();
if (_ret === 0) continue;
if (_ret === 1) break;
}
if (!hit) {
// Missed input (no note hit)
combo = 0;
comboTxt.setText('');
// No misses for input misses, no flash
}
return hit;
}
// Handle mouse/touch movement to hit notes by hovering
game.move = function (x, y, obj) {
handleNoteHit(x, y);
};
// Keep tap functionality as backup/alternative
game.down = function (x, y, obj) {
handleNoteHit(x, y);
};
// --- Main Game Loop ---
game.update = function () {
if (!songStarted || songEnded) return;
songTicks += 1;
// Gradually increase noteSpeedMultiplier (very slow ramp, e.g. +0.0002 per tick)
// In normal mode, do NOT increase speed faster after 5000 points
if (noteSpeedMultiplier < 2.0) {
noteSpeedMultiplier += 0.0002;
if (noteSpeedMultiplier > 2.0) noteSpeedMultiplier = 2.0;
}
// Spawn notes as needed (random, infinite)
// After 5000 points, do not increase note spawn count; only speed increases
var notesToSpawn = 1;
// No change to notesToSpawn after 5000 points
while (songTicks >= nextNoteTick - NOTE_TRAVEL_TICKS) {
for (var spawnIdx = 0; spawnIdx < notesToSpawn; spawnIdx++) {
var lane = getRandomLane();
var noteTime = nextNoteTick;
var note = new Note();
note.setLane(lane);
note.x = getLaneX(lane);
note.y = -NOTE_HEIGHT / 2;
note.speed = (TARGET_Y + NOTE_HEIGHT / 2) / NOTE_TRAVEL_TICKS * noteSpeedMultiplier;
note.time = noteTime;
note.spawned = true;
notes.push(note);
game.addChild(note);
}
// Schedule next note
nextNoteTick += getRandomInterval();
}
// Update notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
note.update();
// If note reached target zone and not hit, mark as missed
if (!note.hit && !note.missed && note.y >= TARGET_Y + TARGET_HEIGHT / 2) {
note.onMiss();
combo = 0;
misses += 1;
comboTxt.setText('');
// Increment and show per-target misses in white above each target
if (!targets[note.lane].missCount) targets[note.lane].missCount = 0;
targets[note.lane].missCount += 1;
if (targetMissTexts && targetMissTexts[note.lane]) {
targetMissTexts[note.lane].setText(targets[note.lane].missCount + '');
targetMissTexts[note.lane].setStyle({
fill: 0x3399FF
});
}
LK.getSound('miss').play({
fade: {
start: 1,
end: 0,
duration: 1000
}
});
LK.effects.flashObject(targets[note.lane].outer, 0xff0000, 200);
LK.effects.flashObject(targets[note.lane].inner, 0xff6666, 200);
if (misses >= maxMisses) {
// No game over, just keep going
}
// Check if any target's miss count exceeds 10, trigger game over
for (var t = 0; t < targets.length; t++) {
if (targets[t].missCount && targets[t].missCount > 10) {
LK.showGameOver();
return;
}
}
}
// Remove destroyed notes
if (note.destroyed) {
notes.splice(i, 1);
}
}
// People movement removed for cleaner gameplay
// No win condition, keep game running
};
// --- Start Menu Overlay ---
var startMenuOverlay = new Container();
var overlayBg = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2,
y: GAME_HEIGHT / 2,
width: GAME_WIDTH,
height: GAME_HEIGHT,
color: 0x000000
});
overlayBg.alpha = 0.85;
startMenuOverlay.addChild(overlayBg);
var titleText = new Text2('BEAT TAPPER', {
size: 120,
fill: 0xFFD700,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
titleText.anchor.set(0.5, 0.5);
titleText.x = GAME_WIDTH / 2;
titleText.y = GAME_HEIGHT / 2 - 400;
startMenuOverlay.addChild(titleText);
var tapToStartText = new Text2('Tap to Start', {
size: 90,
fill: 0xFFFFFF
});
tapToStartText.anchor.set(0.5, 0.5);
tapToStartText.x = GAME_WIDTH / 2;
// Move even higher above instructions (was -60, now -120 for more space above instructions)
tapToStartText.y = GAME_HEIGHT / 2 - 120;
// Create a box behind the text
var tapBoxPaddingX = 60;
var tapBoxPaddingY = 30;
var tapBox = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0.5,
x: tapToStartText.x,
y: tapToStartText.y,
width: tapToStartText.width + tapBoxPaddingX,
height: tapToStartText.height + tapBoxPaddingY,
color: 0xFFFFFF
});
tapBox.alpha = 0.18;
startMenuOverlay.addChild(tapBox);
startMenuOverlay.addChild(tapToStartText);
