User prompt
çiçek ektiğimde saksı içerisinde yeşil bir piksel oluşsun ve gün geçtikçe uzasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Move balcony railing 55 pixels down
User prompt
Move balcony railing 40 pixels down
User prompt
Move balcony railing 20 pixels down
User prompt
balconyrailling görselini 20 piksel aşağı al
User prompt
when i was click on pot is there nothing, please grow a flower in it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
tohumları seçtikten sonra saksıya tıkladığımda saksıda belli olacak şekilde yeşil bir piksel oluşsun
User prompt
saksıların arasını 20 piksel kadar açalaım ve 20 piksel de aşağıya indirelim
User prompt
saksılara tohum ekitiğimde hiç bir beliri olmuyor, bir şeyler ekleyelim
User prompt
saksıları biraz daha büyütelim ve bitki dikimi için elimde tohum belirsin, yani imlecin olduğu yerde
User prompt
bg görüntüsünü arka plan resmi olarak ayarla
User prompt
arka plan renklerini düzenle, bir balkon görüntüsü ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Balcony Garden - Cozy Plant Care
Initial prompt
Cozy cartoon-style mobile game UI for a plant care simulation. A small wooden balcony with soft pastel colors and warm sunlight. Add a welcoming screen saying: “Welcome to Your Balcony Garden!” with short tutorial text explaining the buttons. The game screen includes: A wooden balcony with potted plants (start with daisies in Week 1, geraniums in Week 2) A watering can beside the plants Interactive cartoon buttons at the bottom labeled: “Plant”, “Water”, “Harvest” A day-night cycle icon (sun during day, moon at night) in the top corner Plants grow in stages: seed → sprout → flower. Watering schedule: daisies need water every 2 days; geraniums start in Week 2 and are added without removing daisies. Each week, unlock new items like fairy lights, plant shelves, or a bigger balcony. Keep the style warm, cozy, slow-paced, and peaceful — ideal for a relaxing mobile plant-care game.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Plant = Container.expand(function (type, x, y) { var self = Container.call(this); self.plantType = type || 'daisy'; self.stage = 'empty'; // empty, seed, sprout, flower self.lastWatered = 0; self.planted = false; self.waterNeed = self.plantType === 'daisy' ? 2 : 3; // days between watering var pot = self.attachAsset('pot', { anchorX: 0.5, anchorY: 1 }); self.plantGraphics = null; self.x = x; self.y = y; self.plant = function () { if (self.stage === 'empty') { self.stage = 'seed'; self.planted = true; self.lastWatered = currentDay; // Create small seed indicator self.plantGraphics = self.addChild(LK.getAsset('seed', { anchorX: 0.5, anchorY: 1, scaleX: 1.5, scaleY: 1.5 })); self.plantGraphics.y = -5; // Add visual planting effect var plantEffect = self.addChild(LK.getAsset('seed', { anchorX: 0.5, anchorY: 0.5, alpha: 1, scaleX: 2, scaleY: 2 })); plantEffect.y = -10; tween(plantEffect, { alpha: 0, scaleX: 0.5, scaleY: 0.5, y: -30 }, { duration: 800, onFinish: function onFinish() { plantEffect.destroy(); } }); LK.getSound('plant').play(); // Start growth after a short delay LK.setTimeout(function () { if (self.stage === 'seed') { self.update(); // Trigger growth immediately } }, 1000); } }; self.water = function () { if (self.planted && currentDay - self.lastWatered >= 1) { self.lastWatered = currentDay; var waterEffect = self.addChild(LK.getAsset('water', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7 })); waterEffect.y = -40; tween(waterEffect, { alpha: 0, y: -80 }, { duration: 1000, onFinish: function onFinish() { waterEffect.destroy(); } }); LK.getSound('water').play(); } }; self.harvest = function () { if (self.stage === 'flower') { if (self.plantGraphics) { self.plantGraphics.destroy(); self.plantGraphics = null; } self.stage = 'empty'; self.planted = false; LK.setScore(LK.getScore() + 10); updateScoreText(); LK.getSound('harvest').play(); return true; } return false; }; self.update = function () { if (!self.planted) return; var daysSinceWatered = currentDay - self.lastWatered; var daysSincePlanted = currentDay - (self.lastWatered - (self.plantGraphics ? 