User prompt
sütunları kaldıralım sadece notalar düşsün daha güzel bir görüntü oluşsun
User prompt
nota düşen 3 sütun daha ekler misin, onlara da nota5, nota6 ve nota7 notalarını düşüreceğiz, farklı renklerde olsunlar
User prompt
note1 i Do sesi ile note2 yi Re sesi ile note3 ü Mi sesi ile ve note4 ü Fa sesi ile ilişkilendir, o notayı yakaladığımda farklı ses gelsin
User prompt
notaların düştüğü sütunların aralığını biraz daha açabilir misin? arkaplandaki insan figürlerini de kaldıralım
User prompt
o zaman mouse ile tıklama yerine sadece üzerine gelsem de notaları yakalasam olmaz mı
Remix started
Copy Beat Tapper 1.1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ // Note class for falling notes var Note = Container.expand(function () { var self = Container.call(this); // Lane index (0-3) self.lane = 0; self.hit = false; self.missed = false; self.speed = 0; // pixels per tick self.time = 0; // time (in ticks) when note should reach the target self.spawned = false; // Attach correct note asset based on lane self.setLane = function (laneIdx) { self.lane = laneIdx; var assetId = 'note' + (laneIdx + 1); var noteAsset = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, width: NOTE_WIDTH, height: NOTE_HEIGHT }); }; // Called every tick self.update = function () { if (!self.spawned) return; self.y += self.speed; }; // Called when note is hit self.onHit = function () { if (self.hit || self.missed) return; self.hit = true; // Play sound based on lane (note1=Do, note2=Re, note3=Mi, note4=Fa, note5=Sol, note6=La, note7=Si) var soundMap = ['Do', 'Re', 'Mi', 'Fa', 'Sol', 'La', 'Si']; if (self.lane >= 0 && self.lane < soundMap.length) { LK.getSound(soundMap[self.lane]).play(); } // Animate note tween(self, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; // Called when note is missed self.onMiss = function () { if (self.hit || self.missed) return; self.missed = true; LK.getSound('miss').play({ fade: { start: 1, end: 0, duration: 1000 } }); tween(self, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); // People class for animated people at lane edges var People = Container.expand(function () { var self = Container.call(this); self.isJumping = false; self.baseY = 0; // Attach a body (ellipse, larger, lower color) var body = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 1, width: 100, height: 180, y: 0 }); // Arms removed: only body remains // Save baseY for jump animation self.baseY = self.y; // Animate jump self.jump = function () { if (self.isJumping) return; self.isJumping = true; var jumpHeight = 120; var jumpDuration = 180; var originalY = self.y; // --- Screen shake effect when people jump --- if (typeof game !== "undefined" && typeof tween !== "undefined") { // Only shake if not already shaking if (!game._isShaking) { game._isShaking = true; var originalGameX = game.x || 0; var originalGameY = game.y || 0; // Determine if all people are jumping at once for stronger shake var allJumping = false; if (typeof peopleLeft !== "undefined" && typeof peopleRight !== "undefined") { var allLeftJumping = true; for (var i = 0; i < peopleLeft.length; i++) { if (!peopleLeft[i].isJumping) { allLeftJumping = false; break; } } var allRightJumping = true; for (var i = 0; i < peopleRight.length; i++) { if (!peopleRight[i].isJumping) { allRightJumping = false; break; } } allJumping = allLeftJumping && allRightJumping; } var shakeAmount = allJumping ? 120 : 40; // much stronger shake if all people are jumping var shakeDuration = allJumping ? 