var instructionsText = new Text2("How to Play:\n\n" + "• Tap the falling notes when they reach the targets.\n" + "• Don't let too many notes pass the targets!\n" + "• Each lane shows your misses. If any lane gets more than 10 misses, it's game over.\n" + "• Try to get the highest combo and score!", {
size: 44,
fill: 0xFFFFFF,
align: "center"
});
instructionsText.anchor.set(0.5, 0.5);
instructionsText.x = GAME_WIDTH / 2;
instructionsText.y = GAME_HEIGHT / 2 + 120;
startMenuOverlay.addChild(instructionsText);
var highScoreMenuText = new Text2('High Score: ' + getHighScore(), {
size: 70,
fill: 0xFFD700,
align: "center"
});
highScoreMenuText.anchor.set(0.5, 0.5);
highScoreMenuText.x = GAME_WIDTH / 2;
highScoreMenuText.y = GAME_HEIGHT / 2 + 320;
startMenuOverlay.addChild(highScoreMenuText);
// --- Easy Mode Button ---
var easyModeBtn = new Text2('Easy Mode', {
size: 80,
fill: 0x44FF44,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
easyModeBtn.anchor.set(0.5, 0.5);
easyModeBtn.x = GAME_WIDTH / 2;
easyModeBtn.y = GAME_HEIGHT / 2 + 480;
easyModeBtn.alpha = 0.92;
easyModeBtn._isEasyModeBtn = true;
startMenuOverlay.addChild(easyModeBtn);
// --- Hard Mode Button ---
var hardModeBtn = new Text2('Hard Mode', {
size: 80,
fill: 0xFF2222,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
hardModeBtn.anchor.set(0.5, 0.5);
hardModeBtn.x = GAME_WIDTH / 2;
hardModeBtn.y = GAME_HEIGHT / 2 + 620;
hardModeBtn.alpha = 0.92;
hardModeBtn._isHardModeBtn = true;
startMenuOverlay.addChild(hardModeBtn);
// --- Extreme Mode Button ---
var extremeModeBtn = new Text2('Extreme Mode', {
size: 80,
fill: 0xFF00FF,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
extremeModeBtn.anchor.set(0.5, 0.5);
extremeModeBtn.x = GAME_WIDTH / 2;
extremeModeBtn.y = GAME_HEIGHT / 2 + 760;
extremeModeBtn.alpha = 0.92;
extremeModeBtn._isExtremeModeBtn = true;
startMenuOverlay.addChild(extremeModeBtn);
game.addChild(startMenuOverlay);
var menuActive = true;
var hardMode = false;
var extremeMode = false;
var easyMode = true; // Default to easy mode
game.down = function (x, y, obj) {
if (menuActive) {
// Check if tap is on Easy Mode button
var easyBtnLeft = easyModeBtn.x - easyModeBtn.width / 2;
var easyBtnRight = easyModeBtn.x + easyModeBtn.width / 2;
var easyBtnTop = easyModeBtn.y - easyModeBtn.height / 2;
var easyBtnBottom = easyModeBtn.y + easyModeBtn.height / 2;
if (x >= easyBtnLeft && x <= easyBtnRight && y >= easyBtnTop && y <= easyBtnBottom) {
// Toggle easy mode ON and visually indicate
easyMode = true;
hardMode = false;
extremeMode = false;
easyModeBtn.setText('Easy Mode: ON');
easyModeBtn.fill = 0x66FF66;
easyModeBtn.alpha = 1;
hardModeBtn.setText('Hard Mode');
hardModeBtn.fill = 0xFF2222;
hardModeBtn.alpha = 0.92;
extremeModeBtn.setText('Extreme Mode');
extremeModeBtn.fill = 0xFF00FF;
extremeModeBtn.alpha = 0.92;
// Update high score in menu overlay
if (typeof highScoreMenuText !== "undefined") {
highScoreMenuText.setText('High Score: ' + getHighScore());
}
// Optionally, flash or animate
tween(easyModeBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 120,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
easyModeBtn.scaleX = 1;
easyModeBtn.scaleY = 1;
}
});
return;
}
// Check if tap is on Hard Mode button
var btnLeft = hardModeBtn.x - hardModeBtn.width / 2;
var btnRight = hardModeBtn.x + hardModeBtn.width / 2;
var btnTop = hardModeBtn.y - hardModeBtn.height / 2;
var btnBottom = hardModeBtn.y + hardModeBtn.height / 2;
if (x >= btnLeft && x <= btnRight && y >= btnTop && y <= btnBottom) {
// Toggle hard mode ON and visually indicate
hardMode = true;
easyMode = false;
extremeMode = false;
hardModeBtn.setText('Hard Mode: ON');
hardModeBtn.fill = 0xFF4444;
hardModeBtn.alpha = 1;
easyModeBtn.setText('Easy Mode');
easyModeBtn.fill = 0x44FF44;
easyModeBtn.alpha = 0.92;
extremeModeBtn.setText('Extreme Mode');
extremeModeBtn.fill = 0xFF00FF;
extremeModeBtn.alpha = 0.92;
// Update high score in menu overlay
if (typeof highScoreMenuText !== "undefined") {
highScoreMenuText.setText('High Score: ' + getHighScore());
}
// Optionally, flash or animate
tween(hardModeBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 120,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