0 : 1)); // Accelerated growth logic for immediate feedback if (self.stage === 'seed' && daysSinceWatered <= self.waterNeed) { // Grow to sprout immediately after planting and watering self.stage = 'sprout'; if (self.plantGraphics) { self.plantGraphics.destroy(); } self.plantGraphics = self.addChild(LK.getAsset('sprout', { anchorX: 0.5, anchorY: 1 })); self.plantGraphics.y = -15; // Add growth animation tween(self.plantGraphics, { scaleX: 1, scaleY: 1 }, { duration: 1000, easing: tween.bounceOut }); } else if (self.stage === 'sprout' && daysSinceWatered <= self.waterNeed && daysSincePlanted >= 1) { // Grow to flower after 1 day self.stage = 'flower'; if (self.plantGraphics) { self.plantGraphics.destroy(); } var flowerAsset = self.plantType === 'daisy' ? 'daisyFlower' : 'geraniumFlower'; self.plantGraphics = self.addChild(LK.getAsset(flowerAsset, { anchorX: 0.5, anchorY: 1 })); self.plantGraphics.y = -25; // Add blooming animation self.plantGraphics.scaleX = 0.1; self.plantGraphics.scaleY = 0.1; tween(self.plantGraphics, { scaleX: 1, scaleY: 1 }, { duration: 1500, easing: tween.bounceOut }); } // Visual feedback for watering needs if (self.planted && daysSinceWatered > self.waterNeed) { pot.tint = 0xA0522D; // Darker brown when needs water } else { pot.tint = 0xCD853F; // Normal brown } }; self.down = function (x, y, obj) { if (selectedAction === 'plant') { if (self.stage === 'empty') { self.plant(); // Show planting confirmation text var plantText = self.addChild(new Text2('Planted!', { size: 30, fill: 0x228B22 })); plantText.anchor.set(0.5, 0.5); plantText.y = -60; tween(plantText, { alpha: 0, y: -100 }, { duration: 1500, onFinish: function onFinish() { plantText.destroy(); } }); } } else if (selectedAction === 'water') { self.water(); } else if (selectedAction === 'harvest') { self.harvest(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFE4B5 }); /**** * Game Code ****/ // Game state variables var currentDay = 0; var currentWeek = 1; var dayProgress = 0; var selectedAction = 'plant'; var plants = []; var tutorialStep = 0; var showingTutorial = true; var seedCursor = null; // Create background image var bgImage = game.addChild(LK.getAsset('bg', { anchorX: 0.5, anchorY: 0.5 })); bgImage.x = 2048 / 2; bgImage.y = 2732 / 2; bgImage.width = 2048; bgImage.height = 2732; // Create warm sunlight var sunlight = game.addChild(LK.getAsset('sunlight', { anchorX: 0.5, anchorY: 0.5 })); sunlight.x = 1700; sunlight.y = 1000; sunlight.alpha = 0.3; // Create balcony railing var railing = game.addChild(LK.getAsset('balconyRailing', { anchorX: 0.5, anchorY: 1 })); railing.x = 2048 / 2; railing.y = 2070; // Create balcony floor var balcony = game.addChild(LK.getAsset('balcony', { anchorX: 0.5, anchorY: 1 })); balcony.x = 2048 / 2; balcony.y = 2200; // Create plant pots for (var i = 0; i < 4; i++) { var plantX = 600 + i * 270; // Increased spacing from 250 to 270 (20px more) var plantY = 2170; // Moved down from 2150 to 2170 (20px down) var plant = new Plant('daisy', plantX, plantY); plants.push(plant); game.addChild(plant); } // UI Elements var scoreText = new Text2('Flowers: 0', { size: 60, fill: 0x4A4A4A }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 150; var dayText = new Text2('Day 1', { size: 50, fill: 0x4A4A4A }); dayText.anchor.set(1, 0); LK.gui.topRight.addChild(dayText); dayText.x = -50; dayText.y = 100; var weekText = new Text2('Week 1', { size: 50, fill: 0x4A4A4A }); weekText.anchor.set(1, 0); LK.gui.topRight.addChild(weekText); weekText.x = -50; weekText.y = 160; // Action buttons var plantButton = game.addChild(LK.getAsset('plantButton', { anchorX: 0.5, anchorY: 0.5 })); plantButton.x = 400; plantButton.y = 2500; var plantButtonText = new Text2('PLANT', { size: 40, fill: 0xFFFFFF }); plantButtonText.anchor.set(0.5, 0.5); plantButton.addChild(plantButtonText); var waterButton = game.addChild(LK.getAsset('waterButton', { anchorX: 0.5, anchorY: 0.5 })); waterButton.x = 1024; waterButton.y = 2500; var waterButtonText = new Text2('WATER', { size: 40, fill: 0xFFFFFF }); waterButtonText.anchor.set(0.5, 0.5); waterButton.addChild(waterButtonText); var harvestButton = game.addChild(LK.getAsset('harvestButton', { anchorX: 0.5, anchorY: 0.5 })); harvestButton.x = 1648; harvestButton.y = 2500; var harvestButtonText = new Text2('HARVEST', { size: 40, fill: 0xFFFFFF }); harvestButtonText.anchor.set(0.5, 0.5); harvestButton.addChild(harvestButtonText); // Tutorial text var tutorialText = new Text2('Welcome to your balcony garden!