260 : 180; // Shake out tween(game, { x: originalGameX + (Math.random() - 0.5) * shakeAmount, y: originalGameY + (Math.random() - 0.5) * shakeAmount }, { duration: shakeDuration, onFinish: function onFinish() { // Shake back tween(game, { x: originalGameX, y: originalGameY }, { duration: shakeDuration, onFinish: function onFinish() { game._isShaking = false; } }); } }); } } tween(self, { y: originalY - jumpHeight }, { duration: jumpDuration, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { y: originalY }, { duration: jumpDuration, easing: tween.easeIn, onFinish: function onFinish() { self.isJumping = false; } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // Notes are destroyed by tapping them directly before they reach the white target area at the bottom // 4 note lanes, each with a different color for clarity // --- UI Elements --- var NUM_LANES = 7; var LANE_WIDTH = 200; var LANE_SPACING = 120; var NOTE_WIDTH = 340; // Wider notes var NOTE_HEIGHT = 340; // Taller notes (stretches upward) var TARGET_HEIGHT = 60; // White target area is now just a visual "danger" zone, reduced height for smaller targets var LANE_HEIGHT = 2200; var GAME_WIDTH = 2048; var GAME_HEIGHT = 2732; var LANE_TOTAL_WIDTH = NUM_LANES * LANE_WIDTH + (NUM_LANES - 1) * LANE_SPACING; var LANE_START_X = (GAME_WIDTH - LANE_TOTAL_WIDTH) / 2 + LANE_WIDTH / 2; var TARGET_Y = GAME_HEIGHT - 420; // Target zone Y position (moved higher) // --- Game State --- var notes = []; // All active notes var noteIndex = 0; // Index of next note to spawn var songTicks = 0; // Ticks since song start var score = 0; var combo = 0; var maxCombo = 0; var misses = 0; var maxMisses = 10; var songEnded = false; var songStarted = false; var lastTick = 0; // Note speed multiplier for gradual speed up var noteSpeedMultiplier = 1.0; // --- UI Elements --- var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // High Score UI // --- Per-mode high score keys --- function getCurrentModeKey() { if (typeof extremeMode !== "undefined" && extremeMode) return "extreme"; if (typeof hardMode !== "undefined" && hardMode) return "hard"; return "easy"; } function getHighScoreKey() { return "highScore_" + getCurrentModeKey(); } function getHighScore() { var key = getHighScoreKey(); return typeof storage[key] !== "undefined" ? storage[key] : 0; } function setHighScore(val) { var key = getHighScoreKey(); storage[key] = val; } var highScore = getHighScore(); var highScoreTxt = new Text2('High Score: ' + highScore, { size: 60, fill: 0xFFD700 }); // Move high score to top-right, with some margin from the edge highScoreTxt.anchor.set(1, 0); // right aligned, top highScoreTxt.x = LK.gui.width - 40; // 40px margin from right highScoreTxt.y = 30; // 30px from top LK.gui.top.addChild(highScoreTxt); var comboTxt = new Text2('', { size: 70, fill: 0xFFE066 }); comboTxt.anchor.set(0.5, 0); LK.gui.top.addChild(comboTxt); comboTxt.y = 130; // --- Mode Labels --- var hardMode = typeof hardMode !== "undefined" ? hardMode : false; var extremeMode = typeof extremeMode !== "undefined" ? extremeMode : false; var hardModeLabel = null; var extremeModeLabel = null; if (extremeMode) { extremeModeLabel = new Text2('EXTREME MODE', { size: 80, fill: 0xFF00FF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); extremeModeLabel.anchor.set(0.5, 0); extremeModeLabel.x = GAME_WIDTH / 2; extremeModeLabel.y = 40; LK.gui.top.addChild(extremeModeLabel); } else if (hardMode) { hardModeLabel = new Text2('HARD MODE', { size: 80, fill: 0xFF2222, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); hardModeLabel.anchor.set(0.5, 0); hardModeLabel.x = GAME_WIDTH / 2; hardModeLabel.y = 40; LK.gui.top.addChild(hardModeLabel); } // Removed red 'misses' text from the top GUI. Misses are now only shown in white below each target. // --- Add Background --- var background = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: GAME_WIDTH, height: GAME_HEIGHT }); game.addChild(background); // --- Lanes and Targets --- var lanes = []; var targets = []; var targetMissTexts = []; // Miss counters for each target for (var i = 0; i < NUM_LANES; i++) { // Lane background - removed for cleaner visual var laneX = LANE_START_X + i * (LANE_WIDTH + LANE_SPACING); // No lane background added to game // Visually improved target: larger, more distinct, with a colored border effect var target = LK.getAsset('target', { anchorX: 0.5, anchorY: 0.5, x: laneX, y: TARGET_Y + 40, //{1R} // Move target further back (higher y = lower on screen) width: LANE_WIDTH + 40, // Make target slightly wider for better visuals height: TARGET_HEIGHT + 40 // Make target slightly taller for better visuals }); game.addChild(target); // Add a second, inner target for a "bullseye" effect var innerTarget = LK.getAsset('target', { anchorX: 0.5, anchorY: 0.5, x: laneX, y: TARGET_Y + 40, //{1W} // Move inner target further back as well width: LANE_WIDTH - 30, height: TARGET_HEIGHT - 20 }); game.addChild(innerTarget); // (removed: misses counter above target, now shown on the target itself) // Add a misses counter directly ON the target (replaces label text with misses count) var targetOnText = new Text2('0', { size: 54, fill: 0x3399FF // Blue (not black) }); targetOnText.anchor.set(0.5, 0.5); targetOnText.x = laneX; targetOnText.y = TARGET_Y + 40; game.addChild(targetOnText); // Store this as the main misses counter for this target (for updating) targetMissTexts[i] = targetOnText; // Store both for later effects targets.push({ outer: target, inner: innerTarget }); } // People removed - simpler visual design // --- Song Data (Random Infinite Notes) --- // Each note: {lane: 0-6, time: tick when note should reach target} // We'll generate notes on the fly, at random lanes and random intervals var bpm = 60; var ticksPerBeat = 60 * 60 / bpm; // 60fps var NOTE_TRAVEL_TICKS = 180; // 3 seconds at 60fps // Infinite random note generator state var nextNoteTick = 60; // When the next note should appear (in songTicks) function getRandomLane() { return Math.floor(Math.random() * NUM_LANES); } function getRandomInterval() { // In extreme mode, spawn notes extremely frequently (interval is 0.12x to 0.35x of ticksPerBeat) if (typeof extremeMode !== "undefined" && extremeMode) { return Math.floor(ticksPerBeat * (0.12 + Math.random() * 0.23)); } // In hard mode, spawn notes more frequently (interval is 0.3x to 1.0x of ticksPerBeat) if (typeof hardMode !== "undefined" && hardMode) { return Math.floor(ticksPerBeat * (0.3 + Math.random() * 0.7)); } // Random interval between notes: 0.5x to 1.5x of ticksPerBeat return Math.floor(ticksPerBeat * (0.5 + Math.random())); } // --- Helper Functions --- function getLaneX(laneIdx) { return LANE_START_X + laneIdx * (LANE_WIDTH + LANE_SPACING); } // --- Game Logic --- // Start song/music function startSong() { if (songStarted) return; songStarted = true; LK.playMusic('song1'); songTicks = 0; noteIndex = 0; score = 0; combo = 0; maxCombo = 0; misses = 0; songEnded = false; scoreTxt.setText('0'); comboTxt.setText(''); highScore = getHighScore(); highScoreTxt.setText('High Score: ' + highScore); notes.length = 0; // Reset per-target misses counters (on the target itself) if (typeof targets !== "undefined" && typeof targetMissTexts !== "undefined") { for (var i = 0; i < targetMissTexts.length; i++) { if (targetMissTexts[i]) { targetMissTexts[i].setText('0'); targetMissTexts[i].setStyle({ fill: 0x3399FF }); } if (targets[i]) targets[i].missCount = 0; } } // Reset nextNoteTick and noteSpeedMultiplier to ensure smooth start nextNoteTick = 60; if (typeof extremeMode !