hardModeBtn.scaleX = 1;
hardModeBtn.scaleY = 1;
}
});
return;
}
// Check if tap is on Extreme Mode button
var ebtnLeft = extremeModeBtn.x - extremeModeBtn.width / 2;
var ebtnRight = extremeModeBtn.x + extremeModeBtn.width / 2;
var ebtnTop = extremeModeBtn.y - extremeModeBtn.height / 2;
var ebtnBottom = extremeModeBtn.y + extremeModeBtn.height / 2;
if (x >= ebtnLeft && x <= ebtnRight && y >= ebtnTop && y <= ebtnBottom) {
// Toggle extreme mode ON and visually indicate
extremeMode = true;
hardMode = false;
easyMode = false;
extremeModeBtn.setText('Extreme Mode: ON');
extremeModeBtn.fill = 0xFF66FF;
extremeModeBtn.alpha = 1;
hardModeBtn.setText('Hard Mode');
hardModeBtn.fill = 0xFF2222;
hardModeBtn.alpha = 0.92;
easyModeBtn.setText('Easy Mode');
easyModeBtn.fill = 0x44FF44;
easyModeBtn.alpha = 0.92;
// Update high score in menu overlay
if (typeof highScoreMenuText !== "undefined") {
highScoreMenuText.setText('High Score: ' + getHighScore());
}
// Optionally, flash or animate
tween(extremeModeBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 120,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
extremeModeBtn.scaleX = 1;
extremeModeBtn.scaleY = 1;
}
});
return;
}
menuActive = false;
startMenuOverlay.destroy();
startSong();
// Restore original input handler for gameplay
game.down = function (x, y, obj) {
handleNoteHit(x, y);
};
// Also add move handler for gameplay
game.move = function (x, y, obj) {
handleNoteHit(x, y);
};
}
};
// Do not start the song immediately; wait for user tap
// startSong();; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
// Note class for falling notes
var Note = Container.expand(function () {
var self = Container.call(this);
// Lane index (0-3)
self.lane = 0;
self.hit = false;
self.missed = false;
self.speed = 0; // pixels per tick
self.time = 0; // time (in ticks) when note should reach the target
self.spawned = false;
// Attach correct note asset based on lane
self.setLane = function (laneIdx) {
self.lane = laneIdx;
var assetId = 'note' + (laneIdx + 1);
var noteAsset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
width: NOTE_WIDTH,
height: NOTE_HEIGHT
});
};
// Called every tick
self.update = function () {
if (!self.spawned) return;
self.y += self.speed;
};
// Called when note is hit
self.onHit = function () {
if (self.hit || self.missed) return;
self.hit = true;
// Play sound based on lane (note1=Do, note2=Re, note3=Mi, note4=Fa, note5=Sol, note6=La, note7=Si)
var soundMap = ['Do', 'Re', 'Mi', 'Fa', 'Sol', 'La', 'Si'];
if (self.lane >= 0 && self.lane < soundMap.length) {
LK.getSound(soundMap[self.lane]).play();
}
// Animate note
tween(self, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
// Called when note is missed
self.onMiss = function () {
if (self.hit || self.missed) return;
self.missed = true;
LK.getSound('miss').play({
fade: {
start: 1,
end: 0,
duration: 1000
}
});
tween(self, {
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
// People class for animated people at lane edges
var People = Container.expand(function () {
var self = Container.call(this);
self.isJumping = false;
self.baseY = 0;
// Attach a body (ellipse, larger, lower color)
var body = self.attachAsset('centerCircle', {
anchorX: 0.5,
anchorY: 1,
width: 100,
height: 180,
y: 0
});
// Arms removed: only body remains
// Save baseY for jump animation
self.baseY = self.y;
// Animate jump
self.jump = function () {
if (self.isJumping) return;
self.isJumping = true;
var jumpHeight = 120;
var jumpDuration = 180;
var originalY = self.y;
// --- Screen shake effect when people jump ---
if (typeof game !== "undefined" && typeof tween !== "undefined") {
// Only shake if not already shaking
if (!game._isShaking) {
game._isShaking = true;
var originalGameX = game.x || 0;
var originalGameY = game.y || 0;
// Determine if all people are jumping at once for stronger shake
var allJumping = false;
if (typeof peopleLeft !== "undefined" && typeof peopleRight !== "undefined") {
var allLeftJumping = true;
for (var i = 0; i < peopleLeft.length; i++) {
if (!peopleLeft[i].isJumping) {
allLeftJumping = false;
break;
}
}
var allRightJumping = true;