\nTap PLANT to start growing daisies.', { size: 45, fill: 0x2F4F2F }); tutorialText.anchor.set(0.5, 0.5); tutorialText.x = 1024; tutorialText.y = 1200; game.addChild(tutorialText); function updateScoreText() { scoreText.setText('Flowers: ' + LK.getScore()); } function updateDayText() { dayText.setText('Day ' + (currentDay + 1)); weekText.setText('Week ' + currentWeek); } function updateButtonSelection() { plantButton.tint = selectedAction === 'plant' ? 0xFFFFFF : 0xCCCCCC; waterButton.tint = selectedAction === 'water' ? 0xFFFFFF : 0xCCCCCC; harvestButton.tint = selectedAction === 'harvest' ? 0xFFFFFF : 0xCCCCCC; // Show/hide seed cursor based on selected action if (seedCursor) { seedCursor.alpha = selectedAction === 'plant' ? 0.8 : 0; } } function updateTutorial() { if (!showingTutorial) return; if (tutorialStep === 0) { tutorialText.setText('Welcome to your balcony garden!\nTap PLANT to start growing daisies.'); } else if (tutorialStep === 1) { tutorialText.setText('Great! Now tap on a pot to plant a daisy seed.'); } else if (tutorialStep === 2) { tutorialText.setText('Perfect! Your daisy will grow over time.\nRemember to water it every 2 days.'); } else if (tutorialStep === 3) { tutorialText.setText('Tap WATER, then tap your plant to water it.\nWatch it grow from seed to flower!'); showingTutorial = false; LK.setTimeout(function () { tutorialText.alpha = 0; }, 3000); } } // Button event handlers plantButton.down = function () { selectedAction = 'plant'; updateButtonSelection(); if (showingTutorial && tutorialStep === 0) { tutorialStep = 1; updateTutorial(); } }; waterButton.down = function () { selectedAction = 'water'; updateButtonSelection(); }; harvestButton.down = function () { selectedAction = 'harvest'; updateButtonSelection(); }; // Create seed cursor (initially hidden) seedCursor = game.addChild(LK.getAsset('seedCursor', { anchorX: 0.5, anchorY: 0.5, alpha: 0 })); // Mouse move handler for seed cursor game.move = function (x, y, obj) { if (selectedAction === 'plant' && seedCursor) { seedCursor.x = x; seedCursor.y = y; seedCursor.alpha = 0.8; } }; // Initialize updateButtonSelection(); updateScoreText(); updateDayText(); updateTutorial(); // Start ambient music LK.playMusic('ambient'); // Day progression timer var dayTimer = LK.setInterval(function () { dayProgress += 1; // Day-night cycle visual effect var timeOfDay = dayProgress % 240 / 240; // 4 second day cycle var brightness = 0.4 + 0.6 * Math.abs(Math.sin(timeOfDay * Math.PI)); var baseColor = 0xFFE4B5; // Warm peachy background var r = (baseColor >> 16 & 0xFF) * brightness; var g = (baseColor >> 8 & 0xFF) * brightness; var b = (baseColor & 0xFF) * brightness; var nightColor = r << 16 | g << 8 | b; game.setBackgroundColor(nightColor); // Update sunlight opacity for day/night sunlight.alpha = 0.1 + 0.4 * Math.abs(Math.sin(timeOfDay * Math.PI)); // Advance day every 10 seconds if (dayProgress % 600 === 0) { currentDay++; if (currentDay % 7 === 0) { currentWeek++; // Week 2: Add geraniums if (currentWeek === 2) { for (var i = 0; i < 2; i++) { var plantX = 1800 + i * 220; // Increased spacing from 200 to 220 (20px more) var plantY = 2170; // Moved down from 2150 to 2170 (20px down) var geranium = new Plant('geranium', plantX, plantY); plants.push(geranium); game.addChild(geranium); } } } updateDayText(); } }, 100); game.update = function () { // Update all plants for (var i = 0; i < plants.length; i++) { plants[i].update(); } // Check for tutorial progression if (showingTutorial && tutorialStep === 1) { for (var j = 0; j < plants.length; j++) { if (plants[j].planted) { tutorialStep = 2; updateTutorial(); LK.setTimeout(function () { tutorialStep = 3; updateTutorial(); }, 2000); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -224,9 +224,9 @@
anchorX: 0.5,
anchorY: 1
}));
railing.x = 2048 / 2;
-railing.y = 2050;
+railing.y = 2070;
// Create balcony floor
var balcony = game.addChild(LK.getAsset('balcony', {
anchorX: 0.5,
anchorY: 1