== "undefined" && extremeMode) { noteSpeedMultiplier = 1.5; // Slower than before for extreme mode (spawn rate unchanged) // Remove any previous mode labels if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) { hardModeLabel.destroy(); } if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) { extremeModeLabel.destroy(); } extremeModeLabel = new Text2('EXTREME MODE', { size: 80, fill: 0xFF00FF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); extremeModeLabel.anchor.set(0.5, 0); extremeModeLabel.x = GAME_WIDTH / 2; extremeModeLabel.y = 40; LK.gui.top.addChild(extremeModeLabel); } else if (typeof hardMode !== "undefined" && hardMode) { noteSpeedMultiplier = 2.0; // Much faster for hard mode // Show Hard Mode label in gameplay if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) { hardModeLabel.destroy(); } if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) { extremeModeLabel.destroy(); } hardModeLabel = new Text2('HARD MODE', { size: 80, fill: 0xFF2222, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); hardModeLabel.anchor.set(0.5, 0); hardModeLabel.x = GAME_WIDTH / 2; hardModeLabel.y = 40; LK.gui.top.addChild(hardModeLabel); } else if (typeof easyMode !== "undefined" && easyMode) { noteSpeedMultiplier = 1.0; // Show Easy Mode label in gameplay if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) { hardModeLabel.destroy(); } if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) { extremeModeLabel.destroy(); } if (typeof easyModeLabel !== "undefined" && easyModeLabel && easyModeLabel.parent) { easyModeLabel.destroy(); } easyModeLabel = new Text2('EASY MODE', { size: 80, fill: 0x44FF44, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); easyModeLabel.anchor.set(0.5, 0); easyModeLabel.x = GAME_WIDTH / 2; easyModeLabel.y = 40; LK.gui.top.addChild(easyModeLabel); } else { noteSpeedMultiplier = 1.0; if (typeof hardModeLabel !== "undefined" && hardModeLabel && hardModeLabel.parent) { hardModeLabel.destroy(); } if (typeof extremeModeLabel !== "undefined" && extremeModeLabel && extremeModeLabel.parent) { extremeModeLabel.destroy(); } } } // End song/game function endSong(win) { if (songEnded) return; songEnded = true; LK.stopMusic(); // No win or game over, just stop music and mark as ended } // --- Input Handling --- // Function to handle note hitting logic (shared between move and tap) function handleNoteHit(x, y) { if (menuActive) return false; // Prevent gameplay input until menu is dismissed // Only allow input if song is running if (!songStarted || songEnded) return false; // Note hit feedback (people removed) // Check if cursor/tap is on any note (from topmost to bottom) var hit = false; var _loop = function _loop() { note = notes[i]; if (note.hit || note.missed) return 0; // continue // Get note bounds noteLeft = note.x - NOTE_WIDTH / 2; noteRight = note.x + NOTE_WIDTH / 2; noteTop = note.y - NOTE_HEIGHT / 2; noteBottom = note.y + NOTE_HEIGHT / 2; if (x >= noteLeft && x <= noteRight && y >= noteTop && y <= noteBottom) { // Hit! note.onHit(); hit = true; score += 100; combo += 1; if (combo > maxCombo) maxCombo = combo; scoreTxt.setText(score + ''); comboTxt.setText(combo > 1 ? combo + ' Combo!' : ''); // High score logic if (score > highScore) { highScore = score; setHighScore(highScore); highScoreTxt.setText('High Score: ' + highScore); } LK.getSound('tap').play(); // Combo feedback simplified (people removed) // Show floating feedback text based on combo feedbackText = ''; if (combo >= 30) { feedbackText = 'PERFECT!'; } else if (combo >= 15) { feedbackText = 'GREAT!'; } else if (combo >= 5) { feedbackText = 'GOOD!'; } if (feedbackText) { fbTxt = new Text2(feedbackText, { size: 120, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); fbTxt.anchor.set(0.5, 0.5); fbTxt.x = GAME_WIDTH / 2; fbTxt.y = GAME_HEIGHT / 2 - 200; fbTxt.alpha = 1; game.addChild(fbTxt); tween(fbTxt, { y: fbTxt.y - 120, alpha: 0 }, { duration: 700, easing: tween.easeOut, onFinish: function onFinish() { fbTxt.destroy(); } }); } return 1; // break } }, note, noteLeft, noteRight, noteTop, noteBottom, leftJumpCount, rightJumpCount, leftIndices, rightIndices, j, idx, j, idx, feedbackText, fbTxt, _ret; for (var i = notes.length - 1; i >= 0; i--) { _ret = _loop(); if (_ret === 0) continue; if (_ret === 1) break; } if (!hit) { // Missed input (no note hit) combo = 0; comboTxt.setText(''); // No misses for input misses, no flash } return hit; } // Handle mouse/touch movement to hit notes by hovering game.move = function (x, y, obj) { handleNoteHit(x, y); }; // Keep tap functionality as backup/alternative game.down = function (x, y, obj) { handleNoteHit(x, y); }; // --- Main Game Loop --- game.update = function () { if (!songStarted || songEnded) return; songTicks += 1; // Gradually increase noteSpeedMultiplier (very slow ramp, e.g. +0.0002 per tick) // In normal mode, do NOT increase speed faster after 5000 points if (noteSpeedMultiplier < 2.0) { noteSpeedMultiplier += 0.0002; if (noteSpeedMultiplier > 2.0) noteSpeedMultiplier = 2.0; } // Spawn notes as needed (random, infinite) // After 5000 points, do not increase note spawn count; only speed increases var notesToSpawn = 1; // No change to notesToSpawn after 5000 points while (songTicks >= nextNoteTick - NOTE_TRAVEL_TICKS) { for (var spawnIdx = 0; spawnIdx < notesToSpawn; spawnIdx++) { var lane = getRandomLane(); var noteTime = nextNoteTick; var note = new Note(); note.setLane(lane); note.x = getLaneX(lane); note.y = -NOTE_HEIGHT / 2; note.speed = (TARGET_Y + NOTE_HEIGHT / 2) / NOTE_TRAVEL_TICKS * noteSpeedMultiplier; note.time = noteTime; note.spawned = true; notes.push(note); game.addChild(note); } // Schedule next note nextNoteTick += getRandomInterval(); } // Update notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; note.update(); // If note reached target zone and not hit, mark as missed if (!note.hit && !note.missed && note.y >= TARGET_Y + TARGET_HEIGHT / 2) { note.onMiss(); combo = 0; misses += 1; comboTxt.setText(''); // Increment and show per-target misses in white above each target if (!targets[note.lane].missCount) targets[note.lane].missCount = 0; targets[note.lane].missCount += 1; if (targetMissTexts && targetMissTexts[note.lane]) { targetMissTexts[note.lane].setText(targets[note.lane].missCount + ''); targetMissTexts[note.lane].setStyle({ fill: 0x3399FF }); } LK.getSound('miss').play({ fade: { start: 1, end: 0, duration: 1000 } }); LK.effects.flashObject(targets[note.lane].outer, 0xff0000, 200); LK.effects.flashObject(targets[note.lane].inner, 0xff6666, 200); if (misses >= maxMisses) { // No game over, just keep going } // Check if any target's miss count exceeds 10, trigger game over for (var t = 0; t < targets.length; t++) { if (targets[t].missCount && targets[t].missCount > 10) { LK.showGameOver(); return; } } } // Remove destroyed notes if (note.destroyed) { notes.splice(i, 1); } } // People movement removed for cleaner gameplay // No win condition, keep game running }; // --- Start Menu Overlay --- var startMenuOverlay = new Container(); var overlayBg = LK.getAsset('lane', { anchorX: 0.5, anchorY: 0.5, x: GAME_WIDTH / 2, y: GAME_HEIGHT / 2, width: GAME_WIDTH, height: GAME_HEIGHT, color: 0x000000 }); overlayBg.alpha = 0.85; startMenuOverlay.addChild(overlayBg); var titleText = new Text2('BEAT TAPPER', { size: 120, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); titleText.anchor.set(0.5, 0.5); titleText.x = GAME_WIDTH / 2; titleText.y = GAME_HEIGHT / 2 - 400; startMenuOverlay.addChild(titleText); var tapToStartText = new Text2('Tap to Start', { size: 90, fill: 0xFFFFFF }); tapToStartText.anchor.set(0.5, 0.5); tapToStartText.x = GAME_WIDTH / 2; // Move even higher above instructions (was -60, now -120 for more space above instructions) tapToStartText.y = GAME_HEIGHT / 2 - 120; // Create a box behind the text var tapBoxPaddingX = 60; var tapBoxPaddingY = 30; var tapBox = LK.getAsset('lane', { anchorX: 0.5, anchorY: 0.5, x: tapToStartText.x, y: tapToStartText.y, width: tapToStartText.width + tapBoxPaddingX, height: tapToStartText.height + tapBoxPaddingY, color: 0xFFFFFF }); tapBox.alpha = 0.18; startMenuOverlay.addChild(tapBox); startMenuOverlay.addChild(tapToStartText); var instructionsText = new Text2("How to Play:\n\n" + "• Tap the falling notes when they reach the targets.\n" + "• Don't let too many notes pass the targets!\n" + "• Each lane shows your misses. If any lane gets more than 10 misses, it's game over.\n" + "• Try to get the highest combo and score!", { size: 44, fill: 0xFFFFFF, align: "center" }); instructionsText.anchor.set(0.5, 0.5); instructionsText.x = GAME_WIDTH / 2; instructionsText.y = GAME_HEIGHT / 2 + 120; startMenuOverlay.addChild(instructionsText); var highScoreMenuText = new Text2('High Score: ' + getHighScore(), { size: 70, fill: 0xFFD700, align: "center" }); highScoreMenuText.anchor.set(0.5, 0.5); highScoreMenuText.x = GAME_WIDTH / 2; highScoreMenuText.y = GAME_HEIGHT / 2 + 320; startMenuOverlay.addChild(highScoreMenuText); // --- Easy Mode Button --- var easyModeBtn = new Text2('Easy Mode', { size: 80, fill: 0x44FF44, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); easyModeBtn.anchor.set(0.5, 0.5); easyModeBtn.x = GAME_WIDTH / 2; easyModeBtn.y = GAME_HEIGHT / 2 + 480; easyModeBtn.alpha = 0.92; easyModeBtn._isEasyModeBtn = true; startMenuOverlay.addChild(easyModeBtn); // --- Hard Mode Button --- var hardModeBtn = new Text2('Hard Mode', { size: 80, fill: 0xFF2222, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); hardModeBtn.anchor.set(0.5, 0.5); hardModeBtn.x = GAME_WIDTH / 2; hardModeBtn.y = GAME_HEIGHT / 2 + 620; hardModeBtn.alpha = 0.92; hardModeBtn._isHardModeBtn = true; startMenuOverlay.addChild(hardModeBtn); // --- Extreme Mode Button --- var extremeModeBtn = new Text2('Extreme Mode', { size: 80, fill: 0xFF00FF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); extremeModeBtn.anchor.set(0.5, 0.5); extremeModeBtn.x = GAME_WIDTH / 2; extremeModeBtn.y = GAME_HEIGHT / 2 + 760; extremeModeBtn.alpha = 0.92; extremeModeBtn._isExtremeModeBtn = true; startMenuOverlay.addChild(extremeModeBtn); game.addChild(startMenuOverlay); var menuActive = true; var hardMode = false; var extremeMode = false; var easyMode = true; // Default to easy mode game.down = function (x, y, obj) { if (menuActive) { // Check if tap is on Easy Mode button var easyBtnLeft = easyModeBtn.x - easyModeBtn.width / 2; var easyBtnRight = easyModeBtn.x + easyModeBtn.width / 2; var easyBtnTop = easyModeBtn.y - easyModeBtn.height / 2; var easyBtnBottom = easyModeBtn.y + easyModeBtn.height / 2; if (x >= easyBtnLeft && x <= easyBtnRight && y >= easyBtnTop && y <= easyBtnBottom) { // Toggle easy mode ON and visually indicate easyMode = true; hardMode = false; extremeMode = false; easyModeBtn.setText('Easy Mode: ON'); easyModeBtn.fill = 0x66FF66; easyModeBtn.alpha = 1; hardModeBtn.setText('Hard Mode'); hardModeBtn.fill = 0xFF2222; hardModeBtn.alpha = 0.92; extremeModeBtn.setText('Extreme Mode'); extremeModeBtn.fill = 0xFF00FF; extremeModeBtn.alpha = 0.92; // Update high score in menu overlay if (typeof highScoreMenuText !