for (var i = 0; i < peopleRight.length; i++) {
if (!peopleRight[i].isJumping) {
allRightJumping = false;
break;
}
}
allJumping = allLeftJumping && allRightJumping;
}
var shakeAmount = allJumping ? 120 : 40; // much stronger shake if all people are jumping
var shakeDuration = allJumping ? 260 : 180;
// Shake out
tween(game, {
x: originalGameX + (Math.random() - 0.5) * shakeAmount,
y: originalGameY + (Math.random() - 0.5) * shakeAmount
}, {
duration: shakeDuration,
onFinish: function onFinish() {
// Shake back
tween(game, {
x: originalGameX,
y: originalGameY
}, {
duration: shakeDuration,
onFinish: function onFinish() {
game._isShaking = false;
}
});
}
});
}
}
tween(self, {
y: originalY - jumpHeight
}, {
duration: jumpDuration,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: originalY
}, {
duration: jumpDuration,
easing: tween.easeIn,
onFinish: function onFinish() {
self.isJumping = false;
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// Notes are destroyed by tapping them directly before they reach the white target area at the bottom
// 4 note lanes, each with a different color for clarity
// --- UI Elements ---
var NUM_LANES = 7;
var LANE_WIDTH = 200;
var LANE_SPACING = 120;
var NOTE_WIDTH = 340; // Wider notes
var NOTE_HEIGHT = 340; // Taller notes (stretches upward)
var TARGET_HEIGHT = 60; // White target area is now just a visual "danger" zone, reduced height for smaller targets
var LANE_HEIGHT = 2200;
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var LANE_TOTAL_WIDTH = NUM_LANES * LANE_WIDTH + (NUM_LANES - 1) * LANE_SPACING;
var LANE_START_X = (GAME_WIDTH - LANE_TOTAL_WIDTH) / 2 + LANE_WIDTH / 2;
var TARGET_Y = GAME_HEIGHT - 420; // Target zone Y position (moved higher)
// --- Game State ---
var notes = []; // All active notes
var noteIndex = 0; // Index of next note to spawn
var songTicks = 0; // Ticks since song start
var score = 0;
var combo = 0;
var maxCombo = 0;
var misses = 0;
var maxMisses = 10;
var songEnded = false;
var songStarted = false;
var lastTick = 0;
// Note speed multiplier for gradual speed up
var noteSpeedMultiplier = 1.0;
// --- UI Elements ---
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// High Score UI
// --- Per-mode high score keys ---
function getCurrentModeKey() {
if (typeof extremeMode !== "undefined" && extremeMode) return "extreme";
if (typeof hardMode !== "undefined" && hardMode) return "hard";
return "easy";
}
function getHighScoreKey() {
return "highScore_" + getCurrentModeKey();
}
function getHighScore() {
var key = getHighScoreKey();
return typeof storage[key] !== "undefined" ? storage[key] : 0;
}
function setHighScore(val) {
var key = getHighScoreKey();
storage[key] = val;
}
var highScore = getHighScore();
var highScoreTxt = new Text2('High Score: ' + highScore, {
size: 60,
fill: 0xFFD700
});
// Move high score to top-right, with some margin from the edge
highScoreTxt.anchor.set(1, 0); // right aligned, top
highScoreTxt.x = LK.gui.width - 40; // 40px margin from right
highScoreTxt.y = 30; // 30px from top
LK.gui.top.addChild(highScoreTxt);
var comboTxt = new Text2('', {
size: 70,
fill: 0xFFE066
});
comboTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(comboTxt);
comboTxt.y = 130;
// --- Mode Labels ---
var hardMode = typeof hardMode !== "undefined" ? hardMode : false;
var extremeMode = typeof extremeMode !== "undefined" ? extremeMode : false;
var hardModeLabel = null;
var extremeModeLabel = null;
if (extremeMode) {
extremeModeLabel = new Text2('EXTREME MODE', {
size: 80,
fill: 0xFF00FF,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
extremeModeLabel.anchor.set(0.5, 0);
extremeModeLabel.x = GAME_WIDTH / 2;
extremeModeLabel.y = 40;
LK.gui.top.addChild(extremeModeLabel);
} else if (hardMode) {
hardModeLabel = new Text2('HARD MODE', {
size: 80,
fill: 0xFF2222,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
hardModeLabel.anchor.set(0.5, 0);
hardModeLabel.x = GAME_WIDTH / 2;
hardModeLabel.y = 40;
LK.gui.top.addChild(hardModeLabel);
}
// Removed red 'misses' text from the top GUI. Misses are now only shown in white below each target.
