/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y -= self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // HealthBar class var HealthBar = Container.expand(function () { var self = Container.call(this); var healthBarGraphics = self.attachAsset('healthBar', { anchorX: 0.5, anchorY: 0.5 }); self.update = function (health) { // Update health bar width based on health healthBarGraphics.width = health; }; }); // Opponent class var Opponent = Container.expand(function () { var self = Container.call(this); var opponentGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.healthBar = new HealthBar(); self.addChild(self.healthBar); self.healthBar.y = 50; // Position the health bar in front of the opponent self.health = 100; // Initialize opponent health self.update = function () { // Update health bar self.healthBar.update(self.health); }; self.update = function () { // Opponent update logic here }; self.attack = function () { // Opponent attack logic here }; }); // Assets will be automatically generated based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.healthBar = new HealthBar(); self.addChild(self.healthBar); self.healthBar.y = 50; // Position the health bar in front of the player self.health = 100; // Initialize player health self.update = function () { // Update health bar self.healthBar.update(self.health); }; self.update = function () { // Player update logic here }; self.attack = function () { // Player attack logic here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Initialize game with black background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); var player = game.addChild(new Player()); player.x = 500; // Position towards the left player.y = 1366; // Center vertically var opponent = game.addChild(new Opponent()); opponent.x = 1548; // Position towards the right opponent.y = 1366; // Center vertically // Game tick event LK.on('tick', function () { // Update player player.update(); // Update opponent opponent.update(); }); // Touch event to control player and opponent attacks game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); player.x = pos.x; player.attack(); opponent.attack(); });
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y -= self.speed;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// HealthBar class
var HealthBar = Container.expand(function () {
var self = Container.call(this);
var healthBarGraphics = self.attachAsset('healthBar', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function (health) {
// Update health bar width based on health
healthBarGraphics.width = health;
};
});
// Opponent class
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.healthBar = new HealthBar();
self.addChild(self.healthBar);
self.healthBar.y = 50; // Position the health bar in front of the opponent
self.health = 100; // Initialize opponent health
self.update = function () {
// Update health bar
self.healthBar.update(self.health);
};
self.update = function () {
// Opponent update logic here
};
self.attack = function () {
// Opponent attack logic here
};
});
// Assets will be automatically generated based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.healthBar = new HealthBar();
self.addChild(self.healthBar);
self.healthBar.y = 50; // Position the health bar in front of the player
self.health = 100; // Initialize player health
self.update = function () {
// Update health bar
self.healthBar.update(self.health);
};
self.update = function () {
// Player update logic here
};
self.attack = function () {
// Player attack logic here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Initialize game with black background
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
var player = game.addChild(new Player());
player.x = 500; // Position towards the left
player.y = 1366; // Center vertically
var opponent = game.addChild(new Opponent());
opponent.x = 1548; // Position towards the right
opponent.y = 1366; // Center vertically
// Game tick event
LK.on('tick', function () {
// Update player
player.update();
// Update opponent
opponent.update();
});
// Touch event to control player and opponent attacks
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
player.x = pos.x;
player.attack();
opponent.attack();
});