== "undefined") { highScoreMenuText.setText('High Score: ' + getHighScore()); } // Optionally, flash or animate tween(easyModeBtn, { scaleX: 1.2, scaleY: 1.2 }, { duration: 120, yoyo: true, repeat: 1, onFinish: function onFinish() { easyModeBtn.scaleX = 1; easyModeBtn.scaleY = 1; } }); return; } // Check if tap is on Hard Mode button var btnLeft = hardModeBtn.x - hardModeBtn.width / 2; var btnRight = hardModeBtn.x + hardModeBtn.width / 2; var btnTop = hardModeBtn.y - hardModeBtn.height / 2; var btnBottom = hardModeBtn.y + hardModeBtn.height / 2; if (x >= btnLeft && x <= btnRight && y >= btnTop && y <= btnBottom) { // Toggle hard mode ON and visually indicate hardMode = true; easyMode = false; extremeMode = false; hardModeBtn.setText('Hard Mode: ON'); hardModeBtn.fill = 0xFF4444; hardModeBtn.alpha = 1; easyModeBtn.setText('Easy Mode'); easyModeBtn.fill = 0x44FF44; easyModeBtn.alpha = 0.92; extremeModeBtn.setText('Extreme Mode'); extremeModeBtn.fill = 0xFF00FF; extremeModeBtn.alpha = 0.92; // Update high score in menu overlay if (typeof highScoreMenuText !== "undefined") { highScoreMenuText.setText('High Score: ' + getHighScore()); } // Optionally, flash or animate tween(hardModeBtn, { scaleX: 1.2, scaleY: 1.2 }, { duration: 120, yoyo: true, repeat: 1, onFinish: function onFinish() { hardModeBtn.scaleX = 1; hardModeBtn.scaleY = 1; } }); return; } // Check if tap is on Extreme Mode button var ebtnLeft = extremeModeBtn.x - extremeModeBtn.width / 2; var ebtnRight = extremeModeBtn.x + extremeModeBtn.width / 2; var ebtnTop = extremeModeBtn.y - extremeModeBtn.height / 2; var ebtnBottom = extremeModeBtn.y + extremeModeBtn.height / 2; if (x >= ebtnLeft && x <= ebtnRight && y >= ebtnTop && y <= ebtnBottom) { // Toggle extreme mode ON and visually indicate extremeMode = true; hardMode = false; easyMode = false; extremeModeBtn.setText('Extreme Mode: ON'); extremeModeBtn.fill = 0xFF66FF; extremeModeBtn.alpha = 1; hardModeBtn.setText('Hard Mode'); hardModeBtn.fill = 0xFF2222; hardModeBtn.alpha = 0.92; easyModeBtn.setText('Easy Mode'); easyModeBtn.fill = 0x44FF44; easyModeBtn.alpha = 0.92; // Update high score in menu overlay if (typeof highScoreMenuText !== "undefined") { highScoreMenuText.setText('High Score: ' + getHighScore()); } // Optionally, flash or animate tween(extremeModeBtn, { scaleX: 1.2, scaleY: 1.2 }, { duration: 120, yoyo: true, repeat: 1, onFinish: function onFinish() { extremeModeBtn.scaleX = 1; extremeModeBtn.scaleY = 1; } }); return; } menuActive = false; startMenuOverlay.destroy(); startSong(); // Restore original input handler for gameplay game.down = function (x, y, obj) { handleNoteHit(x, y); }; // Also add move handler for gameplay game.move = function (x, y, obj) { handleNoteHit(x, y); }; } }; // Do not start the song immediately; wait for user tap // startSong();;
===================================================================
--- original.js
+++ change.js
@@ -294,20 +294,11 @@
var lanes = [];
var targets = [];
var targetMissTexts = []; // Miss counters for each target
for (var i = 0; i < NUM_LANES; i++) {
- // Lane background
+ // Lane background - removed for cleaner visual
var laneX = LANE_START_X + i * (LANE_WIDTH + LANE_SPACING);
- var lane = LK.getAsset('lane', {
- anchorX: 0.5,
- anchorY: 0,
- x: laneX,
- y: 0,
- width: LANE_WIDTH,
- height: LANE_HEIGHT
- });
- game.addChild(lane);
- lanes.push(lane);
+ // No lane background added to game
// Visually improved target: larger, more distinct, with a colored border effect
var target = LK.getAsset('target', {
anchorX: 0.5,
anchorY: 0.5,