// --- Add Background ---
var background = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0,
width: GAME_WIDTH,
height: GAME_HEIGHT
});
game.addChild(background);
// --- Lanes and Targets ---
var lanes = [];
var targets = [];
var targetMissTexts = []; // Miss counters for each target
for (var i = 0; i < NUM_LANES; i++) {
// Lane background - removed for cleaner visual
var laneX = LANE_START_X + i * (LANE_WIDTH + LANE_SPACING);
// No lane background added to game
// Visually improved target: larger, more distinct, with a colored border effect
var target = LK.getAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
x: laneX,
y: TARGET_Y + 40,
//{1R} // Move target further back (higher y = lower on screen)
width: LANE_WIDTH + 40,
// Make target slightly wider for better visuals
height: TARGET_HEIGHT + 40 // Make target slightly taller for better visuals
});
game.addChild(target);
// Add a second, inner target for a "bullseye" effect
var innerTarget = LK.getAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
x: laneX,
y: TARGET_Y + 40,
//{1W} // Move inner target further back as well
width: LANE_WIDTH - 30,
height: TARGET_HEIGHT - 20
});
game.addChild(innerTarget);
// (removed: misses counter above target, now shown on the target itself)
// Add a misses counter directly ON the target (replaces label text with misses count)
var targetOnText = new Text2('0', {
size: 54,
fill: 0x3399FF // Blue (not black)
});
targetOnText.anchor.set(0.5, 0.5);
targetOnText.x = laneX;
targetOnText.y = TARGET_Y + 40;
game.addChild(targetOnText);
// Store this as the main misses counter for this target (for updating)
targetMissTexts[i] = targetOnText;
// Store both for later effects
targets.push({
outer: target,
inner: innerTarget
});
}
// People removed - simpler visual design
// --- Song Data (Random Infinite Notes) ---
// Each note: {lane: 0-6, time: tick when note should reach target}
// We'll generate notes on the fly, at random lanes and random intervals
var bpm = 60;
var ticksPerBeat = 60 * 60 / bpm; // 60fps
var NOTE_TRAVEL_TICKS = 180; // 3 seconds at 60fps
// Infinite random note generator state
var nextNoteTick = 60; // When the next note should appear (in songTicks)
function getRandomLane() {
return Math.floor(Math.random() * NUM_LANES);
}
function getRandomInterval() {
// In extreme mode, spawn notes extremely frequently (interval is 0.12x to 0.35x of ticksPerBeat)
if (typeof extremeMode !== "undefined" && extremeMode) {
return Math.floor(ticksPerBeat * (0.12 + Math.random() * 0.23));
}
// In hard mode, spawn notes more frequently (interval is 0.3x to 1.0x of ticksPerBeat)
if (typeof hardMode !== "undefined" && hardMode) {
return Math.floor(ticksPerBeat * (0.3 + Math.random() * 0.7));
}
// Random interval between notes: 0.5x to 1.5x of ticksPerBeat
return Math.floor(ticksPerBeat * (0.5 + Math.random()));
}
// --- Helper Functions ---
function getLaneX(laneIdx) {
return LANE_START_X + laneIdx * (LANE_WIDTH + LANE_SPACING);
}
// --- Game Logic ---
// Start song/music
function startSong() {
if (songStarted) return;
songStarted = true;
LK.playMusic('song1');
songTicks = 0;
noteIndex = 0;
score = 0;
combo = 0;
maxCombo = 0;
misses = 0;
songEnded = false;
scoreTxt.setText('0');
comboTxt.setText('');
highScore = getHighScore();
highScoreTxt.setText('High Score: ' + highScore);
notes.length = 0;
// Reset per-target misses counters (on the target itself)
if (typeof targets !== "undefined" && typeof targetMissTexts !== "undefined") {
for (var i = 0; i < targetMissTexts.length; i++) {
if (targetMissTexts[i]) {
targetMissTexts[i].setText('0');
targetMissTexts[i].setStyle({
fill: 0x3399FF
});
}
if (targets[i]) targets[i].missCount = 0;
}
}
// Reset nextNoteTick and noteSpeedMultiplier to ensure smooth start
nextNoteTick = 60;
if (typeof extremeMode !== "undefined" && extremeMode) {
noteSpeedMultiplier = 1.5; // Slower than before for extreme mode (spawn rate unchanged)
// Remove any previous mode labels
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
extremeModeLabel = new Text2('EXTREME MODE', {
size: 80,
fill: 0xFF00FF,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
extremeModeLabel.anchor.set(0.5, 0);
extremeModeLabel.x = GAME_WIDTH / 2;
extremeModeLabel.y = 40;
LK.gui.top.addChild(extremeModeLabel);
} else if (typeof hardMode !== "undefined" && hardMode) {
noteSpeedMultiplier = 2.0; // Much faster for hard mode
// Show Hard Mode label in gameplay
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
hardModeLabel = new Text2('HARD MODE', {
size: 80,
fill: 0xFF2222,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
hardModeLabel.anchor.set(0.5, 0);
hardModeLabel.x = GAME_WIDTH / 2;
hardModeLabel.y = 40;
LK.gui.top.addChild(hardModeLabel);
} else if (typeof easyMode !== "undefined" && easyMode) {
noteSpeedMultiplier = 1.0;
// Show Easy Mode label in gameplay
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
if (typeof easyModeLabel !== "undefined" && easyModeLabel && easyModeLabel.parent) {
easyModeLabel.destroy();
}
easyModeLabel = new Text2('EASY MODE', {
size: 80,
fill: 0x44FF44,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
easyModeLabel.anchor.set(0.5, 0);
easyModeLabel.x = GAME_WIDTH / 2;
easyModeLabel.y = 40;
LK.gui.top.addChild(easyModeLabel);
} else {
noteSpeedMultiplier = 1.0;
if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) {
hardModeLabel.destroy();
}
if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) {
extremeModeLabel.destroy();
}
}
}
// End song/game
function endSong(win) {
if (songEnded) return;
songEnded = true;
LK.stopMusic();
// No win or game over, just stop music and mark as ended
}
// --- Input Handling ---
// Function to handle note hitting logic (shared between move and tap)
function handleNoteHit(x, y) {
if (menuActive) return false; // Prevent gameplay input until menu is dismissed
// Only allow input if song is running
if (!songStarted || songEnded) return false;
// Note hit feedback (people removed)
// Check if cursor/tap is on any note (from topmost to bottom)
var hit = false;
var _loop = function _loop() {
note = notes[i];
if (note.hit || note.missed) return 0; // continue
// Get note bounds
noteLeft = note.x - NOTE_WIDTH / 2;
noteRight = note.x + NOTE_WIDTH / 2;
noteTop = note.y - NOTE_HEIGHT / 2;
noteBottom = note.y + NOTE_HEIGHT / 2;
if (x >= noteLeft && x <= noteRight && y >= noteTop && y <= noteBottom) {
// Hit!
note.onHit();
hit = true;
score += 100;
combo += 1;
if (combo > maxCombo) maxCombo = combo;
scoreTxt.setText(score + '');
comboTxt.setText(combo > 1 ? combo + ' Combo!' : '');
// High score logic
if (score > highScore) {
highScore = score;
setHighScore(highScore);
highScoreTxt.setText('High Score: ' + highScore);
}
LK.getSound('tap').play();
// Combo feedback simplified (people removed)
// Show floating feedback text based on combo
feedbackText = '';
if (combo >= 30) {
feedbackText = 'PERFECT!';
} else if (combo >= 15) {
feedbackText = 'GREAT!';
} else if (combo >= 5) {
feedbackText = 'GOOD!';
}
if (feedbackText) {
fbTxt = new Text2(feedbackText, {
size: 120,
fill: 0xFFD700,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
fbTxt.anchor.set(0.5, 0.5);
fbTxt.x = GAME_WIDTH / 2;
fbTxt.y = GAME_HEIGHT / 2 - 200;
fbTxt.alpha = 1;
game.addChild(fbTxt);
tween(fbTxt, {
y: fbTxt.y - 120,
alpha: 0
}, {
duration: 700,
easing: tween.easeOut,
onFinish: function onFinish() {
fbTxt.destroy();
}
});
}
return 1; // break
}
},
note,
noteLeft,
noteRight,
noteTop,
noteBottom,
leftJumpCount,
rightJumpCount,
leftIndices,
rightIndices,
j,
idx,
j,
idx,
feedbackText,
fbTxt,
_ret;
for (var i = notes.length - 1; i >= 0; i--) {
_ret = _loop();
if (_ret === 0) continue;
if (_ret === 1) break;
}
if (!hit) {
// Missed input (no note hit)
combo = 0;
comboTxt.setText('');
// No misses for input misses, no flash
}
return hit;
}
// Handle mouse/touch movement to hit notes by hovering
game.move = function (x, y, obj) {
handleNoteHit(x, y);
};
// Keep tap functionality as backup/alternative
game.down = function (x, y, obj) {
handleNoteHit(x, y);
};
// --- Main Game Loop ---
game.update = function () {
if (!songStarted || songEnded) return;
songTicks += 1;
// Gradually increase noteSpeedMultiplier (very slow ramp, e.g. +0.0002 per tick)
// In normal mode, do NOT increase speed faster after 5000 points
if (noteSpeedMultiplier < 2.0) {
noteSpeedMultiplier += 0.0002;
if (noteSpeedMultiplier > 2.0) noteSpeedMultiplier = 2.0;
}
// Spawn notes as needed (random, infinite)
// After 5000 points, do not increase note spawn count; only speed increases
var notesToSpawn = 1;
// No change to notesToSpawn after 5000 points
while (songTicks >= nextNoteTick - NOTE_TRAVEL_TICKS) {
for (var spawnIdx = 0; spawnIdx < notesToSpawn; spawnIdx++) {
var lane = getRandomLane();
var noteTime = nextNoteTick;
var note = new Note();
note.setLane(lane);
note.x = getLaneX(lane);
note.y = -NOTE_HEIGHT / 2;
note.speed = (TARGET_Y + NOTE_HEIGHT / 2) / NOTE_TRAVEL_TICKS * noteSpeedMultiplier;
note.time = noteTime;
note.spawned = true;
notes.push(note);
game.addChild(note);
}
// Schedule next note
nextNoteTick += getRandomInterval();
}
// Update notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
note.update();
// If note reached target zone and not hit, mark as missed
if (!note.hit && !note.missed && note.y >= TARGET_Y + TARGET_HEIGHT / 2) {
note.onMiss();
combo = 0;
misses += 1;
comboTxt.setText('');
// Increment and show per-target misses in white above each target
if (!targets[note.lane].missCount) targets[note.lane].missCount = 0;
targets[note.lane].missCount += 1;
if (targetMissTexts && targetMissTexts[note.lane]) {
targetMissTexts[note.lane].setText(targets[note.lane].missCount + '');
targetMissTexts[note.lane].setStyle({
fill: 0x3399FF
});
}
LK.getSound('miss').play({
fade: {
start: 1,
end: 0,
duration: 1000
}
});
LK.effects.flashObject(targets[note.lane].outer, 0xff0000, 200);
LK.effects.flashObject(targets[note.lane].inner, 0xff6666, 200);
if (misses >= maxMisses) {
// No game over, just keep going
}
// Check if any target's miss count exceeds 10, trigger game over
for (var t = 0; t < targets.length; t++) {
if (targets[t].missCount && targets[t].missCount > 10) {
LK.showGameOver();
return;
}
}
}
// Remove destroyed notes
if (note.destroyed) {
notes.splice(i, 1);
}
}
// People movement removed for cleaner gameplay
// No win condition, keep game running
};
// --- Start Menu Overlay ---
var startMenuOverlay = new Container();
var overlayBg = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2,
y: GAME_HEIGHT / 2,
width: GAME_WIDTH,
height: GAME_HEIGHT,
color: 0x000000
});
overlayBg.alpha = 0.85;
startMenuOverlay.addChild(overlayBg);
var titleText = new Text2('BEAT TAPPER', {
size: 120,
fill: 0xFFD700,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
titleText.anchor.set(0.5, 0.5);
titleText.x = GAME_WIDTH / 2;
titleText.y = GAME_HEIGHT / 2 - 400;
startMenuOverlay.addChild(titleText);
var tapToStartText = new Text2('Tap to Start', {
size: 90,
fill: 0xFFFFFF
});
tapToStartText.anchor.set(0.5, 0.5);
tapToStartText.x = GAME_WIDTH / 2;
// Move even higher above instructions (was -60, now -120 for more space above instructions)
tapToStartText.y = GAME_HEIGHT / 2 - 120;
// Create a box behind the text
var tapBoxPaddingX = 60;
var tapBoxPaddingY = 30;
var tapBox = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0.5,
x: tapToStartText.x,
y: tapToStartText.y,
width: tapToStartText.width + tapBoxPaddingX,
height: tapToStartText.height + tapBoxPaddingY,
color: 0xFFFFFF
});
tapBox.alpha = 0.18;
startMenuOverlay.addChild(tapBox);
startMenuOverlay.addChild(tapToStartText);
var instructionsText = new Text2("How to Play:\n\n" + "• Tap the falling notes when they reach the targets.\n" + "• Don't let too many notes pass the targets!\n" + "• Each lane shows your misses. If any lane gets more than 10 misses, it's game over.\n" + "• Try to get the highest combo and score!", {
size: 44,
fill: 0xFFFFFF,
align: "center"
});
instructionsText.anchor.set(0.5, 0.5);
instructionsText.x = GAME_WIDTH / 2;
instructionsText.y = GAME_HEIGHT / 2 + 120;
startMenuOverlay.addChild(instructionsText);
var highScoreMenuText = new Text2('High Score: ' + getHighScore(), {
size: 70,
fill: 0xFFD700,
align: "center"
});
highScoreMenuText.anchor.set(0.5, 0.5);
highScoreMenuText.x = GAME_WIDTH / 2;
highScoreMenuText.y = GAME_HEIGHT / 2 + 320;
startMenuOverlay.addChild(highScoreMenuText);
// --- Easy Mode Button ---
var easyModeBtn = new Text2('Easy Mode', {
size: 80,
fill: 0x44FF44,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
easyModeBtn.anchor.set(0.5, 0.5);
easyModeBtn.x = GAME_WIDTH / 2;
easyModeBtn.y = GAME_HEIGHT / 2 + 480;
easyModeBtn.alpha = 0.92;
easyModeBtn._isEasyModeBtn = true;
startMenuOverlay.addChild(easyModeBtn);
// --- Hard Mode Button ---
var hardModeBtn = new Text2('Hard Mode', {
size: 80,
fill: 0xFF2222,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
hardModeBtn.anchor.set(0.5, 0.5);
hardModeBtn.x = GAME_WIDTH / 2;
hardModeBtn.y = GAME_HEIGHT / 2 + 620;
hardModeBtn.alpha = 0.92;
hardModeBtn._isHardModeBtn = true;
startMenuOverlay.addChild(hardModeBtn);
// --- Extreme Mode Button ---
var extremeModeBtn = new Text2('Extreme Mode', {
size: 80,
fill: 0xFF00FF,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
extremeModeBtn.anchor.set(0.5, 0.5);
extremeModeBtn.x = GAME_WIDTH / 2;
extremeModeBtn.y = GAME_HEIGHT / 2 + 760;
extremeModeBtn.alpha = 0.92;
extremeModeBtn._isExtremeModeBtn = true;
startMenuOverlay.addChild(extremeModeBtn);
game.addChild(startMenuOverlay);
var menuActive = true;
var hardMode = false;
var extremeMode = false;
var easyMode = true; // Default to easy mode
game.down = function (x, y, obj) {
if (menuActive) {
// Check if tap is on Easy Mode button
var easyBtnLeft = easyModeBtn.x - easyModeBtn.width / 2;
var easyBtnRight = easyModeBtn.x + easyModeBtn.width / 2;
var easyBtnTop = easyModeBtn.y - easyModeBtn.height / 2;
var easyBtnBottom = easyModeBtn.y + easyModeBtn.height / 2;
if (x >= easyBtnLeft && x <= easyBtnRight && y >= easyBtnTop && y <= easyBtnBottom) {
// Toggle easy mode ON and visually indicate
easyMode = true;
hardMode = false;
extremeMode = false;
easyModeBtn.setText('Easy Mode: ON');
easyModeBtn.fill = 0x66FF66;
easyModeBtn.alpha = 1;
hardModeBtn.setText('Hard Mode');
hardModeBtn.fill = 0xFF2222;
hardModeBtn.alpha = 0.92;
extremeModeBtn.setText('Extreme Mode');
extremeModeBtn.fill = 0xFF00FF;
extremeModeBtn.alpha = 0.92;
// Update high score in menu overlay
if (typeof highScoreMenuText !== "undefined") {
highScoreMenuText.setText('High Score: ' + getHighScore());
}
// Optionally, flash or animate
tween(easyModeBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 120,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
easyModeBtn.scaleX = 1;
easyModeBtn.scaleY = 1;
}
});
return;
}
// Check if tap is on Hard Mode button
var btnLeft = hardModeBtn.x - hardModeBtn.width / 2;
var btnRight = hardModeBtn.x + hardModeBtn.width / 2;
var btnTop = hardModeBtn.y - hardModeBtn.height / 2;
var btnBottom = hardModeBtn.y + hardModeBtn.height / 2;
if (x >= btnLeft && x <= btnRight && y >= btnTop && y <= btnBottom) {
// Toggle hard mode ON and visually indicate
hardMode = true;
easyMode = false;
extremeMode = false;
hardModeBtn.setText('Hard Mode: ON');
hardModeBtn.fill = 0xFF4444;
hardModeBtn.alpha = 1;
easyModeBtn.setText('Easy Mode');
easyModeBtn.fill = 0x44FF44;
easyModeBtn.alpha = 0.92;
extremeModeBtn.setText('Extreme Mode');
extremeModeBtn.fill = 0xFF00FF;
extremeModeBtn.alpha = 0.92;
// Update high score in menu overlay
if (typeof highScoreMenuText !== "undefined") {
highScoreMenuText.setText('High Score: ' + getHighScore());
}
// Optionally, flash or animate
tween(hardModeBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 120,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
hardModeBtn.scaleX = 1;
hardModeBtn.scaleY = 1;
}
});
return;
}
// Check if tap is on Extreme Mode button
var ebtnLeft = extremeModeBtn.x - extremeModeBtn.width / 2;
var ebtnRight = extremeModeBtn.x + extremeModeBtn.width / 2;
var ebtnTop = extremeModeBtn.y - extremeModeBtn.height / 2;
var ebtnBottom = extremeModeBtn.y + extremeModeBtn.height / 2;
if (x >= ebtnLeft && x <= ebtnRight && y >= ebtnTop && y <= ebtnBottom) {
// Toggle extreme mode ON and visually indicate
extremeMode = true;
hardMode = false;
easyMode = false;
extremeModeBtn.setText('Extreme Mode: ON');
extremeModeBtn.fill = 0xFF66FF;
extremeModeBtn.alpha = 1;
hardModeBtn.setText('Hard Mode');
hardModeBtn.fill = 0xFF2222;
hardModeBtn.alpha = 0.92;
easyModeBtn.setText('Easy Mode');
easyModeBtn.fill = 0x44FF44;
easyModeBtn.alpha = 0.92;
// Update high score in menu overlay
if (typeof highScoreMenuText !== "undefined") {
highScoreMenuText.setText('High Score: ' + getHighScore());
}
// Optionally, flash or animate
tween(extremeModeBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 120,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
extremeModeBtn.scaleX = 1;
extremeModeBtn.scaleY = 1;
}
});
return;
}
menuActive = false;
startMenuOverlay.destroy();
startSong();
// Restore original input handler for gameplay
game.down = function (x, y, obj) {
handleNoteHit(x, y);
};
// Also add move handler for gameplay
game.move = function (x, y, obj) {
handleNoteHit(x, y);
};
}
};
// Do not start the song immediately; wait for user tap
// startSong();;